bein' a lone wolf

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

trackturtle20

FNG / Fresh Meat
Aug 9, 2007
6
0
0
Realistically, soldiers on the battlefield were rather calm in the heat of combat while in the nearby company of their squad/allied troops/ etc. Unfortunately in RO, there seems to be little teamwork, and i do not foresee that changing just because people have a 'change of heart' toward teamwork. Basically what i am saying is that something should be done to literally "force" people to work together. Just imagine this...

You are a soldier in either army and you are placed in combat with many other soldiers with different roles. For the sake of argument, you are armed with a rifle. Instead of doing your role (holding ground or shooting in a fox hole) you decide , for example trying to snipe from a distance or bayo charge by yourself. Every good RO player knows that the riflemen who snipe or the riflemen who charge blindly either die quickly or do nothing to help the team.

How can we fix this? Obviously we cant force them to do something a particular way. I believe we can force them to consider the benefits of teamwork though. If a standard soldier is alone, behind enemy lines in a certain radius away from teammates, he should receive minor disadvantages (slower stamina recover, quicker sway for aiming, constant heavy breath, slower reload time) unless you are a class that is self-dependent (sniper.) This is due to natural adrenaline running through the body causing slower recovery, shaky hands for shooting a reloading, and heavy breath for being in a very nerve wrecking situation. This idea that i have is obviously in a very raw form, but if anyone has any ideas please throw them out there. :confused:
 

Klaus

FNG / Fresh Meat
Feb 22, 2006
806
188
0
97
Israel, Tel-Aviv
it will sound crazy and insane but stay with me for a second..
here goes..
JOIN A CLAN AND STOP PLAYING PUBLIC
wow
i think thats crazy enough to work
 

illinifan

FNG / Fresh Meat
Mar 11, 2007
555
121
0
i actually like the idea, though it seems kinda ripped off from RnL's CE thing

+1 for game 2 from me
 

Deeival

FNG / Fresh Meat
Sep 4, 2006
674
1
0
Let's say the sniper on your team sucks and makes no kills. So you take your rifle and replace him, maybe pick up his sniper rifle.
Already your idea makes no sense. You just can't force people to play as a team.

All in all: WHAT KLAUS SAID - CAPS.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,890
679
0
35
Netherlands
www.tangodown.nl
Clanmatch -> Pubbing

Perhaps, but i for one hate to being obligated to something and just want teamwork in regular play as well.
I cant stand being forced to play on certain times etc. games are fun to me, when im forced to play they are no fun to me :p
So clanning doesnt work for everybody.
I would like some sort of 'forcing' of teamplay but make it natural to do so, for example Swat4 co-op requires people to play a certain way and even adverserial modes do so, without you being forced to something.
 

the_TeuTon

FNG / Fresh Meat
May 3, 2007
162
3
0
Trackturtle has a point. Even on clan servers teamwork is difficult, and some clans require you to be active and other stuff in order to join.

IMHO, the reason teamwork isnt as good is because of poor communication. Not everyone speaks the same language, or can use the VOIP. The squad leader has no real control over anything other than artillery. He can give orders, but they are vague, and there is no penalty if they are not obeyed.

Here is my proposal, but it might be better off in RO2 (if that's what TW is making):

Give the squad leader the ability to give commands to individual players, or also to whole classes (i.e. order Stormtroopers to go inside a building etc.). The current list of commands that the squad leader can order needs expanded, but only allow the SL to give them under the right circumstances, so that a player doesn't abuse the position. If that player does not at least try to obey the order, then that player should receive some sort of tangible penalty, such as a longer waiting time before their next respawn, or perhaps even allowing the squad leader to shoot the offending soldier. In real life, Soviet and German (especially the Soviet) leaders often shot their own men for disobedience. The potential for SL abuse here is high, so code it so that the SL can only shoot a soldier if he disobeys, otherwise he gets kicked.
 

Pharnakes

FNG / Fresh Meat
Jul 25, 2007
518
17
0
Anad if you have a retarded 2 year old for sl?

Who tells the inf to rush the enemy tank?

No, its a good idea, but it would never work.


Also at the OP, pixel hunting rifle men can be vital to a teams sucess, especialy if sniper has been taken by someone who's computer is better than their brain, as is often the case...
 

metternich

FNG / Fresh Meat
Nov 24, 2007
48
0
0
Yeah, I dont play on clan servers just because I have something called a "life" it is a thing which takes place in this realm known as the "real world." This "real world" there are all kinds of interesting things to do, like college, girlfriends, jobs, etc., that preclude one from being in an organization that requires certain performance levels at certain times. So: dont get all unhinged and start calling people n00bs because the play on public servers just because they want to participate in this "life" and live in the "real world."

Personally, I would like to see the critical classes: SL, sniper, and MG reserved for people with the best scores from last game. This means that you have to know wtf you are doing to get them. If they dont want them, then the next highest scores will have access to them. I would also like to see some kind of team work forced on people by allowing the SL to enforce his orders, even if it is something less drastic than execution (say, penalizing your score, thus reducing your chance of getting the position next round, and, the same player cant occupy the SL position for 2 rounds in a row preventing the SL from just docking everyone's score so he can keep playing.) I also like the suppression penalties, reload times, and sway penalties for being away from other players with the exception of the afore mentioned classes. Also, these wouldnt effect a skilled marksmen who is using a standard boltie as a sniper rifle, since he would have his rifle rested.
 

Hummer9120

FNG / Fresh Meat
Sep 8, 2007
526
1
0
Yeah, I dont play on clan servers just because I have something called a "life" it is a thing which takes place in this realm known as the "real world." This "real world" there are all kinds of interesting things to do, like college, girlfriends, jobs, etc., that preclude one from being in an organization that requires certain performance levels at certain times. So: dont get all unhinged and start calling people n00bs because the play on public servers just because they want to participate in this "life" and live in the "real world."

Don't start accusing people of having no lives just because they are better than you. :rolleyes:

ooooo see what I did there?
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
Yeah, I dont play on clan servers just because I have something called a "life" it is a thing which takes place in this realm known as the "real world." This "real world" there are all kinds of interesting things to do, like college, girlfriends, jobs, etc., that preclude one from being in an organization that requires certain performance levels at certain times. So: dont get all unhinged and start calling people n00bs because the play on public servers just because they want to participate in this "life" and live in the "real world."

Uh, okay. Nice job knowing what you're talking about.
I'm in {CoreNA} and devote only as much time as is requested of me, sometimes up to an hour per week for a match or scrim. I play less than most pubbers, and simply wearing my tags doesn't mean I don't want to have a "life" in the "real world."

Additionally, no to your "suggestion."
 

Klaus

FNG / Fresh Meat
Feb 22, 2006
806
188
0
97
Israel, Tel-Aviv
I am in a clan called core, great bunch of people only sometimes too scandinavian in my opinion.. I play on weekends, sometimes.
seriously, dont be skeptical on clans.. I would've left RO years ago if it wasnt for clans- its the ONLY real way to play.
People on public are seriously retarded sometimes, ive never seen people play so terrible on any game..
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
Perhaps, but i for one hate to being obligated to something and just want teamwork in regular play as well.
I cant stand being forced to play on certain times etc. games are fun to me, when im forced to play they are no fun to me :p
So clanning doesnt work for everybody.
I would like some sort of 'forcing' of teamplay but make it natural to do so, for example Swat4 co-op requires people to play a certain way and even adverserial modes do so, without you being forced to something.

What obligation? Forced to play? You only have to play when you feel like it, although often people that arrange matches find it handy to know if people can say beforehand they can join and even then lots of additional people always show up and some just cant make it in the last minute.

Clanning is just a bunch of people that occasionally play together whenever they feel like it and have enough people online to play together. Not all clans are the same.
 

REZ

Grizzled Veteran
Nov 21, 2005
3,534
482
83
46
The Elitist Prick Casino
metternich said:
blather...

So you start by saying clans require too much of you, too much control of your 'life'. Then you go on to recommend giving a 'stranger' major influence and therefore control over how you play your game... hmm.

Listen, I don't want someone I dont know having direct control of how I'm choosing to play the game. You can bash clans all you want (obviously your experience is quite limited on this subject since you so easily painted the entire clan endeavor with the widest brush possible) but the best thing I can recommend for you is to find people who enjoy playing the game in a similar fashion as you do. Whether that is a clan, or a loose group of e-friends -whatever..

The point is, this game takes on an entirely new meaning when you play with an established group (aka 'a team'), over a period of time, who share the same focus as you. Pubbing can never come close to that experience.

..and on the topic of 'forcing' teamplay - it isnt the wisest choice to design your game around forcing players to do certain things all the time. People will grow tired of it very soon because they feel constricted - especially if some guy you dont know has the power to punish you for how YOU play.

Certain games foster teamplay through gametypes - take Fistful of Frags for example. If your teammate picks up a bag of cash, then it is in your best interest to protect him for the sake of your teams' cash total, which leads to winning the map. However, you arent forced to protect him in any way whatsoever. You dont suffer penalties, the cash holder can't decide at his whim to punish you, so on and so forth.

I think the OP and his idea of forcing teamwork (which is as old as this game is) stems from public gaming.. which, as we all know, is a hit or miss when it comes to teamplay. It's almost like people dont want to go through the effort of getting to know anyone they're playing with and would rather have the developers force the type of gameplay THEY want on everyone else. Poop on that I say.. POOP. ON. THAT.
 

Pharnakes

FNG / Fresh Meat
Jul 25, 2007
518
17
0
Well said, forcing is obviously never goning to work, afterall, what sort of fun is it to be forced to do something?

And as for you're opinion on clans, well, you have obviously never tried to join a good clan, altough with that attitude I'd be suprised if you get into a good clan....
 

Floyd

Grizzled Veteran
Feb 19, 2006
4,313
725
113
Waterproof
www.ro50pc.net
Truth be known, all you need to do is find a good server to play on. There are almost always those times of day where chaos is the rule. Unless a server is locked (passworded), there is always the possibility that someone less team oriented will join. It takes a mixture of pubbers and clanners to keep a server going.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,890
679
0
35
Netherlands
www.tangodown.nl
What obligation? Forced to play? You only have to play when you feel like it, although often people that arrange matches find it handy to know if people can say beforehand they can join and even then lots of additional people always show up and some just cant make it in the last minute.

Clanning is just a bunch of people that occasionally play together whenever they feel like it and have enough people online to play together. Not all clans are the same.

That has been my experience in allmost all clans so far.
I'm not saying all clans are like this, but for me as a person it just doesnt work.