It took away the fun of being that class, and makes you a glorified body guard if played cooperatively. In fact it’s more or less useless while so many other classes are much better suited. You can’t blame a class on an individuals play style. Anyone can run off doing their own thing and screwing a team. Someone can choose medic and work just to keep themselves alive and be a battle medic instead of a team medic. It’s not the class you’re talking about, it’s the players, as far as keeping them in check? It just makes them useless, which imo is worse.I understand what you're trying to say about berserker being nerfed, but its not like the nerfs completely wiped out any viability for berserker to play on higher difficulties. In actuality the nerfs kept those reckless zerk play styles in check, and encourage actual cooperation and coordination with your team. Rather than running off solo and being a liability to your team. Given that zerk received the hemoclobber it made those reckless play styles more worse. As a zerk main myself, sure the nerfs were tough, but as long as you work as a team, time your attacks/blocks, and understand how each enemy should be engaged; then the nerfs would not be bad as it seems.
Intentional design decision. Nerfs are meant to pressure people who play Berserker into purchasing the Piranha Pistol DLCIt took away the fun of being that class, and makes you a glorified body guard if played cooperatively. In fact it’s more or less useless while so many other classes are much better suited. You can’t blame a class on an individuals play style. Anyone can run off doing their own thing and screwing a team. Someone can choose medic and work just to keep themselves alive and be a battle medic instead of a team medic. It’s not the class you’re talking about, it’s the players, as far as keeping them in check? It just makes them useless, which imo is worse.
Idk about that, I’m assuming it was mainly due to player outcry.Intentional design decision. Nerfs are meant to pressure people who play Berserker into purchasing the Piranha Pistol DLC
And the end result is that you'll take a lot of damage even if you time your parries correctly, which will make some players want a weapon that can thin out hordes in preparation for a melee engagement.Idk about that, I’m assuming it was mainly due to player outcry.
I mean yeah it’s a good weapon, but I don’t think they needed an entire class just so people would buy one weapon that honestly isn’t as good as some other ranges options for the class that are free. There was just a lot of people crying that it’s to OP or that people ruin the game with it. Toxic player base.And the end result is that you'll take a lot of damage even if you time your parries correctly, which will make some players want a weapon that can thin out hordes in preparation for a melee engagement.
This is just a thing flashn00b does. That's something they've been squawking about since the Piranha Pistols were introduced. Their line of reasoning, when you sift through the approximately eight-thousand whineposts about it, roughly follows something like this:I don’t think they needed an entire class just so people would buy one weapon that honestly isn’t as good as some other ranges options for the class that are free.
And yet, I remember the good ol' days when people usually skipped the AK12 and jumped straight for the SCAR. Of course, you couldn't really count on the Varmint alone to survive that long, so the Bullpup saw some love. Glad to see that the good ol' AK is now favored by way more people, always knew it was bloody sweet !
- Even in 6P HoE, Wave 2 is not hard enough to warrant spending money on a PP. Most perks are powerful enough when played with appropriate skill that splurging for Tier 2 weapons at the end of Wave 1 is unnecessary because of econ reasons, and that absolutely goes for Berserker as well. The Piranha Pistols fall off quickly enough in higher waves that I would consider it the equivalent of buying the Bullpup or Tommy Gun as Commando on Wave 2 instead of saving for the AK.
2nd best designed weapon in the game; the first is M14, and that IS a hill I'm prepared to die on.Glad to see that the good ol' AK is now favored by way more people, always knew it was bloody sweet !
On the offhand chance I play it (I usually don't because I find it pretty meh in this game; if I want an actual melee horde game I'll just play Vermintide 2 because frankly it's actually designed as a melee game first and foremost), I econ with Crovel for a few rounds and end up at one of four endgame loadouts:Last words : what's your loadout of choice regarding the Zerk?