Beta Test V 1.0

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Omegon

FNG / Fresh Meat
May 29, 2009
6
0
0
Finally my map is ready for some real testing. here are some screen shots for ya. followed by the link to download the map. looking for areas of exploitation, flow issues, pathing problems, also looking for any suggestions that u believe will make the map better.
THX :)

Shot00001-1.jpg


Shot00002-1.jpg


Shot00004.jpg


Shot00000-3.jpg


Download link.
[url]http://www.mediafire.com/?sharekey=7a10ac2acec8a8587432d3c9683f450ae04e75f6e8ebb871[/URL]

Enjoy. i am greatly looking forward to feedback.
 

Maksimus

FNG / Fresh Meat
May 30, 2009
191
3
0
nice maps

there is an error to the trader in one of the sites to block players who did not have time to go

progress.gif
;)
 

Falidell

FNG / Fresh Meat
May 22, 2009
646
78
0
33
Mesa,Az,USA
I like it so far, Nice Work!
a few suggestions for Beta 2
Code:
-The pathnode should be a bit more detailed(for multible paths the zeds can 
 choose from.)don't worry for a map like this 400-500  pathnodes is fine. 
-the Terrain should be refined: make the borders of the map more obvious,
-Maybe some rock cover here and there to which one,or a group, can defend.
-perhaps in the skybox remove the city background, add tree cards(make 
 em small) to give that forest feel. hmm maybe change the skybox all 
 together with a stary night with a little fog(darker colour and farther 
 end so you can see the sky)again to give the forest feel.
-darken the fog in the main level a bit too
EDIT:
oh and i almost forgot to tell you. you should put the files in folders then zip em up so that way it's a one step extraction. instead of a guessing game of where the .usx file goes lol
 
Last edited:

Omegon

FNG / Fresh Meat
May 29, 2009
6
0
0
Thx for the feedback :)

Thx for the feedback :)

Alrighty, I'll make the refunements asap, as soon as I'm off work, haha hopefully I'll have it ready by Monday :)