Bedlam and Wyre

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brick_top1982

FNG / Fresh Meat
Jun 12, 2009
654
83
0
38
Just wanted to pass the info on how myself and some friends beat Bedlam and Wyre on suicidal.

Bedlam: right where you spawn turn left and you'll enter a big L shaped area. the Halls are long and the ZEDS have to (for the most part) walk toward you in a straight line. 3 people guarding each area, 1 Sharpshooter on each Hall area with cross bows. Then the other 2 people in front of the Sharshooters can be any trash clean up perk. (Prob not a firebug or a demo since they do a fantastic job of blinding the sharshooters and everyone else, again only opinion here.) For pat, one of the halls leads out to the garden area, turn right and there is a trader spot there. In that trader spot there is again only two ways in, with doors. So you can use the "trap the boss" strat in that area.

Wyre: when you spawn head left and go down the hill until you find a way down into the tunnels that is sorta shaped like a Z(If you keep going down hall make a right, you'll end up in a room with lockers that leads to the room where it looks like the stalkers are being tested, if you see that then you're in the right area). This area again only has two entrances and leaves good enough space from how where the ZEDs come in. Same strat used in Bedlam, 3 on each side(3 by tunnel entrance from which you entered and 3 along the other hall). For pat, In the main bunker area that you can go on top of, the second floor is a great place to trap the boss in, there is the sol door and a very small tunnel that leads up to it, (right next to the trader from the first floor. But you can use two people to body block that entrance once he's in and weld the sol door.

And on both maps, sometimes the trader can be very far, so of course you want to make for her when there about 7-10 left.

Hope it Helps
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,997
775
113
haha i can remember playing wyre on release and leading people to defend in the basement, both in the room next to the stalker testing room( there is a room with some shelves with bodybags on them with 2 meshed overwindows and two doors. weld one door or both and shoot through the meshed windows.

or on the other side of that room there is a long hallway right next to a trader, weld the door by that trader and shoot through the mesh window into the room where the stalker testing happens to make sure they dont attack the door, the majority of team shoots down hallway.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Any solo tips or 2-3 man tips please? As normally these two maps are not welcomed... most of the time there are only 1-3 man.

On solo Bedlam is really %&*!#&* I got cornerd EVERYTIME ,some times I even die on first wave on hard...
 
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Colt .45 killer

Grizzled Veteran
May 19, 2006
3,997
775
113
bedlam? well i ususaly motor my *** to that middle coartyard area, the second floor area of that works really well. The corner across from the coartyard stairs can easily be defended by two people, or if you get enough people you can possition them around the whole balcony.
 

Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
14
0
38
Madera, CA
bedlam? well i ususaly motor my *** to that middle coartyard area, the second floor area of that works really well. The corner across from the coartyard stairs can easily be defended by two people, or if you get enough people you can possition them around the whole balcony.

I did bedlam on suicidal with Just 2 ppl, the hallway to the left of the spawn is the best place to bunker in. Husk piss ya off a bit tho. For pat I would suggest the room the trader is at that has the water on the floor and a ramp up. When Pawz and I killed him we both were both Marksman using M14s, duel handcannons, and threw down mines on the ramp up. I stood on the second floor next to the booth where its broken and you can see down. Pawz was on the other side. Pat got owned.
 
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brick_top1982

FNG / Fresh Meat
Jun 12, 2009
654
83
0
38
There really isn't one sol place to bunker down at. Solo, pick up med level 6, katana and a crossbow, and kite around like a mad man.
 

brick_top1982

FNG / Fresh Meat
Jun 12, 2009
654
83
0
38
I know which Pawz you're talking about. If you think he's good, then you've got bigger problems than zombies.


*sigh* so angry....


At Anubis: He might be one of those angry level 1 or 2 we kicked from our server on suicidal.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
Lets pop up in a forum and randomly insult other players to show how mature we are...

Anyway, the number one problem in both of those maps, IMO, is that only certain positions even have a chance of holding out. And you have to leave them to get to the trader and may not get back in time.

It's like that god-awful back-area Trader location on Foundry that takes 30+ seconds to get into and another ~30 to get out of. It's usually a game-ender if we get stuck there on an FP wave... The basement on West London can be similar if you're running the whole 45+ seconds from the spawn to there. Arbitrarily distant trader spots like this are meant to keep you from digging in, but they really kill maps for me when I respawn and have to run 30 seconds to the trader, then 30 to the area with my team...
 

Gibbon

FNG / Fresh Meat
Nov 14, 2009
3
0
0
Tips for 2-4 man at Wyre:

1.) Bunker: Not on top outside but the small room with the two windows below. Weld the door. Everything should come now up only using the stairs. I suggest a SS X-Bow/Support combo, u need a high damage output because everything is really coming close and u have to deal with scrakes and fps really fast. An additional commando will do good. Maybe Zerker can rock here, supported by medic...Firebugs and Demos will be of less usage, too much burntime and demo will only blow himself up. DOne this with 4 man on hard 10 waves. For patty better go elsewhere;)
Maybe a solo support can do it here also.

2.) near Bunker outside: The small wall with the two stairs. Will work only with 3 or 4 players! (with only two you will get overrun, with 5+ the zeds are too strong). Go onto the wall-segment. One player at each stair, with 3 players, one in the middle or with 4 another one at each stair. One ss X-bow is needed to take out the big ones, maybe two are better. Additonal you need one or two sweepers, COmmandos, Firebug or SS mber14. DOne this with 2 SS, one COmmando and one Firebug on Hard...but man, you are going to have a hard time!:D