This thread is a summary for the devs what gameplay or technical changes were suggested.
It should also keep newbies from posting the same idea over and over again (like flyable planes).
If you think a thread is missing plz post in here or send me a PM. I will add every good idea that has a positive feedback!
Most wanted INFANTRY Suggestions:
Points for Squadleaders (Score or XP) for successful artillery marker placement and squad spawning
small customization like different helmets Link (78% voted for this!)
(Heroes? selection: normal helmet - steelwire - netfoliage - camo cover - white paint - whitesheet cover)
Removing spawnprotection once the enemy team is out of reinforcements Link
Small icon on top of players who use a mic Link
magnetic tank-mines
the tank mines are already ingame, but they are NOT magnetic like they were in WW2
Last stand maps (Wave defense/Holdout maps) Link
3-5 human players in a fortifed house or bunker against waves of 15-20 bots who attack the bunker
Authentic Mode SuggestionsLink
far too much to add every single suggestion in there, just go and read (good stuff in there!)
Country Flag in the scoreboard (teamroster) next to each players name Link
So you know who is from your country, makes it easier to find someone with your language (could be transfered from the steam account)
Fair system to select weapons: Link
Players with fast computers can always select their weaponry first, while people with
slower loading computer are generally forced to always play with leftover weaponry.
showing the average skill level of players on a server, based on their ranking Link (not working)
this will help players to choose a game with players of the same skill level. A total newbie wont have fun on an experts game.
choose your weapon upgrades (unlocks) in the class selection menu before mapstart Link (96% voted!) (Yes)
Soviet marksman can select the plasch palatka (red army cloak/poncho). Link (Yes!?)
wraped rifles as achievements for Heros (was used by normal dedicated marksmen, too, not only by snipers - see Link!)
suppression fire for MGs (Yes)
Flamethrowers and molotovs (considered)
Squadleader can select location to deploy stationary MG or antitank gun on different fixed spots on the map.
Like there are 10 fixed spots for deployment, and the SL can use 2 of them. That way the map dont gets boring cause its always changing.
It will prevent a "standard procedure" of attacking, cause you dont know where the fixed guns are at the start of the round
(if its too complicated to include that the SL selects the spots, it can be also random) (Yes for random)
A system to share ammo: drop individual clips and magazines to team mates.
asymmetric team ratio for some maps where attackers have a larger team.
Meaning the game autobalances the teams so that you can have 2:1 Russian or German numerical advantage.
Defenders have the advantage of a fortified building which is easy to defend. This would fit for the later maps where Germans are in the pocket.
Easy pickup system for dropped weapons & ammo! Link (Yes)
Stuka attacks (No - considered but too powerful)
pickup of 2 types of nades. (1 frag 1 smoke) Link
pickup ingame, no selection of 2 types in the menu
Uniform variety: fieldmade wintercamo (bed linen cover)
checking MG ammo by looking at belt or drum Magazine
(soviet DP machinegun had markings on the drum so you can see the exact amount of bullets left)
Medals achieved visible on players body (Iron Cross, etc.) Link
shouldn't be too difficult to modify the skin and change it via online ranking on steam
Raindrops running down on binoculars, tank optics and sniper scopes. Link
on maps where it rains, of course!
Bayo stabbing from behind should be lethal Link
Mobile Artillery (guns being towed with Halftrack or manpower). Link
Limited Ammo in supply crates depending on map or gamemode. (relaxed = unlimited, hardcore = limited)
Or maybe just on some maps like in the last weeks of defense for the germans
Server sided Ragdolls Link
Remove enemy notification in cap bar Link
ability to roll when prone Link
Wirecutters for engineer class Link
maybe for RO3? ;-)
MG42 hip-firing Link
Look over deployed light MG (like you can look over the fixed heavy MG) Link
Helps to scan for targets without the ironsights. Also make the tracers useful.
alternative capture system Link
Individual Reinforcments: Reinforcment pool depends on your class and your style of play. Link
A great idea proberly just for the Hardcore mode. Please read the whole thread to understand
Manual reloading (topping off) if bolt rifle mag is half full Link
should be able to reload bolt rifle with part stripper clip if your mag is half full
Tutorial for new players. Link (Yes)
Local voice chat communication Link
Crater Marks from Artillery
standard layout of PPSh should be drummag on realism mode Link (Yes)
exchange ammo between scoped/unscoped Boltaction (also between Mosin/SVT) Link
Reloading or changing your weapon inside transport vehicle. Link
No teamkill if you kill friendly player with a dead nade. (nade that explodes after you died)
Body armor (unlock) for soviet hero engineers Link
either cosmetic only or slight bonus against nades and handgun bullets, but no sprinting and stamina loss as balance.
Weapon sway should be affected by stamina and health
destroyable objects/objectives (and ammo boxes) visible on the overlay
Most wanted TANK Suggestions:
Open your tank for friends to drive with
We need a system where you see which player wants to be in your tank, like "Player XY want to enter your tank; YES/NO)
tank communication between commander and human driver (like with bot)
Give an option to make the AI crew shut up
It should also keep newbies from posting the same idea over and over again (like flyable planes).
If you think a thread is missing plz post in here or send me a PM. I will add every good idea that has a positive feedback!
Most wanted INFANTRY Suggestions:
Points for Squadleaders (Score or XP) for successful artillery marker placement and squad spawning
small customization like different helmets Link (78% voted for this!)
(Heroes? selection: normal helmet - steelwire - netfoliage - camo cover - white paint - whitesheet cover)
Removing spawnprotection once the enemy team is out of reinforcements Link
Small icon on top of players who use a mic Link
magnetic tank-mines
the tank mines are already ingame, but they are NOT magnetic like they were in WW2
Last stand maps (Wave defense/Holdout maps) Link
3-5 human players in a fortifed house or bunker against waves of 15-20 bots who attack the bunker
Authentic Mode SuggestionsLink
far too much to add every single suggestion in there, just go and read (good stuff in there!)
Country Flag in the scoreboard (teamroster) next to each players name Link
So you know who is from your country, makes it easier to find someone with your language (could be transfered from the steam account)
Fair system to select weapons: Link
Players with fast computers can always select their weaponry first, while people with
slower loading computer are generally forced to always play with leftover weaponry.
showing the average skill level of players on a server, based on their ranking Link (not working)
this will help players to choose a game with players of the same skill level. A total newbie wont have fun on an experts game.
choose your weapon upgrades (unlocks) in the class selection menu before mapstart Link (96% voted!) (Yes)
Soviet marksman can select the plasch palatka (red army cloak/poncho). Link (Yes!?)
wraped rifles as achievements for Heros (was used by normal dedicated marksmen, too, not only by snipers - see Link!)
suppression fire for MGs (Yes)
Flamethrowers and molotovs (considered)
Squadleader can select location to deploy stationary MG or antitank gun on different fixed spots on the map.
Like there are 10 fixed spots for deployment, and the SL can use 2 of them. That way the map dont gets boring cause its always changing.
It will prevent a "standard procedure" of attacking, cause you dont know where the fixed guns are at the start of the round
(if its too complicated to include that the SL selects the spots, it can be also random) (Yes for random)
A system to share ammo: drop individual clips and magazines to team mates.
asymmetric team ratio for some maps where attackers have a larger team.
Meaning the game autobalances the teams so that you can have 2:1 Russian or German numerical advantage.
Defenders have the advantage of a fortified building which is easy to defend. This would fit for the later maps where Germans are in the pocket.
Easy pickup system for dropped weapons & ammo! Link (Yes)
Stuka attacks (No - considered but too powerful)
pickup of 2 types of nades. (1 frag 1 smoke) Link
pickup ingame, no selection of 2 types in the menu
Uniform variety: fieldmade wintercamo (bed linen cover)
checking MG ammo by looking at belt or drum Magazine
(soviet DP machinegun had markings on the drum so you can see the exact amount of bullets left)
Medals achieved visible on players body (Iron Cross, etc.) Link
shouldn't be too difficult to modify the skin and change it via online ranking on steam
Raindrops running down on binoculars, tank optics and sniper scopes. Link
on maps where it rains, of course!
Bayo stabbing from behind should be lethal Link
Mobile Artillery (guns being towed with Halftrack or manpower). Link
Limited Ammo in supply crates depending on map or gamemode. (relaxed = unlimited, hardcore = limited)
Or maybe just on some maps like in the last weeks of defense for the germans
Server sided Ragdolls Link
Remove enemy notification in cap bar Link
ability to roll when prone Link
Wirecutters for engineer class Link
maybe for RO3? ;-)
MG42 hip-firing Link
Look over deployed light MG (like you can look over the fixed heavy MG) Link
Helps to scan for targets without the ironsights. Also make the tracers useful.
alternative capture system Link
Individual Reinforcments: Reinforcment pool depends on your class and your style of play. Link
A great idea proberly just for the Hardcore mode. Please read the whole thread to understand
Manual reloading (topping off) if bolt rifle mag is half full Link
should be able to reload bolt rifle with part stripper clip if your mag is half full
Tutorial for new players. Link (Yes)
Local voice chat communication Link
Crater Marks from Artillery
standard layout of PPSh should be drummag on realism mode Link (Yes)
exchange ammo between scoped/unscoped Boltaction (also between Mosin/SVT) Link
Reloading or changing your weapon inside transport vehicle. Link
No teamkill if you kill friendly player with a dead nade. (nade that explodes after you died)
Body armor (unlock) for soviet hero engineers Link
either cosmetic only or slight bonus against nades and handgun bullets, but no sprinting and stamina loss as balance.
Weapon sway should be affected by stamina and health
destroyable objects/objectives (and ammo boxes) visible on the overlay
Most wanted TANK Suggestions:
Open your tank for friends to drive with
We need a system where you see which player wants to be in your tank, like "Player XY want to enter your tank; YES/NO)
killmarks on tanks for destroyed enemy tanks Link
tank communication between commander and human driver (like with bot)
Give an option to make the AI crew shut up
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