M16 vs AK-47 fun....
Vanilla BC2 is far superior to Vietnam expansion (which is one of the major reasons for devs not to release mod tools).
Vietnam has dumbed down iron sights to compensate for lack of red dot attachments:
YouTube - BC2: Vietnam m16 comparision
IMO it is not of same quality in graphics as BC2, lower recoil, is faster paced... Need I say more?
Whats really bad is that all the players seem to like these changes (read the comments on the you tube video), so, in the long run, it will probably influence Battlefield 3 to be more arcadish.
The piece explains a bit about the difference between the two for the uninitiated. I made no claim about the superiority of either weapon. The video covers some of the pitfalls of the AK-47.Ak-47's are overrated.
M16 vs AK-47 fun....
*wideo*
Remember this isn't a realism game and doesn't pretend to be. I know we all love realism here but there is a place for this just as there is a place for ArmA. I love that I can bounce from this to ArmA to RO and have a different kind of fun in each.
Exactly, like when they're talking about the barrel on the AK whipping, every single barrel on every single rifle ever invented whips to some degree when firing. Yet they make it sound as if it's some kind of AK specific issue.great another comparison where that fatso guy opens his mouth and says stuff and discovery creates some comparison between two guns they know nothing about and for some reason the non american guns are always very innacurate...![]()
BF has always been arcadey.it kind of saddens me to see all dumbed down things in expansion/sequel being vastly accepted by a "realism" community, just because game is not "putsomerealisticgamelikearmahere".
umm isnt that offer over already?I am thinking of getting this, I mean for 14 bucks how can you go wrong? My oinly concern is performance, as BFBC2 as of the last update runs like complete rubbish on my system. It never ever ran great but I could at least maintain a playable 20-30fps on med-low settings, now with those same settings I am frequently in the ~15fps ballpark.
Exactly, like when they're talking about the barrel on the AK whipping, every single barrel on every single rifle ever invented whips to some degree when firing. Yet they make it sound as if it's some kind of AK specific issue.
That guy also blames the AK's action for it's innacuracy, if this is the case how do you explain the Finnish Rk series of rifles using that same action in the same caliber and widely being known as very accurate assault rifles?
Also is it just me or does the guy shooting the AK have terrible trigger technique, look at the closeup when they're shooting at the wood, he just yanks the thing. That's not how you shoot accurate, at least not how I was taught.
Have seen this video before and it doesn't strike me as being very objective.
umm isnt that offer over already?
Damn my mistake, probably thought I was in the steam xmas sale thread when typing it.I thinking he's talking about Vietnam.
While I am not looking for ArmA or PR kind of tactics in Battlefield series or iron sights feature in latest Unreal game, it kind of saddens me to see all dumbed down things in expansion/sequel being vastly accepted by a "realism" community, just because game is not "putsomerealisticgamelikearmahere".
Exactly, like when they're talking about the barrel on the AK whipping, every single barrel on every single rifle ever invented whips to some degree when firing. Yet they make it sound as if it's some kind of AK specific issue.
That guy also blames the AK's action for it's innacuracy, if this is the case how do you explain the Finnish Rk series of rifles using that same action in the same caliber and widely being known as very accurate assault rifles?
Realism is relative and ranging from realistic graphics to gameplay elements, sound, etc. Speaking of gameplay which can be considered as universal value to most games(it is least technology dependent), BC2 is realistic enough should one compare it to popular FPS like Counter-Strike Source: it has cruicial gameplay differences like Non-hit scan ballistics, pretty good iron sights, more realistic weapon damage (on hardcore), reduced hud elements (again hardcore), just to name a few. My point is that nobody can set categories for realism of games since "realism" varies from individual game(I am here speaking of your "bouncing" from "this to ArmA to RO and have a different kind of fun in each").
While I am not looking for ArmA or PR kind of tactics in Battlefield series or iron sights feature in latest Unreal game, it kind of saddens me to see all dumbed down things in expansion/sequel being vastly accepted by a "realism" community, just because game is not "putsomerealisticgamelikearmahere".
I've come to the conclusion that the Bad Company games should never have left the console. They seem to be far more enjoyable on the Xbox compared to PC for a variety of reasons.
What do you want from a computer game, any bigger scale and we would spend more time walking than shooting, even then it would just become a sniper fest as no one can be bothered runnning for 3 minutes just to be sniped.
Semantics. There's only so far you can spread a definition such as "realism". BC2 simply is not realistic and certainly not for the reasons you mentioned. Making a case for that is pointless, especially in a community such as this. It's a fun game that uses real world elements, that is all.
I also don't know what you're talking about when you refer to "dumbed down things". Vietnam is essentially the exact same game as the original.