BDVehicles on the way

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asdfADRiAN

FNG / Fresh Meat
Jan 20, 2012
2
0
0
Can someone please upload some sort of a mega Vehicles mod pack that includes all the maps (official and unofficial) that use the vehicles mod? I would love to use the parachute mod, alternative chopper, is2 tank from RO2 and other cars that I cannot seem to find such as the Warthog and Banshee from Halo?

I would like to make additional models for the mod as well but there doesnt seem to be any explanation or guide as to how.

Id like to make more sporty cars and a motorcycle perhaps? Someone help me, and please dont say anything negative about 3d modeling because I have years of experience from warcraft 3 and starcraft 2 mapping and modding / coding.

Best Regards,
Adrian
 

braindead

FNG / Fresh Meat
Aug 22, 2009
918
346
0
Merry Ol' England
Here is the fix for servers, which will stop it from crashing if someone leaves the server whilst in a vehilce

http://www.gamefront.com/files/21405666/BD_Vehicle_Mod_patch_1.1.rar

Big thank you to Marco!

To use:

Add the following line to the mutator list:

KF_Vehicles_BD_Patch.VehicleGameMut

and do not use the mutator that was in the original mod.

At the present, this is not compatible with ServerPerks but Marco is planning on adding this fix to the next version, so more information will be available when that happens.

Until then, happy driving :)

Can someone please upload some sort of a mega Vehicles mod pack that includes all the maps (official and unofficial) that use the vehicles mod? I would love to use the parachute mod, alternative chopper, is2 tank from RO2 and other cars that I cannot seem to find such as the Warthog and Banshee from Halo?

I would like to make additional models for the mod as well but there doesnt seem to be any explanation or guide as to how.

Id like to make more sporty cars and a motorcycle perhaps? Someone help me, and please dont say anything negative about 3d modeling because I have years of experience from warcraft 3 and starcraft 2 mapping and modding / coding.

Best Regards,
Adrian

Thanks for the interest Adrian and it would be really nice to see someone, make some new cars etc for this.

I will at some point try and make a tutorial on how to make vehicles for this mod in the future.
 
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Marco

Active member
May 23, 2009
645
232
43
Finland
After some more careful debugging I figured out you can also prevent this crash in vehicle code:
Code:
event bool KDriverLeave( bool bForceLeave )
{
	local Pawn P;

	P = Driver;
	if( Super.KDriverLeave(bForceLeave) )
	{
		[COLOR="Lime"]if( bForceLeave && P!=None && P.Controller!=None && KFHumanPawn(P)!=None && P.Health>0 )
			KFHumanPawn(P).KFPC = None;[/COLOR] // MP: Vehicle exit crash fix.
		return true;
	}
	return false;
}
 
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zhidd

FNG / Fresh Meat
Mar 24, 2012
51
1
0
Can this gameplay & mut be played in non-KFVM maps? and still spawn vehicles?If yes, how to?
I tested in non-KFVM maps but no vehicles spawned
 
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arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
There are some very specific assets added to the vehicle maps and I don't believe you'll be able to spawn vehicles in non KFVM maps without modifying them. There may be a console command that calls in vehicles but non KFVM maps are set up in a different game mode and the coders would be best to answer on that call.
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
So you guys maybe interested in making a mod that combines my Dino's with your vehicles? :) I think chasing a T-rex by foot is going to be a tad too difficult lol.
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
Jurassic Park Mod!

EDIT - I jump up thinking i have this sweet idea and then the next thread i look at is that exact idea ;_;
i'll just go sit down now.
 
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Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
So you guys maybe interested in making a mod that combines my Dino's with your vehicles? :) I think chasing a T-rex by foot is going to be a tad too difficult lol.

Chasing the T-Rex??? Don't you mean "BEING chased by the T-Rex? =P

Jurassic Park Mod!

EDIT - I jump up thinking i have this sweet idea and then the next thread i look at is that exact idea ;_;
i'll just go sit down now.

Nonsense, now share, no such thing as an idea that isn't interesting.
 

mariokiller64

FNG / Fresh Meat
Jun 30, 2013
2
0
0
After adding this mod, I see a second "killing floor" option in my game types.
Is there anyway to remove this?
Also, the mod at Steam workshop says it's updated, although I have a problem downloading the mods through subscription. Could anyone share the latest vehicle mod?
 

Kanivakil

Member
Jun 20, 2012
127
0
16
I too have a duplicate killing floor in game type after I manually installed the mod. Everything works find but is this normal?
 

DMN666

Active member
Jun 14, 2012
2,570
12
38
Brooklyn, NY
Just ignore it. Good to hear it still works though.
Actually you should not ignore it. The game gets confused and actually disables your perks and junk iirc.
I would usually open up the problem file (here being a ucl file) and in Game= change FallbackName="Killing Floor" to something else and save.
 

Mellnik

FNG / Fresh Meat
Mar 30, 2012
65
1
0
Nov 24, 2014
42
0
6
I just added this mod to my KF and I love it. Very nice work indeed. !BRAVO.
Is there a tutorial on how to convert a standard KF map to a KF- KVM map? For example How can i add vehicles to a map like KF-Phantomcty.rom?
 

GunsForBucks

FNG / Fresh Meat
Mar 16, 2014
32
0
0
Eastern USA
Error code loading VM in SDK

Error code loading VM in SDK

http://steamcommunity.com/sharedfiles/filedetails/?id=370678715


IntProperty KFMod.KFMeleeFire.damageConst
.maxAdditionalDamage
missing, will be set to null when saved.

I was hoping it was to stop the welder from crashing the game.. but no lol.

I searched and found only posts concerning Scrn Balance things. I dont run that so I have no idea what is going on.

It seems I can drop in the VM elements and save and run the map without the error message, but if I close the SDK and open it back up and open the map it gives me the error.

Would it be better to drop in the vehicle stuff last and build and save? Or is it OK to ignore this message? Map still seems to work either way.


Edit - oh while I am at it, is there any way to get a car to teleport?
 
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