RO2 Basovka

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aaz777

Active member
Jun 30, 2013
1,840
3
38
Russia, Pushkin
Looks nice.
If i remember good, this map is about 1941. Please, dont forget to remove all late weapons like PTRS, MkB42, PPS etc :)
 

Spaehling

Member
Apr 13, 2012
578
4
18
Germany
www.spaehling.de
Looks nice.
If i remember good, this map is about 1941. Please, dont forget to remove all late weapons like PTRS, MkB42, PPS etc :)

he cant disable any weapons for his map. he only can left out some classes. but a squad leader or a commander has always a ppsh. things like that, are managed by server admins, if am i right.
 

Catalavos

FNG / Fresh Meat
Oct 5, 2010
1,327
53
0
Baltimore, MD
he cant disable any weapons for his map. he only can left out some classes. but a squad leader or a commander has always a ppsh. things like that, are managed by server admins, if am i right.

Correct me if I am wrong but wasn't there a "class override" thing in the SDK that would let you change standard weapon load-outs? I think you needed to us this to enable the MKB for Elite Assault?
(great train BTW, Spaehling) :)
 

Spaehling

Member
Apr 13, 2012
578
4
18
Germany
www.spaehling.de
Correct me if I am wrong but wasn't there a "class override" thing in the SDK that would let you change standard weapon load-outs? I think you needed to us this to enable the MKB for Elite Assault?
(great train BTW, Spaehling) :)

yeah you are correct, but i read (lets say its a year ago) in forum, that the override doesnt work in the game. I have always the MKB for Elite Assault,
i didnt do any time and changes squad roles and it worked.

thx for train :)
 

dibbler67

FNG / Fresh Meat
Sep 4, 2011
654
6
0
Texas
It should be possible to code your own roles and load outs and use them in a map. I know the vehicle mod team has worked to do that.
 

Spaehling

Member
Apr 13, 2012
578
4
18
Germany
www.spaehling.de
It should be possible to code your own roles and load outs and use them in a map. I know the vehicle mod team has worked to do that.

possible is "everything" :D depens always on the time to spend and the knowledge of the team/user. but iam sure, when the vehicles coming out, there will be an update for the complete game. i think a mutator is needed. but idk 100% but i also think, that not possible with the weapons yet. but as always, correct me if iam wrong ^^.
 
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G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:)


I'm looking forward to this one Pigeon. The original was a well balanced scrap. And the layout is as interesting as anything else on this scale. Works for me.
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
Work continues
Spoiler!