"Beefing" up firebug perk

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anthracy

Active member
Jun 17, 2009
693
113
43
If the firebug was immune to all forms of damage, it would make it an almost playable class.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,059
881
0
Sheffield, England
If the firebug was immune to all forms of damage, it would make it an almost playable class.

I just filled up my level 6 firebug perk bar to maximum the other day. 11.0 million damage... sweet :)

I dont find the FB unplayable at all... just unlike the Sharpshooter, Commando or support specialist it requires that little word we used to use alot called "teamwork" to use :)
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
I dont find the FB unplayable at all... just unlike the Sharpshooter, Commando or support specialist it requires that little word we used to use alot called "teamwork" to use :)

FB can outdamage every other class in the game. It just takes work.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
FB rocks if you have a high level and you can deal tons of damage. just need to make sure you do "quick bursts" of fire and not steady streams to conserve ammo and maximize the burn damage. although it would be nice for the FB to have one more perk specific weapon since all the other perks have at least 3 while the FB has just one.
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
I still maintain the only real thing the firebug needs is for other classes to be balanced and him to have a cheap, low-medium power weapon like a blowtorch or something that low level firebugs can buy to get off the mark.... and while I think about it have a weapon that the firebug can use to coserve ammo.
Thing is though, the Flamethrower is already dirt cheap and very easy to obtain, even for a non-firebug perk. Why would anyone bother with a lower power weapon when they have a more powerful one available?
 

Beav-Burger

FNG / Fresh Meat
Feb 1, 2010
18
0
0
Mebeh incdiaries? A canister the size of a tennisball cylinder, and it releases magnesium or something, so you have small spotfires around the area, which deal a ****LOAD of damage if a zed walks into them, because it's burning magnesium which actaully looks like the sun if you look at it. Perhaps have that instead of molotovs, as molotovs are basically a fancy/buffed firegrenade.

However, come to think of it, it would be maximum effectiveness against a large group of zeds, which is same as the flamethrower.
 

Nin

Active member
Dec 29, 2009
474
81
28
Kill the Pyro from TF2 and takes his weapons to prevent copyright.


Case closed. ;)
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Dual welding flamethrowers anyone?

NO.

Just NO.

Dual Wielding them is not enough.

I want a FT in each hand, one on each shoulder, one in each armpit, one on my gas mask, one on each knee, and one on each foot.

That, my friend, is enough. Or maybe not.
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
Hmm...Firebug is the best class to emphasize group damage, right? So why not give the firebug some kind of alternate weapon (like demos have their pipes and sharpshooters have their handcannons).

What this alternate weapon should do is the firebug could throw it towards a specimen, and other specimens will then want to attack that specimen. They'll also stay on the dead specimen's body just like if one of us dies. Then specimens will be grouped together. And then flamethrower time.

So how does that sound?
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,811
804
0
Hmm...Firebug is the best class to emphasize group damage, right? So why not give the firebug some kind of alternate weapon (like demos have their pipes and sharpshooters have their handcannons).

What this alternate weapon should do is the firebug could throw it towards a specimen, and other specimens will then want to attack that specimen. They'll also stay on the dead specimen's body just like if one of us dies. Then specimens will be grouped together. And then flamethrower time.

So how does that sound?

Sounds like boomer bile.

Although its not a bad idea
 

Ebay

FNG / Fresh Meat
Oct 24, 2009
116
7
0
Make it so burning specimens receive increased damage based on difficulty and perk level.
That would help making the firebug viable on later waves.
 

Nin

Active member
Dec 29, 2009
474
81
28
Hmm...Firebug is the best class to emphasize group damage, right? So why not give the firebug some kind of alternate weapon (like demos have their pipes and sharpshooters have their handcannons).

What this alternate weapon should do is the firebug could throw it towards a specimen, and other specimens will then want to attack that specimen. They'll also stay on the dead specimen's body just like if one of us dies. Then specimens will be grouped together. And then flamethrower time.

So how does that sound?

Fire a flare at a specimen, with the scent of barbeque sauce.

Watch. ;)
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
Make it so burning specimens receive increased damage based on difficulty

I like that idea. Instead of having the hp per sec burn rate, in which it would take forever to kill an fp on suicidal with flamethrower, we could make it percentage based burning.
 

CannibalBob

FNG / Fresh Meat
May 15, 2009
60
1
0
Personally I don't think the Firebug really needs a whole new weapon. Sure it'd be pretty nifty if he got something new, but I think some of his issues should be addressed first.

The first problem imo is that the fire doesn't act as you'd expect. For example, if you shoot the flamethrower on the floor BEFORE a zed, the fire stays there for a second or so but it doesn't light the zed on fire - it'll walk through it unscathed. This is quite disorienting since it's difficult to tell if the zed is lit up or not when he's walking through the fire. It'd be nice if this issue was fixed so that either the zed gets lit on fire or if "missing" with the flamethrower doesn't leave a burning residue.

The next problem is the strange-acting recoil. When looking down the "iron sights" of the flamethrower, sometimes you'll get a really sharp recoil while most of the time, there is nothing. I have no idea if this is supposed to be realistic or if it's just glitchy but no other class has to suffer from this problem. The firebug's damage isn't high enough to warrant this unpredictable recoil.

Third - once you reach level 3 or whatever, you become immune to fire. If you light up a zed who is close to you, you also get lit on fire but take no damage. Yet there is still an obscuring fire animation played on you for a few seconds. Fairly annoying and I see no reason for it - you aren't taking damage so why the visual feedback?

So I think those 3 issues are the major ones that just make playing firebug a pain and not worth the trouble. His damage isn't nearly high enough for the trouble in my opinion.



As for suggestions on how to 'beef' up the firebug, my suggestion is that his flamethrower should be upgradeable. The trader can have like 8 or so 'upgrades' that you can choose, but you can only install 2 or whatever. Maybe divide the Flamethrower into 3 parts (nozzle, fuel and canister?) and you can upgrade each. Some examples:
Canister Compression - Increase ammo capacity by 25%
Active Pressure Nozzle - Increase range by 25%
White Phosphorus Napalm - Increase burn time by 50%
Thickened Pyrophoric Napalm - Increase damage by 25%
Carbonite Reload clips - Decrease reload time by 25%
White Polymer Additive - Flames become nearly invisible for enhanced visibility
Canister Ejection Module - Adds an alt-fire mode, which launches out a canister and explodes. Uses an entire canister and the power of the explosion depends on the canister's ammo amount
etc. add your own ideas!


edit: I also find the Firebug's capability to make a zed flee in panic when on fire to be a very interesting and useful mechanic. But, I think it's a bit too unpredictable to be all that useful. Therefore, I think there should be a weapon designed to specifically cause that to happen in all (most?) zeds; maybe make it so when a firebug grenade goes off, all zeds lit on fire with that will do their run-around-screaming animations (maybe even fleshpounds?) Or, add a new weapon, like the molotov cocktail suggestion.
 
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