All 25 zerkers who wants to win should try the perk Zed-Time: Menace.
I think i've seen no one using it so far during my 220 hours but i tried it out last night and god damn it's good.
The stab lasts for 2-3 seconds (because you don't have the attack speed anymore) so you can easily stun 2 fleshpounds or even 3.
I believe this works with every berserker melee weapon since there is no indication that it doesn't.
The stun lasts for 3-4 seconds (i don't know the exact time) and that's enough for a zerker to handle a scrake fast without having to take safety precaution.
Same goes for fleshpound but i'm not quite sure if you can kill it during these seconds since it tanks a bunch.
However, if a teammate or the whole team helps during those seconds there will be no problem whatsoever.
Also, the stab-headshot-stun saves your smash for the big zed which gives you a backup-plan if he doesn't die (He cannot be smashed during the stun).
Many of you know what i've written already but i think the perk should be used more often.
If there is a commando on the team though, there isn't much you can do if he extends zed time so this works best without the extension.
Happy Halloween!
I think i've seen no one using it so far during my 220 hours but i tried it out last night and god damn it's good.
The stab lasts for 2-3 seconds (because you don't have the attack speed anymore) so you can easily stun 2 fleshpounds or even 3.
I believe this works with every berserker melee weapon since there is no indication that it doesn't.
The stun lasts for 3-4 seconds (i don't know the exact time) and that's enough for a zerker to handle a scrake fast without having to take safety precaution.
Same goes for fleshpound but i'm not quite sure if you can kill it during these seconds since it tanks a bunch.
However, if a teammate or the whole team helps during those seconds there will be no problem whatsoever.
Also, the stab-headshot-stun saves your smash for the big zed which gives you a backup-plan if he doesn't die (He cannot be smashed during the stun).
Many of you know what i've written already but i think the perk should be used more often.
If there is a commando on the team though, there isn't much you can do if he extends zed time so this works best without the extension.
Happy Halloween!
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