That would actually be freaking badass.
Seconded. Zed time doesn't mean that much to other perks, but as a Berserker, getting those slow downs is critical to knocking off all those creatures surrounding you. If we could move faster than normal during the zed time, we could escape from sticky situations much easier and it would increase survivability. It makes sense that the Berserker's rage could allow him to move faster during a zed-time. It would also give a more concrete advantage to the Berserker having up to a 15 second Zed time if timing the swings appropriately.
Also, has anyone else noticed chainsaw primary fire doesn't work right when chaining zed time any more?
I was thinking about the possibility of the Berserker having the ability to keep fighting for a few seconds after his hitpoints reach zero. Like, he pushes himself past his own breaking point and survives just long enough to bash a few more skulls before finally going down. It seems pretty badass, but I think I like the zed time idea more. It'd probably also be less difficult to code. The delayed-death thing would require modification of the way Berserkers die, as well as their dying animations and stuff.
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