Berserker nerfed to uselessness

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nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
its the Hit animation, called HitReactionF.
Taking down the second strongest non-boss specimen at MELEE range in seconds without it hurting you with a
 

Sambopukka

FNG / Fresh Meat
May 20, 2009
272
77
0
Seriously if you have seen a sharp shooter 1 shot kill scrakes and fleshpounds you should check what difficulty you're playing on, and don't reply oo yeh it waz suicidal lululul.
 

Meismenotyou

FNG / Fresh Meat
Jul 7, 2009
169
7
0
Denmark
Seriously if you have seen a sharp shooter 1 shot kill scrakes and fleshpounds you should check what difficulty you're playing on, and don't reply oo yeh it waz suicidal lululul.

It just did less than 5 minutes ago on a 6 man hard server. I don't bother with public suicidal servers often. I have seen some posts suggesting it's the same on suicidal.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
Jesus you are just too stupid to reason with.

If you have EVER played an RPG (given how you act like a 5 year old i find it unlikely) you'll know that Melee has ALWAYS been stronger than Range for the very reason that it is MELEE.

This is very well put. When guns outdamage melee outright WITH the added bonus of their range, the reason for melee ceases to exist. And it's not like you CAN'T use guns at point blank anyway, as the Support will show you...

So basically, it's dealing HUGE damage at range AND up-close with the inconvenience of reloading vs unlimited ammo and moderate damage ONLY at close range... Hmmm... This isn't even factoring in area-effect weaponry (Shotguns/Nades)...

its the Hit animation, called HitReactionF.
Taking down the second strongest non-boss specimen at MELEE range in seconds without it hurting you with a
 
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Sambopukka

FNG / Fresh Meat
May 20, 2009
272
77
0
Seriously you really think a melee weapon is going to be more effective in damage then a ****ing gun. Melee makes the player faster which is one advantage and also melee weapons are good because you only pay for them once no ammo needed and they can also stun foes . So it isn't stupid for them to not be as powerful as a weapon with all those advantages, and i'm sure the katana and chainsaw are stronger than quite a few weapons anyway.
 

NekoChrissy

FNG / Fresh Meat
Oct 24, 2009
84
0
0
A round is concentrated kinetic force which, depending on the caliber of the round, is sometimes easy to walk away from it. Now, compared that to a Fire Axe or Katana lopping off your limbs or gouging out your stomach ... Yeah, I can understand close combat weapons being more damaging than guns.
 

Bakkaratorz

FNG / Fresh Meat
Oct 1, 2009
48
1
0
Are we operating under the assumption that the specimens can feel pain and are subject to the forces of trauma induced shock? Granted they aren't traditional head-shot-zombies, and the amount of blood produced during kills would seem to indicate some sort of active circulatory system (or at the very least a powerful anti-coagulant), they display no strategy or even basic reasoning skills that would indicate self-preservation beyond the need to eat/tear you to pieces. With the exception of the rage-triggering Scrakes and Fleshpounds, all other specimens react to impact with indifference beyond triggering a flailing animation displaying the kinetic force transferred by impact of an attack.

That being said, I can assume that these behaviors are operating in a void without pain and autonomous bodily reflexes that would shut down the muscles and mind upon sustaining devastatingly painful stimulus (like a bullet). At it's most basic construct, a bullet is a needle that enters the body and damages the tissue surrounding the projectile as it tunnels through flesh and bone. Most rounds in the game are relatively small (even tiny) in comparison to the creatures they are impacting. The devastating effects they inflict on tissue, isolated to the entry/exit and bullet path (and for centimeters/inches around it) serve only to disrupt the questionably vital mechanics of the organs (or what few organs are left in the creatures in question). The purely mechanical damage done by bullets against dead/living tissue can be seen as less than critical when circulation/pain/organ failure are not factors.

Observing the Melee attacks with the weapons given, the damage done and effective neutralization of the target far outweighs that of a standard round in theory. Weapons like the ax, katana, and chainsaw (less so the machete) are meant to cleave and rend flesh and bone apart. Separating large portions of the target from the body, while slow and messy, does more immediate mechanical damage to the structure of a body than does a slug of metal the length and width of a child's finger. Rather than liquidating and fracturing tissue within the body, the melee separates and devastates with brutal efficiency. By making a direct attack with the ability and intent to remove limbs and heads from a lumbering creature with no sense of pain or self-preservation you are endorsing a superior strategy in contrast to putting pieces of jacketed lead into their torsos until the accumulated weight of the rounds lodged in the body causes the creature to fall over.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
If your a skillful player you could take down a scrake without stunning it.
They can easily take down Clots, stalkers, gorefasts, sometimes husks, bloats are somewhat easy if you know how, husks are easy if you are upclose.

But since I cant be arsed reading the first post, no berserkers are not nerfed to uselessness.
They are fine as they are.
So, any more complains make another thread.

'waits for another reply about how I have never played berserker and they suck now and removing stun will be stupid and moar crap to troll'
 

Sambopukka

FNG / Fresh Meat
May 20, 2009
272
77
0
Are we operating under the assumption that the specimens can feel pain and are subject to the forces of trauma induced shock? Granted they aren't traditional head-shot-zombies, and the amount of blood produced during kills would seem to indicate some sort of active circulatory system (or at the very least a powerful anti-coagulant), they display no strategy or even basic reasoning skills that would indicate self-preservation beyond the need to eat/tear you to pieces. With the exception of the rage-triggering Scrakes and Fleshpounds, all other specimens react to impact with indifference beyond triggering a flailing animation displaying the kinetic force transferred by impact of an attack.

That being said, I can assume that these behaviors are operating in a void without pain and autonomous bodily reflexes that would shut down the muscles and mind upon sustaining devastatingly painful stimulus (like a bullet). At it's most basic construct, a bullet is a needle that enters the body and damages the tissue surrounding the projectile as it tunnels through flesh and bone. Most rounds in the game are relatively small (even tiny) in comparison to the creatures they are impacting. The devastating effects they inflict on tissue, isolated to the entry/exit and bullet path (and for centimeters/inches around it) serve only to disrupt the questionably vital mechanics of the organs (or what few organs are left in the creatures in question). The purely mechanical damage done by bullets against dead/living tissue can be seen as less than critical when circulation/pain/organ failure are not factors.

Observing the Melee attacks with the weapons given, the damage done and effective neutralization of the target far outweighs that of a standard round in theory. Weapons like the ax, katana, and chainsaw (less so the machete) are meant to cleave and rend flesh and bone apart. Separating large portions of the target from the body, while slow and messy, does more immediate mechanical damage to the structure of a body than does a slug of metal the length and width of a child's finger. Rather than liquidating and fracturing tissue within the body, the melee separates and devastates with brutal efficiency. By making a direct attack with the ability and intent to remove limbs and heads from a lumbering creature with no sense of pain or self-preservation you are endorsing a superior strategy in contrast to putting pieces of jacketed lead into their torsos until the accumulated weight of the rounds lodged in the body causes the creature to fall over.

Ok, I really don't think that killing floor was designed to be that realistic there cloned specimens for **** sake and also they must feel pain why else would they wave there arms when they're on fire and groan when they get shot or whacked they don't just have a randomly in sync scream every time they get damaged, and also if they weren't sensitive and didn't feel pain why would they be stunned by a melee attack to the torso.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
Ok, I really don't think that killing floor was designed to be that realistic there cloned specimens for **** sake and also they must feel pain why else would they wave there arms when they're on fire and groan when they get shot or whacked they don't just have a randomly in sync scream every time they get damaged, and also if they weren't sensitive and didn't feel pain why would they be stunned by a melee attack to the torso.

It's they're Sam, they're.
Gotta work on your grammar, getting a little bad here and there.

/troll
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
Exactly, I mean, the SCAR-KE can live with whacking you and pulling you in.
This lightweight super sword with +100 health and +10 luck shouldn't last so long.
Besides, my character shoots lasorz and swords out of my knife, why need a sword?
 

Sambopukka

FNG / Fresh Meat
May 20, 2009
272
77
0
Im pretty sure, pain or not, you'd have a hard time moving with a chainsaw in your chest

Actually you don't see the chainsaw penetrate the chest so just no, and also if you chainsawed a massive fleshpound you would probably get back lash and cut off your own face. AMIRITE?
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
Nope, wrong.
Fleshpounds obviously suck.
They are like chuck norris, weight 400 tons, can't move for ****, and look like **** anyway.
I mean, if a fleshpound squashed you inbetween those big friggin hands, you'd die?
nooo, Armor saved meh!

katana.jpg
 
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Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
This topic is being trolled into oblivion...

I've already reported him (and given the red card it seemed to work). Perhaps he'll give it a rest now.

End of the day, Zerkers weapons need returning to what they were originally. There is no reason to have the Katana as a clickspam weapon, when the Knife, simply a miniture version, is continuous. It doesn't achieve anything but making Katan more frustrating to play with. And the Chainsaw is now just useless given how its primary fire can't actually kill things properly now.

Whether or not peoples irrational raging wants it to happen or not. If i was going to steal your kills, believe me i'd do it better with an M14/SCAR than a Katana, but somehow you wouldn't notice.