[Game] Battlefield 3

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Actin

FNG / Fresh Meat
May 19, 2009
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Normal bullets do not do that as far as I remember. They can chip away small pieces but they do not bring down walls. You need bigger punch.

Seeing the gameplay trailer (ps3 footage if I recall correctly) he fires away at a balcony removing a large part of the cover.
Nobody knows exactly what the destruction will be like, but in my eyes it's a very high ambition to have every weapon do a lot of destruction. The ambition did kill it seeing how they remove a lot of it in 64 player maps.

Rather had the BC2 system where only explosives would level buildings (and not one rocket per building, as the sniper trailer suggested).

If they just ease the destruction in that way maybe the complete leveling of the maps can be also sufficiently diminished to keep playable 64-player matches.
 

Apos

FNG / Fresh Meat
Dec 3, 2007
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Some info about BF3

- Hitboxes are much improved in comparison with BFBC2.
- Recoil is really hard and needs to get used to.
- The closed betatest for MoH owners will be held but no word on date yet.
- There will be ingame VOIP.
- The anticheat system is PunkBuster.
- There are three slots for weapon customization.
- Character customization will be up but no word on details.
- BF3 will be greatly optimized. DICE is willing to optimize it for all platforms and hardware.
- System specs won`t be
 
G

Guest

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Has there been a single shooter with fully destructible levels after Red Faction 1?

Sure it could be nice, but I won't complain if it's well-made partial destruction opposed to shoddy full destruction.
There's Red Faction Armageddon or Guerrilla.
 

Amerikaner

Senior Member
Nov 23, 2005
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Wrong, falling BUILDINGS can kill people in BC2, but not debris.

How does the way it work in BC2 have anything to do with having both full destructible buildings in BF3 and debris that can kill? You don't have to pick one or the other.

EDIT: Scratch my argument above and in my last post. I realize now you were just comparing the games, not choosing features as one or the other. Sorry, I confused myself.

Zennousha said:
The structures are also more resilient to damage, meaning people just spamming grenade launchers will do significantly less damage to the building than a tank would.

OK. I read your original point on this assuming you meant nondestroyable structurs = harder to kill structures. Where do they say structures are more resilient though? I may have missed it but in the videos it looks just about as weak if not weaker than BC2's structures. That article I was originally referring to also said nothing about it.
 
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Colt .45 killer

Grizzled Veteran
May 19, 2006
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Not really, all buildings collapse with a smooth animation. There's no model change. What you described is RO2's "destruction". I wonder have you ever played BC2? Lots of your claims are just false.

You're right about "auto killing" though, some time after the animation starts everybody auto dies. I don't think they model people's bodies disintegrating :rolleyes:


141 hours played on steam.

When you fire a grenade at a wall it will cause a lot of dust & debris and then remove the wall replacing it with the hole. ( *cough* model replacement )


Perhaps the building destruction is animated I uninstalled BFbc2 a while ago so I might have forgotten. Either way the destruction is predetermined & involves changing models between damaged and non damaged models & finally animating the building falling over.

IIRC there was an interview about either BF3 or Bfbc2 where the developers mention the reason so few building types were in BFBc2, because they had to model the building at various damages.

Long point short its still a model swap if a normal building kills everyone in it and then switches to a building made of broken parts they can then animate falling over.


‪Building collapse at Battlefield Bad Company 2 Building Destruction‬‏ - YouTube

A wee bit long, but if you cant notice the model swap @ 1:28 then troll elsewhere.
 

Rak

FNG / Fresh Meat
Nov 23, 2005
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Well nobody said anything about the walls which is irrevelant, you said building generated lots of dust and then insta-model swapped to a destroyed one. Which was false.

About your second try of "turning things over", there's still no visible model swap. Shortly before the building collapses, every remaining walls get destroyed, because they are not included in the destruction animation. Then the animation kicks in and the building is smoothly destroyed. If it's even there, it's still unnoticable which still makes your original point invalid.

If you have other trolling material, please post them here. We're probably playing different games after all.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
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Well nobody said anything about the walls which is irrevelant, you said building generated lots of dust and then insta-model swapped to a destroyed one. Which was false.

About your second try of "turning things over", there's still no visible model swap. Shortly before the building collapses, every remaining walls get destroyed, because they are not included in the destruction animation. Then the animation kicks in and the building is smoothly destroyed. If it's even there, it's still unnoticable which still makes your original point invalid.

If you have other trolling material, please post them here. We're probably playing different games after all.


It would seem you have already pre determined your opinion.

Its still model swapping even if its done in place, sure I originally forgot the animation, whoopie I forget things, its part of being human.

Model swaps in place are still model swaps. The falling down animation usually has the building breaking into parts ( always actually ). For performance reasons its highly unlikely these models with the buildings in parts are left there all the time, instead of replacing them at the last moment & destroying all of those remaining walls.

The intent would be to make it so that you cant see the swap.


Either way take a step back and realize this is an argument over exactly how buildings fall over in a video game. :eek:
 

tofupunk

FNG / Fresh Meat
Nov 2, 2010
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Plus you could take your combat knife and completely obliterate a door in one swipe in this same video game.

‪Spetsnaz - Magic Stick vs Bus‬‏ - YouTube

Problem, realism?
th_TrollFace.png
 

Zips

Grizzled Veteran
Mar 4, 2006
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Rapture
totalgamingnetwork.com
Here you go:

A number of leaked shots from the Battlefield 3 alpha, something I'm sure many people here had no idea even existed until right now, have been making their way onto the Net. These shots come from 4chan's /v/ and the Facepunch forums.

The in-game screens apparently come from a user running the game on the "low" visual settings though we cannot validate these claims at this time.


There are also a few shots of the Battlelog alpha site with game integration.


Huh, some of these server hosts look vaguely familiar.

Again, none of these shots come from us, we're just rehosting and posting what we know from leaks across the Net today, namely from 4chan and Facepunch.

The screens in question: http://csnation.net/content.php?270-Battlefield-3-Alpha-in-the-Wild-Users-Leak-Screenshots
 
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