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I have a very basic level template that I use for testing and it is running into some very heavy NVIDIA FleX framerate issues. The framerate will tank below 20-40 FPS whenever a varied amount of clustered zeds die anywhere in the level. Naturally, if the NVIDIA FleX "Gibs AND Fluids" video option is turned off, the issue goes away completely. With NVIDIA FleX disabled, the framerate remains at a constant 60 FPS. This issue does not occur in any other levels.
I have never once had this issue occur in the past with any of my previously created levels. That is why I am trying to understand the issue now so that I do not reproduce it again in the future. All of the other levels that I created, in addition to those of other user-generated and officially released levels, work and play perfectly with NVIDIA FleX enabled. The issue only lies with this one level.
Can anyone help explain the issue and why it might be occurring? I would like to understand how or why it happens, as well as see if there are any possible fixes for it. My only assumption at this point in time is that the issue is being caused by the rendering of physics, splattermaps, lighting, and/or shadows in the level. If anyone needs a reference to the level, let me know, and I will try to upload it.
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