Just wanted to pass the info on how myself and some friends beat Bedlam and Wyre on suicidal.
Bedlam: right where you spawn turn left and you'll enter a big L shaped area. the Halls are long and the ZEDS have to (for the most part) walk toward you in a straight line. 3 people guarding each area, 1 Sharpshooter on each Hall area with cross bows. Then the other 2 people in front of the Sharshooters can be any trash clean up perk. (Prob not a firebug or a demo since they do a fantastic job of blinding the sharshooters and everyone else, again only opinion here.) For pat, one of the halls leads out to the garden area, turn right and there is a trader spot there. In that trader spot there is again only two ways in, with doors. So you can use the "trap the boss" strat in that area.
Wyre: when you spawn head left and go down the hill until you find a way down into the tunnels that is sorta shaped like a Z(If you keep going down hall make a right, you'll end up in a room with lockers that leads to the room where it looks like the stalkers are being tested, if you see that then you're in the right area). This area again only has two entrances and leaves good enough space from how where the ZEDs come in. Same strat used in Bedlam, 3 on each side(3 by tunnel entrance from which you entered and 3 along the other hall). For pat, In the main bunker area that you can go on top of, the second floor is a great place to trap the boss in, there is the sol door and a very small tunnel that leads up to it, (right next to the trader from the first floor. But you can use two people to body block that entrance once he's in and weld the sol door.
And on both maps, sometimes the trader can be very far, so of course you want to make for her when there about 7-10 left.
Hope it Helps
Bedlam: right where you spawn turn left and you'll enter a big L shaped area. the Halls are long and the ZEDS have to (for the most part) walk toward you in a straight line. 3 people guarding each area, 1 Sharpshooter on each Hall area with cross bows. Then the other 2 people in front of the Sharshooters can be any trash clean up perk. (Prob not a firebug or a demo since they do a fantastic job of blinding the sharshooters and everyone else, again only opinion here.) For pat, one of the halls leads out to the garden area, turn right and there is a trader spot there. In that trader spot there is again only two ways in, with doors. So you can use the "trap the boss" strat in that area.
Wyre: when you spawn head left and go down the hill until you find a way down into the tunnels that is sorta shaped like a Z(If you keep going down hall make a right, you'll end up in a room with lockers that leads to the room where it looks like the stalkers are being tested, if you see that then you're in the right area). This area again only has two entrances and leaves good enough space from how where the ZEDs come in. Same strat used in Bedlam, 3 on each side(3 by tunnel entrance from which you entered and 3 along the other hall). For pat, In the main bunker area that you can go on top of, the second floor is a great place to trap the boss in, there is the sol door and a very small tunnel that leads up to it, (right next to the trader from the first floor. But you can use two people to body block that entrance once he's in and weld the sol door.
And on both maps, sometimes the trader can be very far, so of course you want to make for her when there about 7-10 left.
Hope it Helps