Berserker nerfed to uselessness

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nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
Of course you got no problem with 1 shotting a scrake as a SS but when those damn zerker noobs kill something that is yours then that is another story.

All of you are damn hypocrites with no backbone whatsoever.


Play a zerker and kill a scrake when it is surrounded by mobs.

they remove the stun, then they need help to kill one.
There are zeds there, we kill them.
But the stun just removes the challenge from scrakes.
 

Pornhorse

FNG / Fresh Meat
Sep 2, 2009
58
0
0
Houston, TX
Think it's time to break out the glaive!!!!!
http://www.rankopedia.com/CandidatePix/48591.gif

I suggest that the berserker get some kind of specialized melee weapon that they can throw. idk..... seems to me that if your in the mood to hack and slash then you go beserk. if ur in the mood to blow **** up then go demo. and when u cant make it to the shooting range well..... then you can always pratice on some zeds.

Hell if we're going that route,
razorwind_thumb_ign.jpg
Razorwind from Turok 2 *****! :D
 

Moratinur

FNG / Fresh Meat
May 15, 2009
115
22
0
And what exactly is the challange in 1 hitting scrakes from 100000 meters away?

Where does the sharpshooter need help? In which situation needs the SS help?
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
It is funny how all the sharpshooter, commandos and supporters tell us zerkers to **** off and that we shouldn't be able to solo scrakes and fps.

Let me ask you this.........WHY THE **** SHOULD YOU BE ABLE TO SOLO THEM THEN?

Sharpshooter can solo everything without taking damage and no one complains about them.

That's the big issue. The Berserker, which used to be able to solo stuff, has had the ability to hampered, if not absolutely taken away, while almost every other class has gotten the ability to do so AT RANGE. Thus Berserker is gimped to the point of not being a desireable class at all.

Why get next to ANYTHING when I can pop it's head off a huge range with the M-14/Crossbow with ZERO risk to myself. Factor in fact that you don't have to close the distance with/wait for the enemies to get them in melee range...the fact that the M-14/Crossbow/SCAR/AA-12 can all kill a Scrake faster than you can...and the fact that (Face it, everyone uses the Katana now, so I'm not gonna even mention the chainsaw...) you have to repeatedly tap the fire button for EVERY. SINGLE. ENEMY. It feels downright arbitrary...
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
And what exactly is the challange in 1 hitting scrakes from 100000 meters away?

Where does the sharpshooter need help? In which situation needs the SS help?

Reloads
Huge recoil
Lower rate of fire cuz of the recoil.

he is wasting useful ammo, but stunning it to death is too easy.
 

acidchalk

FNG / Fresh Meat
May 24, 2009
156
0
0
Just give us a riot shield with a baton combo. Make it so that with alt fire you hold up the shield and make the baton hit as hard as the knife so that when you level up the perk and get the +damage %ages it's not totally bad and then give the shield it self durability. That way you can fill a defensive role in the party catching husk fire and stalling flesh pounders.
 

Porkus

FNG / Fresh Meat
Oct 26, 2009
20
0
0
My experience is limited so far. I've only been playing since Friday, played around with a few of the classes and got some of them to level 2, part of the way to level 3. I've also played mainly on normal difficulty because most of the time I'm just pubbing but I've had some good games on hard with friends.

My personal experience is that after the first 4-5 waves, the berserker completely runs out of steam whereas other classes move from strength to strength. Once everyone has a decent weapon, most specimens are getting dropped before I can get near them. On wave 1-3 I can wade into crowds of clots with my trusty knife and decapitate them all in seconds but as soon as crawlers start showing up in large numbers, I probably spend more time avoiding them than killing other specimens. Sure, I can tank a skrake a bit better than the other classes but why even bother when sharpshooters and demomen blast them into small pieces?

Lets talk about the weapons. As a level 2 berserker, I feel like I peak after I buy or find a fire axe. The Katana is better on paper but I'll be damned if I have to click every single time I want to swing the bloody thing. The Chainsaw seems like a joke and a liability when faced with groups of enemies. I decapitate a bunch of enemies and... oh wait they're still attacking me. Brilliant. As my team mates buy bigger and better guns, their killing power increases exponentially and mine decreases. Once we get to wave 5-6+ I find myself buying something likea bullpup and simplying using the zerker perk for the clot immunity, and melee weapon speed to get around the level quicker. If I try to go primarily melee, I don't feel like much of a credit to the team.

TL;DR from the perspective of a new player, the berserker seems lacking.
 

Meismenotyou

FNG / Fresh Meat
Jul 7, 2009
169
7
0
Denmark
Reloads
Huge recoil
Lower rate of fire cuz of the recoil.

he is wasting useful ammo, but stunning it to death is too easy.

It takes just 1 (!!!) crossbow bolt to kill a scrake or FP as a sharpshooter. That's not "huge recoil" nor "wasting useful ammo" that's just stupid. A sharpshooter pretty much doesn't need anything but his 9mm and a crossbow to wtf own everything.

These noobs (yes, I said it) clearly never really have played as a berserker and are probably just sore losers who used to get lower kill count (lol) than berserkers before the patch. A berserker couldn't/can't kill steal since he has to wait or run to his targets. Those saying he could steal their kill are ****ing pathetic.

Removing the easy click and hold attack of the katana was just plain stupid. Probably one of the worst "fixes" I have seen made to a weapon in a game that many see/saw as "overpowered". On top of that they even implemented a huge nerf to the chainsaw which made it worse than pretty much all the other melee weapons since it stills weights a ton to carry and you are slow as ****.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
Then the xbow needs to be nerfed.
But stunning it still, is stupid.

And I have played Berserker, since the perk was first made in the mod.
We didn't have fast swinging katanas that stun harder enemies back then.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
Reloads
Huge recoil
Lower rate of fire cuz of the recoil.

he is wasting useful ammo, but stunning it to death is too easy.

You are so ignorant its not even worth replying anymore. You're arguement failed from the off, now your just sticking to it because you refuse to admit defeat.

Reloads? Quick switch. Oh and who cares, the Scrake was half a mile away, its not as if you don't have time to kill things nearby you before it reaches you.

Huge recoil? Lolwut?

Lower rate of fire? Crossbow takes 1 shot, rate of fire is pretty meaningless.

Now the M14. You have a 20 bullet clip with 300 ammo max and are capable of 1 shotting everything bar the Scrake+Fleshpound (on 6man Hard at least). Either you take your time and kill it before it gets close or you go full auto at close range and kill them that way.

Now give it a rest until you can post something you actually THOUGHT about.
 

rckrdude

FNG / Fresh Meat
Sep 16, 2009
313
86
0
McAllen, TX
Although I love sharpshooter more than any perk in the game by a big margin, I think bezerkers played a very important role on the harder difficulties before the new update. The new patch HAS in fact crippled them big time and I don't think its fair. Who cares if they can solo everything with ease? The game is built around multiplayer.

Since the FP decap trick is fixed now, they can't just chainsaw spam its head off. Scrakes don't offer a challenge to any perk now, so let it be the same for bezerker.

If ALL the nerfing done to the perk in this patch was reversed, the bezerker would be fine. Increasing the katana price and weight considerably would also be great as it'll discourage other perks from using it.
 
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Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
'Please buff the firebug up please becasue we can't solo fleshpounds'

If you can't kill it, don't.

Well let me see...

Commando can solo Scrakes.
Support can solo Scrakes and Fleshpounds.
Sharpshooter can solo Scrakes and Fleshpounds.
Demoman can solo Fleshpounds.
Firebug can solo... i dunno, they can hurt i know that.
Medic can't solo jack ****.
Berserker can solo Scrakes.

Try getting an arguement that doesn't fail miserably please.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
Is stunning intended, or not intended.
If it's not, then it should be removed, and if you feel going upclose with melee, don't moan because you can't solo him.
You can still solo him without the stun, but it requires more skill then clicking and standing still.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
Is stunning intended, or not intended.
If it's not, then it should be removed, and if you feel going upclose with melee, don't moan because you can't solo him.
You can still solo him without the stun, but it requires more skill then clicking and standing still.

I really don't know why i continue to feed this troll but...

They gave stunning an official animation, pretty sure its intentional. So stfu about it.