Recently i have been using the rifles with the bayonet more then normal and i started to realize just how unrealistic they seem to be.
First of all you need to hold it down for a few seconds to do any real damage. That alone is just wrong. Stabing this big knife into someone isnt going to take much effort at all. basicly just like stabbing a steak or any other sort of meat. It will basicly slide right in unless it hits bone a rib or something but even then it should slide between them easy enough. Dosnt really make much sence to have to hold back the rifle for a while to thrust it with any force.
But even more noticable is the lack of range they seem to have. its almost like your holding the rifle by the end of the barral instead of the stock and the middle of the gun. Although i really dont know much about bayonets im pretty sure the ones they used were fairly long right? a foot or so? would think this would give you a good 3-4 foot reach if your arms are extended out with the rifle in front of you. but in the game it seems to be more like 2 feet. Just stabbing someone thats laying prone can be a real hassle because of this. and i know for a fact that if you have a bayonet on a rifle in real life you would have no trouble at all stabbing something on the ground at your feet.
Then theres damage of the thing... Sure if you charge it up you can kill in one hit pretty easy but... if you have time to charge it up you have time to shoot too. so ... yeah just shoot them. I think the damage for the random quick bayonet stabs needs to be increased. If im thinking of the right one the bayonets on the russian rifles was a thick triangle spike wasnt it? this thing should leave a gaping hole. and the one the germans used wasnt as thick but it was wider and still 1/8th-1/4 inch or something like that right? these things should be doing some devistating damage even with a quick thrust.
When you make the stab motion with the bayonet even if you dont hit anything it makes that sound where you can hear it whip through the wind. If your moving this thing fast enough to make sound in the air.. its more then fast enough to jab right through someones body but.. it dosnt do much damage if its not a charged up stab. That sound needs to be removed or it needs to do the full amount of damage every stab. It really should be a silent weapon. the only sound you should hear is the groan gurgle or thump or whatever sound the guy makes as he dies from it.
Well at least thats my opnion. Whats everyone else think? is it realistic? or just the fps standard of what bayonets should be?
First of all you need to hold it down for a few seconds to do any real damage. That alone is just wrong. Stabing this big knife into someone isnt going to take much effort at all. basicly just like stabbing a steak or any other sort of meat. It will basicly slide right in unless it hits bone a rib or something but even then it should slide between them easy enough. Dosnt really make much sence to have to hold back the rifle for a while to thrust it with any force.
But even more noticable is the lack of range they seem to have. its almost like your holding the rifle by the end of the barral instead of the stock and the middle of the gun. Although i really dont know much about bayonets im pretty sure the ones they used were fairly long right? a foot or so? would think this would give you a good 3-4 foot reach if your arms are extended out with the rifle in front of you. but in the game it seems to be more like 2 feet. Just stabbing someone thats laying prone can be a real hassle because of this. and i know for a fact that if you have a bayonet on a rifle in real life you would have no trouble at all stabbing something on the ground at your feet.
Then theres damage of the thing... Sure if you charge it up you can kill in one hit pretty easy but... if you have time to charge it up you have time to shoot too. so ... yeah just shoot them. I think the damage for the random quick bayonet stabs needs to be increased. If im thinking of the right one the bayonets on the russian rifles was a thick triangle spike wasnt it? this thing should leave a gaping hole. and the one the germans used wasnt as thick but it was wider and still 1/8th-1/4 inch or something like that right? these things should be doing some devistating damage even with a quick thrust.
When you make the stab motion with the bayonet even if you dont hit anything it makes that sound where you can hear it whip through the wind. If your moving this thing fast enough to make sound in the air.. its more then fast enough to jab right through someones body but.. it dosnt do much damage if its not a charged up stab. That sound needs to be removed or it needs to do the full amount of damage every stab. It really should be a silent weapon. the only sound you should hear is the groan gurgle or thump or whatever sound the guy makes as he dies from it.
Well at least thats my opnion. Whats everyone else think? is it realistic? or just the fps standard of what bayonets should be?