But the point remains, the whole incentive to go digital was supposed to be that it removed the manufuctuing and distribution costs of the retail market, and that thouse savings would be apparent in the digital prices.
They are not, you are charged 50 bucks for a new game on Steam, and you are charged 50 bucks + tax at retail, so where's all thouse manufacturing and distribution savings?
They still need money to maintain those reliable servers, the people to maintain them, and all other forms of infrastructure required to keep Steam up and running and providing you with those nice 1.5 MB a second download speeds. Does it cost as much as boxing a game and selling it to a store? I am not sure, but I am guessing the overall cost is roughly the same.
As for the "they are greedy because they kept the price the same!" comment, it makes little sense. Getting a digital download has its advantages and disadvantages. One advantage is that more money might go straight to the developers rather than Fedex, Best Buy (or whatever their counterparts are in Denmark). At least this is the case with TWI and RO2.
Being cheaper was never a realistic advantage. It seemed obvious that the prices would remain the same. We pay the same, but the developers get more money. How is it that the developers are being greedy? It is a win win for us. I would rather be giving TWI a larger percent of $40 than having some of it diverted to a retail store, even if in the end I am still paying $40. I also don't recall any publisher stating that they would lower the prices on digital downloads VS boxed copies. Maybe some did, but I don't recall ever reading such a thing.