5thSSDW.KGW~CO said:
Yeah, you have a point. I've always prided myself on having a positive K/D ratio. Doesn't have to be big, just positive. Kind of stands for legitimate effectiveness in my mind. But tonight I thought "screw it" and went back to just going for the caps and I was back at the top end of the board most rounds. That K/D messes wit yo mind.
Don't use K/D. It's useless. When people focus on K/D they stop thinking how to help they team to win the match which is wrong. In Bad Company 2 everyone cares for positive K/D ratio rather than wining the game. I like in Red Orchestra 2 that you can get 5 kills and be high in the leaderboard, because you do help your team to capture and defend objectives somehow.
- Kill is +1.
- Kill from defended zone is +2.
- Kill in attacked zone is +2.
- Kill near squad leader is +2.
- Kill near commander is +1.
- Kill assist is +1.
- Killng someone who tried to kill your teammate is +1 or +2.
- Capturing the zone is +10 and + number of people who assisted in said capture.
In perfect situation you get +1 from kill, +2 for being in a defended zone, + 2 for the enemy being killed in a attacked zone, +2 for squad leader nearby. That's is +7. For a single kill. Sitting somewhere where you can get easy kills and good ratio is not beneficial either to you or your team. It's +1 only. The same amount of points you can get for assist. I saw people having +50 kills while I had around 10-15. I was just a few points behind them. I like that system, because it rewards you for progress and teamplay more than simple kill count.
Shooting in this game requires some time to get used to it - on my first day I often had no idea what was killing me let alone shooting the enemy and scoring a hit and on day two I was able to see them, then I learned how to measure distance and hit them with fair chance of success. It's not always cheating.
P.S. Some numbers can be not accurate, because I don't remember some of them too well, so correct me if I am wrong somewhere.