Best Commando loadout?

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Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
I personally use AK+SCAR and it serves me well.

On an unrelated note, do you have to include the fat man picture in every post you make?
 

Ghost79

FNG / Fresh Meat
Nov 29, 2010
47
21
0
I would also say SCAR and AK works fine. And isnt that the fat guy from valve? i dont remember his name
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
that fat man is none other than fat gabe, i imagine that pic is for those with steam issues.

If appropriate for the map, try one of the demo's launchers along side your rifle.
The reload bonus is handy, you really notice this with the 32 but if you take the 79 you can also have 2xHC and machete, or the axe.

And for what it's worth, commando vision might help if things get smokey.
 

Spoony

FNG / Fresh Meat
Oct 30, 2010
285
83
0
Norway
Bullpup-AK for wave 6-
AK-SCAR for wave 6+
AK for medium range at Patriarch wave
SCAR for close range at patriarch wave
 

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
Depends, I like bullpup/AK for the fast reloads. If I am doing a SCAR, I use the AK as a backup.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
M32 + ak. Cos I just hate to have to "basically the same" gun.

With this combo I weak point is scrakes only. I can take down anything IF I NEED TO (normally you dont want your team in that suituation). For most of the time I focues on things under bloat ONLY. And if I need to, I can clear a retreat zone with 1-2 nades + M32. And thanks to the reload bonus on all weapons, commandos even reload faster than demos when using GLs.

Back in the days when SCAR is much more useful, usually I end a wave having an empty ak with around 6-8clips of SCAR. And now when I use this combo, I may run out of ammo with one of them, but up till now I haven't been use up ammo on both guns.
 
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Bill Nye The Science Spy

FNG / Fresh Meat
Jan 23, 2011
139
35
0
America
I would say AK47 + Scar + either Katana (Switch to Zerker to get it for really cheap) or MP7 ( Switch to Medic to get it for really cheap)

i dont find bullpup very usefull except for the earlier waves.
 
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johnhan1

FNG / Fresh Meat
Jan 24, 2011
14
0
0
scar + m32
sometime i just hate how u have to pick off stalkers crawler that comes in a group 1 by 1 so i use m32
and my brother a buddy of mine and I beat to wave 10 on suicidal mountainpass with that load out with ease
most of the time with armour fully in tack
 

Eureka

FNG / Fresh Meat
Nov 22, 2010
84
11
0
Semi-auto SCAR for picking off smaller specimen.
Full-auto AK47 for clearing hallways or taking out bigger specimen.

I'm starting to move over to this loadout from my previous favourite of SCAR/Bullpup. I do love the Bullpup but at the higher difficulties it doesn't have the punch for later waves.
 

Starsky

FNG / Fresh Meat
Nov 23, 2010
59
21
0
I'm starting to move over to this loadout from my previous favourite of SCAR/Bullpup. I do love the Bullpup but at the higher difficulties it doesn't have the punch for later waves.

Yeah...I definitely do not recommend the Bullpup for Hell on Earth lol. Never have understood why quite a few people prefer the bullpup over the ak47, other than the sights, in Hell on Earth...it shoots faster and has a bigger magazine, but that is nullified by the fact that it takes 2 headshots to decap a clot/gorefast/crawler/stalker/bloat as a level 6 commando, so you'll get a max of 25 kills per mag (not counting damage they've taken from other teammates). The AK-47 1-shot decaps any of the trash specimens and has a 37 round magazine, so you can get up to 37 kills per mag.
 

Fish111

FNG / Fresh Meat
Jan 25, 2011
102
19
0
Yeah...I definitely do not recommend the Bullpup for Hell on Earth lol. Never have understood why quite a few people prefer the bullpup over the ak47, other than the sights, in Hell on Earth...it shoots faster and has a bigger magazine, but that is nullified by the fact that it takes 2 headshots to decap a clot/gorefast/crawler/stalker/bloat as a level 6 commando, so you'll get a max of 25 kills per mag (not counting damage they've taken from other teammates). The AK-47 1-shot decaps any of the trash specimens and has a 37 round magazine, so you can get up to 37 kills per mag.

Agreed.

The only time I used the bullpup was when I was level 4 or 5 commando, whichever spawns with the bullpup, and for wave 1 only.

I would just empty the mags at the biggest group of specimens so that I wouldn't waste my pistols ammo; then sell the piece of crap after the very first wave.
 

SuperMultiKiller

FNG / Fresh Meat
Oct 17, 2010
33
8
0
119
Scar+machete/ak and m32+pipebombs. If you use scar/ak in single mode you will never run out of ammo especially when you can clear clusters of enemies with m32. You are efficient against fp's and can do a lot of damage to scrakes too. Pipes help in difficult spots. The faster reload of m32 is great too as previously mentioned.
 

jd641

Active member
Aug 29, 2010
683
65
28
USA
Semi-auto SCAR for picking off smaller specimen.
Full-auto AK47 for clearing hallways or taking out bigger specimen.
This is exactly what I use. A while back, I would buy a bullpup to pair with the ak, but due to the lack of money on HoE, I forgo the bullpup and just save up enough for the scar and armor. It seems to work much better that way and I always have a bit more dosh afterward.
 

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
Agreed.

The only time I used the bullpup was when I was level 4 or 5 commando, whichever spawns with the bullpup, and for wave 1 only.

I would just empty the mags at the biggest group of specimens so that I wouldn't waste my pistols ammo; then sell the piece of crap after the very first wave.

Bullpup is pretty good if you can aim, despite its low damage. I have used it up to wave 10 before, on HoE.
 

Starsky

FNG / Fresh Meat
Nov 23, 2010
59
21
0
Bullpup is pretty good if you can aim, despite its low damage. I have used it up to wave 10 before, on HoE.

That's more to the merit of the shooter than the gun itself though. You can make the Bullpup work, but in Hell on Earth, I just can't see any real advantage over the AK47 other than the sight and, to a lesser extent (especially for a level 6 commando), recoil. I can snipe with the AK47 in Mountain Pass though, so that doesn't make a difference for me. But I guess that is also more to the merit of the shooter than the gun.
The Bullpup has a larger magazine and more ammo overall (500 rounds VS the AK47's 407) but both of those advantages are more than canceled out by the fact that it takes 2 shots to decap the trash specimens VS the AK47's 1 shot, so you can only get a max of 25 kills per magazine and 250 kills total in 1 wave (not counting damage from teammates and ammo box pickups), when the AK47 can potentially get 37 kills per magazine (Bullpup would need 74 rounds per mag to match this) and 407 kills total, which the Bullpup would need a whopping 814 total rounds to match. With a full H.o.E game, the AK47 also decaps sirens and husks in 6 shots and the Bullpup takes 11. Plus, in a pinch, the AK47 will do a lot more to a pissed off Scrake or Fleshpound.
Not saying it won't work in H.o.E because it clearly does, but between the numbers and my own experience with it, it's not an optimal choice.
I will concede though that the Bullpup does have a distinct advantage against the trash zeds in Hard or below, and to a lesser extent in suicidal, because it is able to 1-shot decap all of them and has more ammo in addition to the better sights and recoil (clots will still survive a few seconds in a full suicidal game, so the advantage is diminished some).
 
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