[Game] Battlefield 3

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Flogger23m

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May 5, 2009
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Well, here is one thing I would like to see changed with BF3:

Make the grenade launchers not complete garbage like they are in BFBC2. As in, have more than a 10 foot range, add sights, and make them do a bit more damage than a firecracker.
 

Rak

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Nov 23, 2005
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The grenade launchers were exactly as you said at launch and the game was unplayable. Everybody was using the "one shot ultra l33t" weapon, so it doesnt work in a battlefield game. I recall the same thing happened with BF2 as well.
 

Makino

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The grenade launchers were exactly as you said at launch and the game was unplayable. Everybody was using the "one shot ultra l33t" weapon, so it doesnt work in a battlefield game. I recall the same thing happened with BF2 as well.

Thats what happens when you pair the grenade launcher and ammo box in the same package.

Every Assault was basically a mortar guy, sit somewhere with his ammo box and spam at the enemies general direction. Then... they overnerfed it but overall it was for the better. :p
 

hockeywarrior

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I see. Well, with BF3, lets hope they get it right. :)
But that's the whole point -- how do you get something like a grenade launcher "right" in a MP game? Almost every single game I have played with an underbarrel grenade launcher has them become noob toobs.

Hell, it's even a problem in a more realism-minded game like Forgotten Hope 2. The only way I could see it NOT being a problem is to do the following things:

1) Grenades only detonate after they have traveled a fairly long distance, to discourage close quarters use.

2) You must be STATIONARY to use them (pretty much like in real life)

3) They must take time to aim, so people can't just hip shoot them at eachother over distances

Unless those three things are done, we'll continue to see annoying-as-hell noob toobers in FPSs.
 

KrazyKraut

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Well there's Joint Operations, if anyone remembers that: Grenade launchers didn't work in close quarters iirc and due to fast pace and in general long distances they were not that easy to use. Still the damage they inflicted seemed "real enough" if you hit the ground close to someone: he died.
 

Nenjin

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Apr 30, 2009
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I used to hate the 40mm in BF2. Would never do damage on what seemed like direct hits, so you always had to lay it at someone's feet.

In BC2 though, I've gotten wicked good with them. 1v1, I've only got about a 50% success rate. But when I'm sitting back, I've learned the trajectory on them so well I can put a 40mm in someone's face at more than 400 yards. I don't even need extra explosions anymore.

So I really like the 40mm grenade in BC2. It's an issue because assault supplies their own ammo, and they can 40mm spam if they so choose and there's nothing to really stop them. Plus many levels are so open that you can, with ballistic trajectory, basically send those things across the entire map. That's a little wonky.

As for hip-shooting though....with the 40mm, my opinion is if you're good enough to turn a corner and put that thing right on the money before the other guy can shoot you....you deserve that kill. Missing a 40mm grenade round against a decent opponent means you've lost, because they'll probably shoot you in the face in the next 2 seconds. So I find it mostly balanced...and 40mm in BC2 just feel "better" than in BF2.

Shotguns, on the other hand, are totally ****ing broken and I hope they rethink whatever formula lets a piece of buckshot be lethal at 300 yards. Especially if this is going to be heavy on urban warfare, shotguns need to be less effective than they are in BC2. In Oasis, for example, shotguns dominate because there are so many tight alleys and blind corners.
 
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Major Liability

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Apr 14, 2010
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I'll most likely be picking this one up if it is confirmed to play more like the older BF games than BC... BF2 was excellent and BF2142 is easily one of my favorite multiplayer games ever made. If it plays anything like that trash BC2 I'll hate it and want a refund (too bad I got the PC version of BC2, otherwise I could have sold it).

hockeywarrior said:
But that's the whole point -- how do you get something like a grenade launcher "right" in a MP game? Almost every single game I have played with an underbarrel grenade launcher has them become noob toobs.

Hell, it's even a problem in a more realism-minded game like Forgotten Hope 2.

In a truly realistic game using grenade launchers as "noob tubes" would be impossible, because one bullet would kill you just as easily as a grenade at your feet.
 
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Reddog

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Dec 7, 2005
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Since the nerf the 40mm grenades are now useless in BC2. I used to use them for taking out hard points, like knocking out the mg's in the windows etc.

However since the nerf it is frustrating. I'll see someone is on the mg mounted in the window or just shooting out a window. So I shoot a grenade right below the window sill, the ensuing explosion knocks out the wall but fails to kill the guy who was standing right there. This has happened to me several times.

Another perfect illustration of their woefulness, on Isla Innocents defending the island. In the process of defending I am on the cliff edge shooting a sniper on one of the small islands, after killing him I hear enemy voices below me. I sneak a peek over the edge of the cliff and see a squad of guys literally sitting in each others pockets, I instantly whip out the launcher, jump (to make sure the round has distance to detonate) and shoot a round downwards right into the center of these guys and guess what? It detonates right where I aimed it but fails to kill even one of them. So that's four guys huddled together, I shoot a grenade right into the middle of the group and noone dies.

Rubbish :mad:
 
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Flogger23m

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Since the nerf the 40mm grenades are now useless in BC2... Rubbish :mad:


I feel the same. Your first example has happened to me many times. My M1911A1 is quicker and more efficient at killing large groups of people clumped together than a 40mm grenade.

I did, however, kill an enemy with a 40mm smoke grenade. :p


But lets get back on topic about BF3 and less about BC2.
 

EvilAmericanMan

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Nov 27, 2005
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Shotguns, on the other hand, are totally ****ing broken and I hope they rethink whatever formula lets a piece of buckshot be lethal at 300 yards. Especially if this is going to be heavy on urban warfare, shotguns need to be less effective than they are in BC2. In Oasis, for example, shotguns dominate because there are so many tight alleys and blind corners.

When I played, shotguns were absolutely crap when using buckshot even at close range, but the slug rounds were basically .50 bullets. I don't know what made them think that was a good idea, either of those two things, and they sure as hell better change it in this game. Of course, the underbarrel shotgun rounds you could use on your grenade launcher were beast, but that's probably because they were 40mm.

I don't know the prevalence of shotguns in modern military use however, besides door breaching (which there are underbarrel shotguns you can slap on your rifle anyway). I guess the Marines using them against insurgents is a realistic possibility, since generally the insurgents won't have bodyarmor...which buckshot is pretty crap against. Slug rounds though, solve that problem when going against body armor, do they not? Perhaps slug rounds should be given a slight range increase but make their main use to be armor penetration, not making shotguns useful at non point blank range.
 

Nenjin

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When I played, shotguns were absolutely crap when using buckshot even at close range, but the slug rounds were basically .50 bullets.

There have been times I've been shot with a shotgun, and thought I'd been sniped. Literally never even heard the shot, that's how far away they were.

The normal shotgun at close range is all about aiming for the head...which is still frustrating, but like teh 40mm shotgun, you're at close range and figure "yeah, that's what a shotgun is made for."

People reaming you from windows with them like they're assault rifles or sniper rifles is just rage inducing though.
 

LemoN

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Slug rounds though, solve that problem when going against body armor, do they not?

No, Slugs still are pretty darned useless against body armour. Even though they carry a lot of energy, they're heavy and reaaaallyy slow. To defeat body armour you want something with a lot of mass concentrated on a small area moving fast, APDS would be the best example what you want for piercing any type of armour. It has a lot of mass concentrated on a small area and it's moving really fast. A shotgun slug is the exact opposite.


Shotgun slugs:
24369d1249360936-shotgun-slug-reloading-sl.jpg



APFSDS:
Sabot_separating.gif
 
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Rak

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Grenade launchers in BC2 now are just hitpoints softeners/ emplacement and building destoyers which I think the way they are intended to be in BC. Anyone trying to use them as a "main weapon" are in for a disappointment. I think after the patches Dice has found the sweet spot.

Shotguns without slugs require lots of speed and thinking. Because in close range you are sure to get a kill IF you shoot first, and that means you have to outsmart your opponents. In close range maps like white pass, cold war, nelson bay etc you can easily dominate with pump action shotguns. Full autos like Usas and Saiga are just borderline OP.

Tbh in my opinion the only imba weapon in BC2 is the Mg36, which does lots of damage and really accurate, as a result most of the medic population is using it. Its nearly as bad as M60.

They probably learned a lot from BC2 so I won't expect weapon balance to be a much of a problem in in BF3.
 

Nenjin

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Grenade launchers in BC2 now are just hitpoints softeners/ emplacement and building destoyers which I think the way they are intended to be in BC. Anyone trying to use them as a "main weapon" are in for a disappointment. I think after the patches Dice has found the sweet spot.
I disagree. If I see someone before they see me, I have 50% chance to kill them outright with my 40mm, because I can drop it on them while they're on the move. A near miss is HP softening, double tap with your rifle and they're dead. Like I said, I don't even use extra explosions anymore, because I don't really need them.

When I STARTED, the 40mm felt underpowered, because I tried to use it like BF2's 40mm....dropping it at their feet. That doesn't work in BC2, the default splash damage is tiny and craptacular. It is, however, far easier to score a direct hit with a 40mm grenade in BC2 than it ever was in BF2.

To me the 40mm is easily a primary weapon. I like to do something I call "psychological warfare" and just camp behind a hill near a control point and shoot 40mms into the point until I start seeing hit indicators. It's cheesy as hell, and of course you will piss someone off that will come looking for you....but lots of times I've sat there for 5 to 10 minutes just basically doing mortar barrages ala 40mm grenades.

SAIGAs and USAS-12 are the ones that really get me. It's basically impossible not to kill with those things at med/close range if you aim at the collar bone or higher.

Tbh in my opinion the only imba weapon in BC2 is the Mg36, which does lots of damage and really accurate, as a result most of the medic population is using it. Its nearly as bad as M60.
I think the Gustav is still fairly OP. It's so accurate, will kill people on teh other side of walls with high explosives, and you can carry up to 8 of them. Half of my kills when playing Engineer come from me going "I bet there is some hiding in that corner of the building.....SWOOSH....BOOM.....Yep. :p"

I'm more effective with a Gustav than a Sniper rifle. I've kind of been waiting for a big nerf to Gustav damage, but it's never come.

The MGs only really seem OP during a frontal attack, or when someone snipes you with the MG36 from the entire map away.
 
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mamoo

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Jun 19, 2009
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Just found out that you can drag wounded team mates to cover, seems like a nice addition, especially if you're a sniper who put one in someone's leg so you can wait for the medic to drag him away.

Also, you can mount you weapon on most surfaces, wonder where they got that idea...