Indeed.
All welding a door does for you is group all the incoming ZEDs in a single group instead of attacking you over time.
Indeed.
All welding a door does for you is group all the incoming ZEDs in a single group instead of attacking you over time.
All welding a door does is constrict the team. Welding doors hurts the team more than it helps.
unless, perhaps, it is a team that really needs to focus on a certain 3 FPs, and u dont want the 5 clots in 1 hall to eat all your xbowers
Shoot the clots with the FPs using the penetrating bolts. If the game allowed a bullrush of 100+ specimens, that would be one thing. But with the limit being under 40, welding only hurts the team.
I then kite for 60 zeds, then die.
I must say though, randomly welding doors is generally a very bad idea. But if you know what you are doing then it works really good, just for a couple of examples:
If you are hanging around in the church in Westlondon, then you can weld the door closest to the shop and move away from it, (if done properly) the zeds will only walk in through the other door.
If you are hanging around in the player spawn in Bioticslab then you can weld the door to the left and zeds wont spawn (I think, or they walk around). Which also works great to make the main hall a better bottleneck.
But like you said, you might need to run. Like I said, if you know what you're doing you are likely to sense trouble before your team is wiped and with support it takes about 3 sec to weld open a door. That's just my opinion.
Yep. Also, welding the patty in with your team so he can't heal is a good welding tactic.
Right up until the moment people start chucking grenades at the door and he gets away...
just tell your team not too. That works.....sometimes
Sometimes? Then you've played with a better class of publics than i have ><
And they seem to believe that this time the patty wont open the door with rockets....
It's like watching a movie over and over and expecting a different outcome. If I see "A New Hope" enough times, Darth Vader has to shoot down Luke at least once before Luke blows up the Death Star. o_0
Asking the team to do something seems to work about half of the time. DrSnafu's question about Scrakes and the melee stun-lock touches upon this to some degree. Player X with a katana goes to take care of the scrake, but ends up taking damage because Player Y decided to help by also shooting it. :\