But also the prettiest looking, and the worst looking, the best gameplay... but also the worst gameplay!!!Well, it's an add-on and, being as it's the only add-on, being the best is quite easy.
..so is being the worst
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But also the prettiest looking, and the worst looking, the best gameplay... but also the worst gameplay!!!Well, it's an add-on and, being as it's the only add-on, being the best is quite easy.
..so is being the worst
The AT guns are set at their historically correct 30 degrees. We have discussed making them go to 40 but decided not too in lieu of the outcry that would ensue. We'll stick to the 30 degrees. It would be up to the mappers to locate them in advantageous positions to make the most of their arc and to put them in positions where they could mutually support eachother.
A tank-less map would be murder for the Russians. The AT guns are easily knocked out once you locate and range them. One hit and they are toast. It would require a lot of them and respawns to keep the map active.
I think they are better in a supporting role, at least on Berezina. Other mappers may come up with cool scenarios where they are the focal defense weapon. We expect to see some neat search-and-destroy maps as well where they will be objectives to destroy...especially on infantry-centric maps with only transports and no tanks or limited tanks. Make the infantry work hard to protect their armor. This would present a nice alternative to the typical map.
However, through more testing, evaluation and some ultra-secret high-tech mathematics, we realized we might be short on the arc afterall. Screenshots and protractors! Update/final coming soon along with TractorWorks 'final'.
Sorry to hear the AT guns are giving you guys such headaches...
I already can imagine tank riders on BT-7, throwing AT grenades at German invaders.The next update will have a lot of cool features, trust me
Hi Slyk,
Spawn protection minefields is definately something that needs adjusted.
I was on the Tripwire Server last night, carrying out full server tests of the map for the TW competition, and there was one flaw which an allied player exploited. I think the Germans had captured 1st Line at this point. An allied player in a T60 managed to get all the way behind the starting spawn point for the Germans and killed every German as they came out of the spawn hut. Eventually I came back from 1st Line and killed the guy in the T60.
I really enjoy Berezina, and Tractorworks too for that matter, and cannot believe that someone carried out that exploit during the judging. This guys actions didnt go down well at all.
You have an excellent map. I cant wait to see your next creation.
<RTR>Sgt.Ricky.EU