Bayonet effectivity

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feldmarschall

Active member
Nov 6, 2010
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Is it possible, that the melee damage stays the same, no matter if you have a bayonet fixed?

In Red Orchestra 1 the bayonet damage and range was increased compared to the normal bash attack.
The Kar98k for example:
bash range: 75
bayonet range: 125
The min/max damage for bashing was 25-85, for bayonet 85-100, demepnding on how long you "cooked" your weapon.

In Red Orchestra 2 you had a fixed animation if your bayonet came close enough and your enemy would be killed at once.

But in Vietnam I can't feel neither an increased range nor damage for bayonets.
 
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Xanxth

FNG / Fresh Meat
Jan 8, 2018
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From my experience bayonet kills are 1-hit-kill and melee take two hits in Rising Storm 2: Vietnam.
I'm not sure if that answered your question.
 
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Jpz38 Hetzer

FNG / Fresh Meat
Feb 21, 2013
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Are you hitting them in the chest? or just the arm? I believe it is location sensitive, just like bullets
 

Kittenmittens

Tripwire Interactive Community Team
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Mar 11, 2016
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The bayonet range is intended to be much further than the normal bash.
You do need to aim for the head or torso. It is possible to miss and hit arms, stabs do need to be carefully aimed.
 
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