Basic advice for close-quarter combat?

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Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
I have never killed anybody in Ro2 with a bayonet. Ever. Unbelievable - and maybe it's due to the fact that I don't storm into the stronghold in the first wave by myself and try to surprise them.

If I bump into an enemy,I shoot at them once (or not at all) and then sprint out the room..and then find a camping spot. I often cover my back by tossing grenades in order to discourage them.

Charging with a bayonet at men with loaded weapons is not something that I do. I just I don't risk that- i get the hell out of there..
 

Antonius Block

FNG / Fresh Meat
Oct 1, 2011
10
0
0
Charging with bayonets works fine, had a spell in station when i killed 4-5 people with the bayo. You just have to make up you mind and go for it, smgs or autos is harder to charge but a single shot is easily outrunned and then you GO FOR THE GUT.
 

Dokb

FNG / Fresh Meat
Jul 24, 2012
84
1
0
Best feeling is dropping down into an enemy filled trench on Mamayevkurgan with only your bayonet at the ready, one guy at the back spots you with his PPSH, kills all his team mates in the trench with him with his rambo fire and runs out of bullets before he can get to me so I just give him a little poke and he's gone.

Advice for CQC is very situational. Map awareness, knowing the spots people usually camp, listening for guns firing, enemies swearing or boots crunching. If you're Russian and you hear a MP40 go off in the next room, then you can use that to your advantage.

And just do the usual thing with CQC.

1. Never be the first into the enemy held room/territory
2. Knock with grenades
3. Know when it is appropriate to charge with bayonet (German charge suppresses nearby enemies and Russian charge greatly reduces the suppression effect on you)
4. Know what walls you can and can't shoot through.
5. Juke their shots. That guy just missed you with his bolt action is going to take some time to reload. Cave his helmet in.
 

PeteAtomic

FNG / Fresh Meat
Jan 28, 2012
570
18
0
Minnesota
Charging with bayonets works fine, had a spell in station when i killed 4-5 people with the bayo. You just have to make up you mind and go for it, smgs or autos is harder to charge but a single shot is easily outrunned and then you GO FOR THE GUT.

bayoneting enemies in the head makes for spectacular animations sometimes. Remember that enormous pimple that you squeezed one time in front of the mirror?

yeah, it's kinda like that
:p
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
After shooting 6 in a row in winterwald, one of the Germans got through and tried to bayonet me in the back by sneaking up on me. Just three seconds prior, I expended all my MG34 ammunition.

I heard his footsteps, turned, and ran away before his bayonet could hit home. Then I switched to my pistol, turned around, and then killed him..
 

teemu92

Grizzled Veteran
May 31, 2011
1,050
140
63
Finland
www.youtube.com
If you are mainly a rifleman like me, in close quarters its important to just learn how to shoot from the hip.

Like if you are in a trench try to point the gun to the way you are going, so if you encounter a enemy in the trench you can just shoot from the hip the moment you see him.
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
I got the PPSH with drum today.

It makes the PPSH incredible and dominant in close quarters.
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
oh yeah, no doubt. You can just hose people down with that thing. It's like a buzzsaw.


Hero Squad leader w/ all its upgrades + level 25 PPSH is a huge improvement over L1 Raw Recruit/L1 PPSH. 35 rounds is not enough for close-in situations, but 71 rounds is.

That, and getting a hang of its recoil.

The level 25 Hero PPSH is almost as good as level 50 Hero Mg-34 hipfire...
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
A couple tips:

1. Are you constantly in a crouch? Crouch-sprinting everywhere is a common habit a lot of newer players fall into. When you come out of the crouch sprint, you have very little mobility, and don't become much smaller of a target. Indoors, I'd advise to stand upright. This gives them a lot more options if they suddenly run into an enemy.

2. Listen, and be aware of how much sound you're making. Listen for footsteps, learn to tell friendly and enemy weapons apart. Listen for yelling. Also be mindful of how much noise your own character is making. You make the least amount of noise when moving with your weapon raised, looking down the iron sights.

I have to comment on these two tips as they kind of conflict with one another.

Since the Mod days of RO, I have always relied on the Crouch Approach in close quarters and has saved me more times than I can count.

#1 - Crouching reduces the sound your character makes when moving.

#2 - Even if Crouching does not reduce your overall profile by much, it's still reducing your profile, thus less area of your body the enemy can shoot at.

#3 - Most enemies will be anticipating someone running into view to be gunned down, thus they usually have their sights positioned right in the centre of the entranceway so that the moment they see movement, by the time they react, the target is already in their line of sight. Crouching in with weapon raised and sweeping around the door allows you to scan the area in front of you accurately, you're usually below their line of sight, and by the time they react and adjust to aim at you in the lower-corner of the entranceway, you already took them down.

#4 - Relates to #3... Because you're coming in crouched and weapon ready, your weapon is more steady & accurate.... while standing and moving at a faster rate, not only gives the enemy an entire body length to shoot at (and thus, not have to adjust their aim any in order to hit you) but it also allows you to zero in on your target better. Moving in fast makes it difficult for you to view everything in front of you before you're already exposed, and also makes it more difficult for you to quickly identify targets and react as you stand there exposed.

Crouch running is still fast enough to get yourself out of harms way, while not costing you accuracy and reaction time like the standing approach does.

Standing and moving also creates more noise for the enemy to hear.

-----------------

As for my own tips besides the above ones:

• Know the maps inside and out. If this means you run a few offline matches through the console by yourself or with only one bot, then so be it, but get familiar with all the objectives, buildings, windows, basements, where enemies may approach from, where you are exposed, etc. Knowing the map layouts is the #1 reason why most experienced players stay alive for longer.

• If you are a lowly Rifleman, don't just rush into an enclosed area all by yourself or with your team trailing behind, otherwise you will die. Assault classes and other classes with SMG's & Semi-Autos should be leading the charge. You as the Rifleman should be providing long/medium range support by picking off enemies above their shoulders. or off in the distance towards the areas in which they are trying to get to. While the enemy is focused on the advancing Assault coming their way, they are not focused on you & should be easy kills.

• If you are on a map such as Station and have to take the buildings, regardless if you are a new player or an experienced player, make your way to the top floors and gain the high ground advantage. As the OP mentioned regarding being attacked from left, right, above and below and every other angle you can think of.... if you gain the high ground, you can eliminate a few of the angles you have to worry about. The average player will concern themselves with what is in front of them and what is around them. Most will seldom focus on what is above them because they are more concerned about some guy coming right around the corner to kill them.... thus another easy target for you.

• Remember who you killed or who killed you.... and where you killed them or were killed. Most players generally pick a few favourite spots on a map that they feel they do good at. This makes them predictable. If you were killed by the same guy a number of times in pretty much the same location, then chances are, they're going to still be there (or will be making their way there again).... so approach that area from a different angle because they are a creature of habit & will be waiting for you or another team mate to come from the same location again and again. If you can sneak past where they are training their aim at, you can usually come right up behind them and shove something spiky into their back. Since they are a creature of habit and will want to keep their favourite spot that gives them piles of kills, stay near that spot but in hiding (usually behind a desk or the corner by the entranceway they will take so they don't see you) wait for them to setup again and stab them again. After the 2nd or 3rd time, they will either learn to find another spot or they will start looking for you, which is a good time to relocate and do something else. You disrupted their goals & cleared a pathway for your team for a period of time.

Which leads to my next tip:

• More often than not, the shortest path is not the safest path to take. Most experienced players know how long it takes the enemy to reach a certain spot on a map and they know which paths are the most commonly used paths, and will be heavily covered by the enemy. Find some longer paths to take to where you need to go. They may take longer to travel, but they are almost always clear of enemies and can easily allow you to come right up behind the enemy to chew them up.... more importantly, while they may take longer to travel, you will live a lot longer and gain a much better chance at gaining the advantage of surprise.

• If you are not confident with your abilities and are unfamiliar with the map layouts/objectives or where enemies are located, then stick behind those who do and learn what they do while providing them with support & cover.

There are many other tips, but I'll stop here for now.

Added:

Oh... Best tip of all?

Go onto YouTube and look at some gameplay footage of the maps you are interested in doing better at and see what others do first hand.... learn what to do and learn what not to do by these videos. There's many out there.
 
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Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
There's certainly a time to crouch.

For newer players, though watching my room-mate and friends fool around on RO2, I just noticed that they have a habit of moving around everywhere in a crouch. Often, when they get caught in a wild spray-and-pray from the hip scenario, the enemy is able to side-strafe more quickly while pouring fire into a stationary target. Just from playing a fair amount myself, I generally feel that I win a twitch shooting match against a crouch-walking player because I can move to one side while firing and sometimes use that movement to evade their return fire.

Especially if you're new to the game and not quite used to hipfire and/or poor with bolt-action rifles, it might be good to start out jogging just to get the hang of things first.

Just a suggestion. Debate is always welcomed.
 

Attilaken

FNG / Fresh Meat
Jan 19, 2010
180
12
0
Belgium
Reading some very good tips in previous posts.

Besides them I do experienced that you better don't go in close combat areas alone. Go in with 2, keep a few meters between each other and you will get an important advantage. If the first guy gets killed in the next room, the second one can toss a grenade inside or take ambush position. Once getting in position (like a window you can shoot from), the second guy can guard the door to the room. Combine this with voicechat or teamspeak, and you're really getting professionals :)

So indeed, teamwork is important.
 

Trotskygrad

FNG / Fresh Meat
Aug 14, 2011
1,302
37
0
on top of corner ruins
Hero Squad leader w/ all its upgrades + level 25 PPSH is a huge improvement over L1 Raw Recruit/L1 PPSH. 35 rounds is not enough for close-in situations, but 71 rounds is.

That, and getting a hang of its recoil.

The level 25 Hero PPSH is almost as good as level 50 Hero Mg-34 hipfire...

no, MG34 has more penetration and is more versatile

also the select fire for the PPsH sucks, recoil is massive.
 

Trotskygrad

FNG / Fresh Meat
Aug 14, 2011
1,302
37
0
on top of corner ruins
The recoil isn't that bad and once you get the sights figured out for single-shot, it's pretty deadly.... it's still no MG34 or DP28, but it's up there.

yeah but the MG34 is better in almost all situations

PPsH has a little niche in mid range combat in which it's superior to the MG34 but that can be overcome with practice.
 

Luknron

Member
Oct 15, 2010
97
0
6
Dugout
In my opinion the best advice is to not hurry. Moving with your sight on is painfully slow, but more often than not, saves your life.

Edit: Melee charging most often makes the foe panic, especially useful with a bayonet.
 
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LordKhaine

FNG / Fresh Meat
Dec 19, 2005
1,008
120
0
UK
A fairly haphazard and random collection of advice mainly for room clearing and other close (<10 metres) combat. My aggressive close range pistol toting playing style MAY influence my advice a bit ;).

Loot pistols whenever you can. They are light, and very handy as a secondary weapon. They're especially handy for riflemen who lack any decent close quarter weapon. Remember you can carry two of them. Remember you can +1 round the P38 and TT33 by having an extra round in the chamber. Also remember you can't reload the C96 mid mag, so you'll sometimes find yourself having to empty the mag to reload.

If you're reloading and someone turns round the corner don't hope the reload will finish in time, act! Either sprint and move to interrupt the reload if you still had rounds in the mag. Or if you have a second weapon press the drop weapon key. It will usually switch you automatically to the other gun and will quickly allow you to fire. Just be warned that sometimes it will seemingly randomly switch to grenades/binocs/satchels etc, and sometimes your dropped gun may fall through the floor. But such instances are fairly rare.

Don't be afraid of switching weapon during a fight. You can switch weapon without coming out of iron sight rather quickly. If someone ducks behind cover considering switching weapon rather than reloading. I find weapon switching while aimed especially handy with the pistols due to their small mag size.

Melee! Melee is handy in three circumstances. The first is the classic bump into someone as you turn a corner/walk through a doorway. A quick well placed melee attack can take someone down before they can react. The second is the well timed charge. Wait till you think they're reloading around the corner/switching to nades and surprise them. The third, is when you sneak up behind someone. Don't rush, aim for the head. And if you lack a bayonet be prepared to follow up with a gun shot or further melee attack. If you sneak up on multiple enemies all bunched up I find it best to melee the first in the head then empty your automatic/semiautomatic weapon from the hip at the rest from point blank range until they're dead or your gun is dry. Then switch to melee. Don't give them time to react, you must be swift once the attack starts.

Grenades. They are not as useful as you'd think once enemy contact has been made. They are very handy at times, but people are so predictable in switching to them. You want to use them when the target can't appear and shoot you in the time it takes you to throw a nade and get your gun out. If they're right around the corner you leave yourself entirely open to that possibility. Remember to cook them off when the occasion warrants, and obviously, don't casually throw them around when team mates are in the area. Overall, I think grenades are best used just before you engage close up, or saved for an opportune moment (such as a cluster of enemies, or a machinegunner).

AT nades. They are best saved for attacking tanks, obviously. But sometimes you'll be sure someone is around a corner/just over a wall. A well placed AT nade can kill or at least wound them. Even if you fail to kill, you'll hear the scream/shout as they get injured. The instant explosion on impact makes them pretty impossible to dodge. Just remember that this also makes them very easy to suicide/team kill with. Also remember you can get more AT nades from an ammo point, so feel free to throw them at infantry if you KNOW you can get some more in case a tank approaches. Just don't waste them if you think a tank is going to arrive. There is nothing worse than an AT guy standing around helpess as an enemy tank drives by.

Satchels. They go surprisingly far, and the long fuse can really catch out enemy who don't pay attention. Toss them over walls and out of windows. Just be VERY careful near windows, and especially the HMG mounts and sandbags. They can often catch on them, and you end up with a live satchel on the wrong side. Which usually means teamkills ahoy! So use with EXTREME care.

Bullet penetration. It's not just for rifles, pistol rounds will slice through some walls. Interior walls especially won't put up much resistance. So utilise this as much as possible. Be very trigger happy. If you're pretty certain a friendly isn't behind the wall and you have the ammo to spare, what do you have to lose? Even if you fail to kill, you will surprise/panic/wound them. Listen for bullet impacts and screams/shouts. Be prepared to follow up immediately while they're still panicing by turning the corner and gunning them down.

People are predictable, they always camp in the same spots. A combination of well place explosives/bullets will discourage them from doing so, especially when you're utilising bullet penetration.

Keep moving. Only stay in one spot for any period of time if you can cover all exits, or if the uncovered exists are covered by team mates or are very unlikely to be used by enemy. If you sit still, people can approach you from behind and unless you hear them coming, you're as good as dead. If you keep moving, you're more likely to find enemies head on.

Hiding is very handy sometimes. If things get hot, find a quiet hiding place to let the heat fade. Use the chance to reload all your guns, and even cycle through mags if you're really running low. Check the map and the situation. But be quick about it, the moment you're ready to rock and roll, get moving. Make sure the hiding place is quiet, and you can see anyone as they enter. Ideally pick a spot where you can hide right around the corner, so you can melee anyone as they enter.

Have an Escape plan. If your gun runs dry/arty falls/5 enemy run around the corner etc., you may need to get out of there as soon as possible. If you've already thought of an escape route, it saves time. And in such circumstances even half a second can be the difference between life and death.

Cover blind spots. If you're with team mates look at which areas they're covering, and cover something thing. It only takes one uncovered doorway to get you all killed.

Don't be an obstacle to team mates. Remember your body blocks line of sight, movement and bullets. Always think about the lines of fire of your team mates and enemies. If you go up to a door to toss a nade through, keep to one side so team mates have a clear shot in case the enemy appear. If you get in the way you can not only get yourself killed, you can get a team mate killed as they couldn't fire back for fear of team killing you. Don't let that happen!

Don't be redundant. If someone is covering an approach don't try and do their job, find another job to do. It has always amazed me how people stupidly stand around in dangerous doorways that are covered by a friendly defender. By doing so all they do is get themselves killed, and make it difficult for the team mate to cover the doorway.

Don't bunch up. Stick near team mates yes, but don't stick too close. If you find yourself in a position in which a single nade could take out 3-4 of you, MOVE. Remember bullets penetrate bodies too, so you're doubly vulnerable. Bunching up is also a major cause of team kills as people accidentally wander through lines of fire.

Keep an eye on the icons in cap zones. If there are no enemies in the cap zone you can relax your guard a bit. But the second an enemy enters the cap, get back to full paranoia. Because they could be anywhere, and they're out to get you!

Sound is essential. Use surround sound if you can, it is a huge advantage up close. Listen for footsteps, grenades, shouts. Don't sprint everywhere or keen listeners will hear you around the corner. You want to surprise people, not get ambushed by them. If the death messages are turned off/delayed, remember you can usually tell who won a fight in the next room by the death scream/sound of the last gun shot.

Ok.. so this post has turned out about four times longer than expected :eek:.
 

Gekko

FNG / Fresh Meat
Feb 20, 2012
33
0
0
Keep moveing, as soon as somebody figures out where you are, you die. I play assault and start fireing as I enter a building. The suppression can throw peoples aim off.