I just finally read that PC Gammer article a while back on the mechanics of it all and when i saw this: "
I like this.
Immediately made me think of punishment battalions.
Yeah I wonder about this as well.
Cant tell you how many times, I've been auto booted for tk'ing because I was simply landing my mortars directly where the mortar observer placed his target, while my team happens to advance on what was the previous target.
Since I'm 400 yards away and behind a building...I had no idea.
I wonder how the software will distinguish between intentional and unintentional tk'ing.
Yea i always hate it when u place a perfectly good Arty strike to wipe out enemies and then u get some dick weeds running directly into it all only to get them selfs killed...
Im sure they have thought of all that though (i hope....*cough*betterhaveorelse*cough*)
RO2 has a a function available for players to forgive TK's. Even our bots forgive TK's in our current build ;-)
RO2 has a a function available for players to forgive TK's. Even our bots forgive TK's in our current build ;-)
I like this.
Immediately made me think of punishment battalions.
Wonder if the bot would forgive me for shooting him in the head at spawn and taking his weapon.RO2 has a a function available for players to forgive TK's. Even our bots forgive TK's in our current build ;-)