Hello, I am planning on making a map for killing floor, and the unreal editor seems fun and not too advanced (unless you want it to be )
However, I have found som annoying things so far, first one is that I dont know how to edit the brushes (things like height and width), once its placed. is this possible? if not can I atleast delete just a segment somehow? or do i have to start from scratch/load an old save, every time i make an mistake?
I have tried to select it and press delete, but the texture is still showing in the preview, only the "box" dissapears. and if I simply drag the box larger the texture wont follow.
I have also tried using vertex editing but i cant get it to work, same problem as the previous questions.
Finally, I want a pipe in my map, large enough for players to walk in, the pipe turns out OK, but i also want a 'smooth' 90 degree turn on it, and to do that i have used many shorter cylinders with an increasing angle, and carved it out using the 'intersect'-tool.
But later I read in a tutorial that the intersect tool is bad and should be avoided, how can i accomplish the same result with other methods? and if a want another turn on my pipe somewhere, can i save the one i did as a "pre-set"-brush or something similar?
thank you for taking the time to read through my post!
However, I have found som annoying things so far, first one is that I dont know how to edit the brushes (things like height and width), once its placed. is this possible? if not can I atleast delete just a segment somehow? or do i have to start from scratch/load an old save, every time i make an mistake?
I have tried to select it and press delete, but the texture is still showing in the preview, only the "box" dissapears. and if I simply drag the box larger the texture wont follow.
I have also tried using vertex editing but i cant get it to work, same problem as the previous questions.
Finally, I want a pipe in my map, large enough for players to walk in, the pipe turns out OK, but i also want a 'smooth' 90 degree turn on it, and to do that i have used many shorter cylinders with an increasing angle, and carved it out using the 'intersect'-tool.
But later I read in a tutorial that the intersect tool is bad and should be avoided, how can i accomplish the same result with other methods? and if a want another turn on my pipe somewhere, can i save the one i did as a "pre-set"-brush or something similar?
thank you for taking the time to read through my post!
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