Berserker w/ Restricted Movement?

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xebo

FNG / Fresh Meat
Aug 31, 2010
143
150
0
Medium to large maps are fairly straight forward, but small maps like offices, or biotics labs, often leave me confused as to how to properly play them. Usually I'll stay, for the most part, by myself on large-medium maps, but this gets me killed on the smaller ones. How do you guys effectively play small maps as a berserker?
 

smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
Work with your team. Get up front but hug the side walls so you don't turn into a meat shield.

A little communication and you'll have your buddies taking care of crawlers for you and leaving the skrakes alone.

Also by being near the team you'll have access to a medic. Charge forward, push stuff back, when hurt run to the medic. The pushed back stuff will readvance slowly since it's under fire from teammates so you'll have time to get back to the front before it collapses.

With a bit of spamming you can also hold a doorway quite nicely.
 

smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
it's not all that bad without mics. It really depends on the experience of the team. You don't have to stop an type to get results. Trust me, if you're at 1/2 health running full tilt towards a medic he'll know what to do.

You can also post a single important message then use the console to go one line up and repeat it. Example, "I'll get scrakes for you. Keep crawlers off me if you can.". Say it once at start of map, then again if someone new joins or you find you aren't getting the desired help.
 

Compass

FNG / Fresh Meat
Aug 30, 2010
383
101
0
Different tactics. You can Kite-ana all day on Farm, but do that in Office and you'll get surrounded and killed. Use a Chainsaw and get some good running routes going for when things get out of dodge.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
MUsually I'll stay, for the most part, by myself on large-medium maps, but this gets me killed on the smaller ones. How do you guys effectively play small maps as a berserker?

Ok, I'll say it; "Stop playing like a dick." No one, and I mean absolutely no one, likes the jerk melee that runs off by himself and then runs around the map dragging specimens behind him. On large maps, it isn't that bad. On small maps, you **** over teammates but you get away when the specimens attack the slower guy. Stop doing it.

Two, stay with the team. There is a reason why this is a multi-player game without a single player campaign.

Three, learn to sidestep and stay in the middle of the action rather than run.

If you want the higher count specimen challenge, play with mutators rather than pissing off your team.
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
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If you can't handle yourself on your own, don't go off on your own.
This is reserved for people who can carry their weight.

Also offices and biotics are doable, even as a rambo berserker.
You can deal with everything, from clot to fleshpound, on your own with a katana and a crossbow, you just need to be good at judging when to use which weapon all while being perfectly aware of your surroundings.
 
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xebo

FNG / Fresh Meat
Aug 31, 2010
143
150
0
Ok, I'll say it; "Stop playing like a dick." No one, and I mean absolutely no one, likes the jerk melee that runs off by himself and then runs around the map dragging specimens behind him. On large maps, it isn't that bad. On small maps, you **** over teammates but you get away when the specimens attack the slower guy. Stop doing it.

Thanks for saying that. That needed to be said, and you said it alright. You stepped up to the plate when no one else would, and said what they were all thinking. You're the man.

Except I don't do that....

Sincerely,
That guy that doesn't do that stuff you said but respects your right to blather.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
Thanks for saying that. That needed to be said, and you said it alright. You stepped up to the plate when no one else would, and said what they were all thinking. You're the man.

Except I don't do that....

Sincerely,
That guy that doesn't do that stuff you said but respects your right to blather.

If you aren't playing like that then the size of the map or corridors do not matter. Either a player kites or that player can fight in a reasonably confined space.
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
917
165
0
New York
I find that the only thing that makes berserking in a confined space difficult is having to dodge husk fireballs. Otherwise the rules are pretty much the same, keep 360 degree situation awareness and kill the most threatening specimen first, all without stopping for a millisecond. In small spaces I find "circle strafing" (basically, dodge to the sides as much as possible so you can stay up against the horde doing consistent damage without losing too much ground) with the sword is most effective, you will rarely get hit unless your teammates miss some crawlers or you find yourself between specs and a wall when a husk fires at you. You also have to know when it's time to get some distance between you and the specs and take out your ranged weapon to deal with sirens. This is probably the most dangerous part about soloing a confined map as berserker; if there are specs behind you as well you won't be able to get enough range to decap the sirens without taking a couple gorefast blades to the face, and several sirens can appear at once around a corner 5 feet from you.
 
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smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
Gonna call myself a noob zerker at 4. Its one of my last perks not at 6.

I'm not a rambo. I'm trying to stick near the team, kill trash, charge forward to all heavies short of FP, and generally use my speed to get where needed quickly.

My biggest problem is trying to not be a meat shield. I'll try to hug the side of a hallway unless I need to step in the middle to chop on a skrake or something. I'm used to being on the "shooter" side of the equation and I know what a pain zerkers can be if they aren't aware.

That said, I suck at it. At least to my own standard. I *feel* like I'm always screwing up someone's designated firing arc.

How do you guys do it?
 

Honda

FNG / Fresh Meat
Sep 10, 2010
38
13
0
If you are willing to sacrifice your killscore in the name of the team, you could position yourself in a spot where there are lesser frequent zed spawns/routes. Like for example on manor the back entrance of the middle tunnel. That way, the squad is able to focus the firepower on the main wave and doesn't need to worry about looking behind. Also, you can steer some spawn groups to your position and warn about incoming fps early on.

Another (but also a somewhat boring and lame) possibility to fend off many many zeds without getting in your mates' way is to "cornercamp" right in front of your squad's camping spot, for example in bedlam the door casings to the lobby. You will take some damage, and must be aware of not getting surrounded, as you only have one way to back up. But normally this works very good, even on suicidal.
 

Zeron

FNG / Fresh Meat
Jun 30, 2010
489
113
0
Somewhere Over The Rainbow...
I completely Fail at berserker, It will be my only perk not 6(currently 5). maybe it would be easier if the chainsaw didn't suck since i would spawn with a weapon that was actually useful, but usually i just get frustrated since i'm either taking too much damage or not getting any kills since everybody kills them before i can get to them.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
All depends on your team. For berserkers it can be a huge pain trying to work with the team if the team isnt working with him. For example, sometimes on pub servers you have these idiots who shoot down zeds who the berserker was clearly targetting (as in, running towards a few odd clots). Its so annoying when Im right about to slash a clots head off then some stupid demo blows the whole group up on my face and I end up swimming on a limbstorm instead.
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
917
165
0
New York
It's true. Sometimes I feel that zerker is almost intended to be a rambo perk, because that is when I have my greatest success with the perk. You have to be proficient and completely confident in your zerking skills though, ramboing is always a high-risk, high-reward enterprise.
 

comaryu

FNG / Fresh Meat
Jul 31, 2010
85
17
0
DxB
It does get tricky maneuvering around smaller and confined maps, if you aren't confident about rambo-ing , or maybe you're not comfortable kiting around in a small area or just don't know your enviroment , u can always go around a limited area "near" your team.

For example in offices, if your team is holing up at the 2nd floor, the one with many weldable doors , the floor right before the roof. You can go down around the 1st floor and go back up to your team and repeat.

Somewhat like westlondon, if your team is holing up in one of the tunnels, go around the whole map, making a pitstop in where they are holing up checking if they need help etc.

Instead of going somewhere completely off, where if you come across an "oh sh!t" situation, you can always call for help or fall back. In most cases, the very least u can expect in pub games, is seeing a medic coming down to help ya.
I also prefer zerks who do this, because in some instances where the peeps holing up get into sh!t, we can always expect the zerker to come in and help out. Unlike some zerks who go out all in their own and either die alone or be the last one alive facing xxx number of zeds on xxx wave.
 

Nubbers

FNG / Fresh Meat
Jul 27, 2009
111
36
0
AZ, USA
For anybody that is not a level 6 berserker, playing 'as a team' accomplishes nothing for the berserker. The only thing you have to show at the end of a wave is full armor and a handful of kills, because your 'teammates' accumulated all the rest.

The distance a berserker removes himself from the team depends on the confidence he has in his skills. I frequently find myself on the literal opposite side of a map from my team, simply because anything closer and I'm twiddling my thumbs.

One can't be so naive as to say that a berserker is truly a necessary part of any team, because he isn't. There is absolutely no need for one. Thus, you have players who run off in an attempt to enjoy the perk in its own right. For accomplished players, this results in a decent share of kills. For the uninitiated, this results in being "a dick", "a rambo", a "douche bag" or "an idiot".

Don't blame the player, blame the mechanics. The greed of players, compounded by the berserker's unique talents being redundant, lead you to katana-wielding crazies (such as myself) off roaming the uninhabited sections of a map. But, naturally, you crazies better know what the eff you are doing. Because you can easily upset the nice little balance you may have struck being removed from the team.
 

timur

FNG / Fresh Meat
For anybody that is not a level 6 berserker, playing 'as a team' accomplishes nothing for the berserker. The only thing you have to show at the end of a wave is full armor and a handful of kills, because your 'teammates' accumulated all the rest.

The distance a berserker removes himself from the team depends on the confidence he has in his skills. I frequently find myself on the literal opposite side of a map from my team, simply because anything closer and I'm twiddling my thumbs.

One can't be so naive as to say that a berserker is truly a necessary part of any team, because he isn't. There is absolutely no need for one. Thus, you have players who run off in an attempt to enjoy the perk in its own right. For accomplished players, this results in a decent share of kills. For the uninitiated, this results in being "a dick", "a rambo", a "douche bag" or "an idiot".

Don't blame the player, blame the mechanics. The greed of players, compounded by the berserker's unique talents being redundant, lead you to katana-wielding crazies (such as myself) off roaming the uninhabited sections of a map. But, naturally, you crazies better know what the eff you are doing. Because you can easily upset the nice little balance you may have struck being removed from the team.

Yeah, this is often true. But I find that being nearby is helpful both if your wounded, or if your team starts to get overrun, its nice to be nearby for emergencies. But being right with the rest of your team and it leads to extremely boring gameplay. Especially when the SS headshots the scrakes your stunning.

However, as I said, being too far away is a bad idea. Just being a little bit ahead of the team is nice, so that you get a fair share without 'ramboing'.

And on more condensed maps, I suggest either staying a little closer, or getting a chainsaw.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
For anybody that is not a level 6 berserker, playing 'as a team' accomplishes nothing for the berserker. The only thing you have to show at the end of a wave is full armor and a handful of kills, because your 'teammates' accumulated all the rest.

The distance a berserker removes himself from the team depends on the confidence he has in his skills. I frequently find myself on the literal opposite side of a map from my team, simply because anything closer and I'm twiddling my thumbs.

One can't be so naive as to say that a berserker is truly a necessary part of any team, because he isn't. There is absolutely no need for one. Thus, you have players who run off in an attempt to enjoy the perk in its own right. For accomplished players, this results in a decent share of kills. For the uninitiated, this results in being "a dick", "a rambo", a "douche bag" or "an idiot".

Don't blame the player, blame the mechanics. The greed of players, compounded by the berserker's unique talents being redundant, lead you to katana-wielding crazies (such as myself) off roaming the uninhabited sections of a map. But, naturally, you crazies better know what the eff you are doing. Because you can easily upset the nice little balance you may have struck being removed from the team.
If I go zerker with a team of newbie-pubbers that don't know how and where to camp yet and stick to the team, I often end up saving them over and over.
It only is that way if your team knows wtf they're doing that it gets boring.

Let's re-name the berserker into "newb-nanny" and the medic into "newb nanny 2" cause that's pretty much how I see them.
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
917
165
0
New York
I don't know about other peoples' playstyles but I actually find berserker to be completely useless for covering teammates. I almost always die if I start chasing after specimens who are going after teammates rather than killing them in the most efficient order possible. No good deed goes unpunished is certainly true for the berserker, at least for me. When I must cover and compensate for a noob team, that is the one time you will find me using the M14.