bayonets are unlocks?!?!!?!

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MÆST

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Nov 21, 2005
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I think this rumor deserves a rebuttal or confirmation. I can live with a unluck in the single player campaign 30 or 60 minutes in, but I can't imagine this being a good idea in MP, especially for the bolts.
 

skittlesareyum47

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in a way they do...and do not...remember when you was a virgin....sex was this mysterious thing that was both exciting and frightening at the same time...it was only after "you popped yer cherry....got laid....did the horizontal mumba", that you got a full understanding of what is involved.....ro:hos is no different....except you won't have to wear a condom to play it......unless one is provided with the ce release of course;):d

o_o
 

skittlesareyum47

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One thing I noticed in the soundless gameplay vid that supports this being a BAD thing is that I saw a soldier spawn with a mosin bayonet already attached, as if to imply that 1) it's an unlock, and 2) what if you can't remove it?

I know, this is ridiculous to consider, but hey we just found out there are silencers in the game yesterday so I kind of have to put all the options on the table ...

There's really gonna be silencers in this game? Why? It hurts! Why do they have to sell out SO much?!?!?
 

Lucan946

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Jun 12, 2009
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WHAT?!? :eek:

Oh good lord.

Presumably it's talking about the MkB 42 (it has a bayonet in one screen after all)

There's really gonna be silencers in this game? Why? It hurts! Why do they have to sell out SO much?!?!?

The silencers are on the M1895 Revolver. Which were actually able to be outfitted with silencers. And were used (although admittedly rarely on the front line and exclusively by NKVD and Spetsnaz units.) No other gun can be silenced.
 
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PanzerJaeger

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Mar 21, 2006
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Sorry but LOL.

Barbarossa was based on the testimony of captured nazis trying to justify to their US captors that they had to do what they did cos they were fighting subhumans who send their own men into battle unarmed. Come the cold war no-one was particularly inclined in the west to check the veracity of this stuff.

Beevor's research includes such gems as saying that one division commander practiced decimation (in the strict Roman sense) without quoting any sources at all.

World at War used Barbarossa as source material IIRC.

A moment's thought would make you realise the absolute pointlessness of forcing men to charge into battle without guns... and would also make you realise why it was in the captured nazis' interests to portray the red army as some kind of orc horde. The Soviet regime was evil in many ways but it was not stupid nor particularly suicidal.

Check a proper western historian of soviet military history's take on the events... someone like Col. David Glantz.. and you will see examples of brutality and incompetence alongside heroism and skill.. but nothing like the travesty "Enemy at the gates".

According to David Glantz:

What is the Soviet strategy?

To feed just enough troops into the city to keep it from falling. They are sacrificial lambs. Divisions that come in with 10,000 men have 500 the next day. Many divisions are fragments. The 13th Guards, always described as an elite force, was destroyed two months before; they're sent in half-trained and one-third equipped. The 284th Rifle Division, popularized in the film Enemy at the Gates—only one of its three regiments has rifles. It's like Muhammad Ali's rope-a-dope. It was so brutal that Stavka, the Soviet high command, forbade A. I. Eremenko, Stalingrad front commander, and his commissar, Nikita Khrushchev, from crossing the river into the city: Stavka was afraid they'd develop an affinity with the poor troops dying there and decide to abandon it.

Maybe the Germans were not lying after all?
 
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Actin

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Which would make it absolutely pointless to do in the first place then. This is their way of making the game more accessible and stuff, but all this added crap if anything makes it more convoluted. I mean back in RO all people had to worry about was getting a hold of the game mechanics the first few days. Now people will have the game mechanics, and all these things as well. TWI is taking inspiration from other games (CoD isn't the only one to do it, and I've never said RO is turning into CoD btw) but I almost see this move more as fitting into the status quo as opposed to doing something different... keeping it simple. Obviously I don't expect RO1 with better graphics, I'm just saying they could have added some stuff and not put in others. Like I'm cool with leveling up and looking more and more rough and beat up look, as well as keeping stat tracks of headshots, captures all those things, but unlocking explosive ammuniton, or getting a scope on my gun? Come on now...

There are absolutely things in the game that got me worried. Also I am sure I will hate some feature and I will love another.

Also I am not liking the introduction of the new weapons very well, however it is hard pleasing everybody.

I haven't heard a single soul playing the game and came back with negative impressions (except for some unproffesional journalists, but they don't count!).
Like the crosshairs guy, TWB guys and now in the f&f beta.
So that decreases my concern by a ten fold.
 

Mr. Explosion

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Additionally, every rifle in the game is sighted in with the bayonet attached.
faceg.gif
 

Rak

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Nov 23, 2005
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Unlockable prone next? *trollface*

It's so fun to see people trolling games in the gaming section now backing up TWI as the same things are starting to happen here. I'm not bothered with TWI's actions ,at all, I'm just amused with the behavours of some members :)
 

Actin

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My last post really seems off-topic, why do they wait with the actual posting of posts:rolleyes:

One thing I noticed in the soundless gameplay vid that supports this being a BAD thing is that I saw a soldier spawn with a mosin bayonet already attached, as if to imply that 1) it's an unlock, and 2) what if you can't remove it?

I know, this is ridiculous to consider, but hey we just found out there are silencers in the game yesterday so I kind of have to put all the options on the table ...

That was also the case with the M44 in RO1 iirc, so this doesn't say anything at all.

i like it if its an unlock. Why ? Because we have limited unlock slots and you have to make a decision how you want to go into battle. The large magazine or the bajonet...hmmm

OR the bayonet???
You should always have a bayonet and maybe when unlocked another upgrade. No bayonet is just rubbish imho

amen!

but sadly, it seems as though it is the case :(

Why does it seems that it's the case.
Unfounded assumption mate
 

Baine

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Aug 2, 2006
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If it's an unlockable then i guess it will be one of the first things to unlock, after your "tutorial" time, like level 1 upgrade.
 

Mormegil

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Yes it does. The rifle pictured is clearly not an M44 carbine model Nagant. It's the regular model with a bayonet. And I think I have a legitimate concern that it can't be removed, given that it SPAWNS attached to the rifle.

I wouldn't worry about it. By that logic, since the rifle spawns without a bayonet in ROOSt, that should mean that bayonets can't be attached.

If I recall, the mod spawned with bayonets attached, and I thought you could remove them. Not to mention, TWI is touting weapon collisions, which would be a factor with a long weapon made longer with the bayonet. Because of that, I'm assuming bayonets are removable, since it'll actually matter now.
 
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Forssen

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There has been requests for the ability to spawn with the bayonet so I wouldn't say that is to much of an indication that it will be a unlock that can't be attached/removed. It's TWI not being present in this thread that worries me.
 

Actin

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Action A and B dictates Action C happening.....have you not been keeping up with the recent revelations regarding unlockables and "rare" weapons? :confused:

There hasn't been much news on unlockables that much.
Two extra (controversial) weapons is not the same as gameplay changing mechanics. The guns were implemented for a particular reason which isn't applicable to the bolt being an unlock, so thats no C follows after...
You might be right, don't get me wrong, but it's not like everything points to that (as detectives might say, it's just some circumstantial evidence)

Also a thing you must not forget.
It's a single source and even a single word. Which can mean a mistake on his part, him stating that the bayo can be unlocked for the Mkb42 (I guess you don't start uber leet), him assuming the bayo is an unlock... well I guess the point is clear.

I just think you're being too hasty with the statement that 'it seems so'



Yes it does. The rifle pictured is clearly not an M44 carbine model Nagant. It's the regular model with a bayonet. And I think I have a legitimate concern that it can't be removed, given that it SPAWNS attached to the rifle.

I never really cared for the differences between the mosin nagants, so thank you for correcting me on my mistake.;)


However it is also possibly that they simply changed the standard spawn loadout to bayo attached, because everybody attached his bayo anyway (on close quarter maps). So instead of attaching the bayo, you can remove it with 'H'.


Dunno how likely, but it's a possibility:rolleyes:
 

Mormegil

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Nov 21, 2005
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It's TWI not being present in this thread that worries me.

They're probably kind of busy. Alan and John are doing a presentation in San Francisco today, they had a press event last week, and they're trying to get this game shipped in less than two months. It's crunch time.

Either that or they listened to me about not listening to me.
 
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