Seeing as there exists no official body that collects, tracks and publishes data about the modding scene, or it's effects, that's a pretty tall order you're asking for there.
Dollar figures for proof that modding can be better then DLC?
How about all the great mod teams that have been bought up by companies and had their mod turned into an AAA title and sell for a hell of a lot more then a few DLC packs.
Or for that matter, all of the extra people who buy game X because it has mod Y.
And the warm community bit was about how it seems ( from my perspective ) like releasing a not finished game that is moddable is much more acceptable in the communities eyes then a not finished / finished / Good game that is not moddable.
So in summation you have
A: the money from DLC's sold.
Versus
A: The extra copies of a game that are sold to people who buy for the mods, or who just buy with confidence knowing that even if they dont like it the mods will fix it / bugs with the game.
B: Possibility to acquire a mod team and put them to use producing games ( which could spin off a whole series )
*time to go home I could type more*
Honestly if they're gonna be that pissy about mod tools, i'd even pay the $10 that they're asking for dlc for mod tools instead, assuming that some decent mods get made.
Moddb? If you're talking about financial impact then that was my point.
DICE rakes in tons of cash, probably much more than GSC gets from Stalker. Do you have any proof that DLC makes less money than a "warm" community. While I would like to believe what you're saying, I think you're ignoring reality.
Besides the modding answer, there's not one single fact in that interview.You read a 1,296 word interview in one minute? Cmon, I thought we were better than ignoring the facts in favor of sensationalism and elitist ranting.
Unreal Tournament 3 was probably the last major multiplatform title that fully supported modding. Heck they even made it so that people could port mods from the PC to the PS3.Yknow amerikaner if they were to release mod tools for console games on PC's, there would be people making mods.
edit:
Not to pick on you in particular amerikaner, but has there been one console game that allowed modding? I'm asking just out of curiousity.
In some ways I'd like to see what TWI will do for their first console product, because I feel they would probably try a lot harder then anyone else to bring modding to that platform..
No mod tools because they said it would be very complicated to make even basic mod tools and only delay the game further, thus in their view they think its a waste of time.No mod tools, what a ****ing joke.
Guess I'll just have to settle for RO:2 and TES:V as my only two purchased "new games" this year, who's developers actually care about the modding community. Keep up the good work chaps :IS2:
I totally disagree on the prone thing. Snipers are a huge issue in BC2 regardless of prone implementation. What's more annoying in that game is that I can't freaking hide from them (or anyone else) shooting at me because there is NO PRONE. This is also an extremely noticeable omission from games like Crysis 2 and Far Cry 2 -- two fairly open world shooters where not being able to go prone severely limits the player's survivability and sense of control of their character.Funny how prone keeps being mentioned. Yes, prone is good to have in an FPS but have you guys forgotten that snipers are a HUGE problem in BFC2? Well, add prone and there will be even more OP sniper douches camping in a bush on a hill round after round. Adding prone is nice but it also means they need to come up with a GOOD solution to the sniper problem. Class restrictions. Something BF has needed since BF1942. But I doubt that will happen.
BF1942 had huge spawn / plane camping problems, which BFBC2 fixed (BC2 is a much better game than BF2 IMO). Now that BF3 will have jets, it remains to be seen if the spawncamping problem won't come back. If BF3 still has these problems, I probably won't buy it.
That said, the 'Modding is declining' comment is rediculous. Hmmm, maybe modding is declining because less and less mainstream games have an SKD these days, eh? Bunch of greedy ****ers, even willing to sacrifice mod support for more profit. Thankfully we have TWI.
Speaking of TWI, RPS should do an interview with them, focussing on modding in general. So many PC gamers are disappointed in the current state of modding, so get the word out that TWI is the saviour of modding and PC gaming! Mention it in the comments below articles about this subject!![]()
Besides the modding answer, there's not one single fact in that interview.
The lack of prone in BC2 is just one more reason why, if someone starts shooting at you while you're in cover and crouched, you have to move, because 9/10 they will see the very top of your helmet over the cover and you're dead. And since half of cover is destructible, it's a matter of aiming your gun at stomach height and hosing down cover. You'll find someone pretty quickly.
When you take away most of people's options for not getting shot, they tend to stop worrying about getting shot, and your game turns into a zerg fest of shotguns, lightweight, body armor and getting shot in the ****ing back.
It may still be preferable to throwing grenades for 5 minutes from your belly....but it basically ruins what little remains of the illusion that we're fighting in a war and we DON'T want to get shot. You're either shooting people with impunity as a sniper or a tank in BC2, or you're rushing in to kill as many people as you can before you get flanked and/or picked off through a dime sized hole in cover. I want to see the game play in BF3 be more methodical in general...and giving people more ways to fight from cover without having to move will achieve that. I liked the slower pace of BF2 fights, and after awhile I just become numb to the same scenario of "spawn at point. Kill enemy rushing at you. Get shot from the flank."
Unreal Tournament 3 was probably the last major multiplatform title that fully supported modding. Heck they even made it so that people could port mods from the PC to the PS3.
Well when I said "fully supported modding" I meant for the PC, not consoles. It was a nice bonus that some content was able to be ported to the PS3.UT3 on the PS3 is actually the only Console title i can remeber having real modding, other than that, there's only stuff like Little Big Planet which has a builder mode, but that's not really modding per se.
However, UT3 handled it poorly for 2 reasons:
1) Sony would not allow full modding support. For instance, you could not use any new sounds in a PS3 mod, because some proprietary Sony thing got in the way of that, and they woulden't let us play with it.
2) No SDK was provided for the PS3 version, they should have put it on a PC-DVD so people could install the SDK on a PC and start making mods. Instead, it was dumped in the lap of the PC community to make mods for the PS3 community, or atleast, people would have to buy both versions of the game to make mods for the PS3.
Naturally, that didn't go down well with the PC community, who allready felt they had been given a "Consolized" game, and now, felt they where beeing used as free labour to support the Console version aswell (and that perception did not improve when Epic employee's started bad-mouthing the PC in the press a short while later).
And ofcourse, Microsoft is dead set against any modding for Xbox games, so the 360 version can not be modded, and no Xbox game ever will unless they have a change of heart (or people find an exploit that makes it possible, which has actually happened before, but it's not an intended feature, people had to find exploits to do it).
Modding absolutely could be done for Consoles, but neither MS nor Sony have any desire to make it happen (MS is more against it than Sony is, but make no mistake, Sony fears that people will be able to crack their precious Console if they are allowed even a modicum of creative freedom to use their expensive hardware as they want).
Thease are cloused platforms, and their creators want them to remain cloused, and that's the real problem right there.
The BF franchise is definitely more on the side of war simulator than deathmatch action arena. BC2, maybe not. But I'm pretty damn sick of barely having anything resembling a front line and people always, always, always getting behind you. You say it's intense, I say it's mostly people running around like chickens with their heads cut off, exactly like UT, which I never found intense so much as spastic. You sound like you're almost appreciative of the shoe box maps.You essentially want to change the game though. Alot of people, myself included, love the gameplay of BC2. You need to be alert constantly almost like a deathmatch game but its still got enough gameplay mechanics to make it feel like a battle. The way it keeps the intensity level up pretty much the entire time is really impressive. It's an action game in a war setting not a war simulation. I love slower paces of games like RO and ARMA too but remember its not like Battlefield started off slow and tactical and lost its way. There's a place for everything. What there shouldn't be a place for is bull**** DLC and no mod tools.
Honestly if they're gonna be that pissy about mod tools, i'd even pay the $10 that they're asking for dlc for mod tools instead, assuming that some decent mods get made.