Basic advice for close-quarter combat?

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Aelius28

FNG / Fresh Meat
Jan 11, 2012
2
0
0
I'm pretty decent at long range because I pretty much always end up having to be a rifleman. However, in some maps like Barracks and Station, there's very little choice but to engage in room-to-room fighting. Even if I get lucky and have an automatic weapon, my kill-death ratio can easily go from 4:1 in long-range fighting to 1:4 in close-quarters.

Basically, the problem is that there are rooms on all four sides, there are usually multiple floors in the building, and I find that the enemy just seems to appear out of nowhere and kill me. They come from the left, right, front, behind, the second floor, first floor, basement... they just come from everywhere and I rarely ever have a chance to fire back. I just don't know what to do. Even if I train my sights on a doorway that I know they'll be coming from, they just come from any one of the five other doorways, or the windows, or the basement, or the floor above me, or from somewhere behind me.

I just don't understand how everyone else does it. What do I not know that other good close-quarter combat players do know? It's as if everyone else knows exactly where the enemy will be, which rooms they can skip past, which rooms to camp, which hallway to avoid, which window to train their sights on, etc.
 

Cwivey

Grizzled Veteran
Sep 14, 2011
2,963
118
63
In the hills! (of England)
Alot of it's down to learning the maps, where the enemy actually come from and ensuring you got a few team-mates watching your butt.

Then of course the art of bolt-ation hip-fire comes in very usefull in CQC, alot of practise is needed, but with enough, you wont even need to aim at targets under 20 metres to hit them!
 

Rabid Penguin

FNG / Fresh Meat
Sep 6, 2007
770
135
0
Ipswich, Queensland, Australia
One word (which I shall emphasise as it is important): TEAMWORK.
Unless you have no choice, never go into a CQ situation alone. This applies regardless of class, but especially as a rifleman. Go in with another person and watch each other's backs.
 

AtheistIII

FNG / Fresh Meat
Sep 14, 2011
439
8
0
Search a partner (or more, the more the merrier) to work with in CQC and use your grenades whenever you are sure that you won't hit a friendly.
When you are attacking a building grenades are the key, even if they don't kill the enemies inside a room they are likely to flush them out of their cover, making them easy targets.
With an SMG you can try to take out enemys through walls, wich is quite effective imo. Just fire some bullets into a wall where you expect an enemy behind.
Search for little peekholes, nailed windows, etc before entering a room/building. Gave me some cheap kills more than once on Appartments.
LISTEN to your surroundings, footsteps, battlechatter, gunfire can give away an enemy easily.
If you find yourself isolated and alone, try to sneak up way behind the enemy lines and get some backstabs.

I hope this helps a little bit.
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
I'm pretty decent at long range because I pretty much always end up having to be a rifleman. However, in some maps like Barracks and Station, there's very little choice but to engage in room-to-room fighting. Even if I get lucky and have an automatic weapon, my kill-death ratio can easily go from 4:1 in long-range fighting to 1:4 in close-quarters.

Basically, the problem is that there are rooms on all four sides, there are usually multiple floors in the building, and I find that the enemy just seems to appear out of nowhere and kill me. They come from the left, right, front, behind, the second floor, first floor, basement... they just come from everywhere and I rarely ever have a chance to fire back. I just don't know what to do. Even if I train my sights on a doorway that I know they'll be coming from, they just come from any one of the five other doorways, or the windows, or the basement, or the floor above me, or from somewhere behind me.

I just don't understand how everyone else does it. What do I not know that other good close-quarter combat players do know? It's as if everyone else knows exactly where the enemy will be, which rooms they can skip past, which rooms to camp, which hallway to avoid, which window to train their sights on, etc.

A couple tips:

1. Are you constantly in a crouch? Crouch-sprinting everywhere is a common habit a lot of newer players fall into. When you come out of the crouch sprint, you have very little mobility, and don't become much smaller of a target. Indoors, I'd advise to stand upright. This gives them a lot more options if they suddenly run into an enemy.

2. Listen, and be aware of how much sound you're making. Listen for footsteps, learn to tell friendly and enemy weapons apart. Listen for yelling. Also be mindful of how much noise your own character is making. You make the least amount of noise when moving with your weapon raised, looking down the iron sights.

3. Constantly try and guess what the enemy is doing. What would you do if you were an enemy in that building? Go to a window and snipe? Camp on a stairway? Make a guess, and then try to outmaneuver the enemy.

4. Be willing to run away. Sometimes, when you and an enemy run into one another, you might be at a severe disadvantage. In those cases, it might just be better to flee and lie in wait behind the next corner, or to bounce a grenade off the wall.
5. Don't rely too much on bullets. Sometimes, melee is faster.
 

Guggy

FNG / Fresh Meat
Jun 9, 2012
38
5
0
Hide in a closet inside a point, jump out of the closet a few seconds after people pass, and -GET YOUR SHANK ON-
 

Uniform764

FNG / Fresh Meat
Jun 6, 2012
34
0
0
Aggression without hesitation.

This. As a rifleman don't be afraid to bayonet rush, rather than try to have a shoot out them.

So many times on Barracks, or in the Town Hall on Spartanovka I get 5/6/7+ kills in a life why just charging in with the bayonet.
 

Trotskygrad

FNG / Fresh Meat
Aug 14, 2011
1,302
37
0
on top of corner ruins
Aggression without hesitation.

yeah, that's how TKs happen.

Seriously though, from a person who ninjas daily with the nagant, you want to be quieter than the enemy.

Crouch-walk around with your weapon at the ready, ready to fire.

Listen for footsteps, shouting and weapon fire.

Aim for the head/upper chest when shooting, or upper chest if you're using an automatic weapon.

oh and, if the enemy is charging you, CHARGE THEM BACK, or run away, turn around, and aim for the head.

Oh and be sure to account for the length of your weapon when hiding behind corners, and remember rifles do penetrate walls.
 

Johnny Utah

FNG / Fresh Meat
Oct 12, 2011
213
33
0
1 slice pies around corners
2 if you shoot someone, move to another position or room! presume youve compromised your spot
3 keep moving constantly but methodically
4 multiple entries? sweep back and forth to monitor - if getting nervous and feeling surrounded, frag one door, poke head out the other while waiting for the frag, then clear the fragged entry- this covers your six in the absence of a teammate by "closing" that door for 10sec or so
 

PeteAtomic

FNG / Fresh Meat
Jan 28, 2012
570
18
0
Minnesota
yeah, that's how TKs happen.

Seriously though, from a person who ninjas daily with the nagant, you want to be quieter than the enemy.

Crouch-walk around with your weapon at the ready, ready to fire.

Listen for footsteps, shouting and weapon fire.

Aim for the head/upper chest when shooting, or upper chest if you're using an automatic weapon.

oh and, if the enemy is charging you, CHARGE THEM BACK, or run away, turn around, and aim for the head.

Oh and be sure to account for the length of your weapon when hiding behind corners, and remember rifles do penetrate walls.

The question is about close combat, not being a 'ninja'. :rolleyes:

When the enemy is 3 feet away from you, don't hesitate or quibble-- attack with your rifle butt or bayonet. Being aggressive will give you a better chance of survival.
 

Landrik

FNG / Fresh Meat
Mar 9, 2011
403
64
0
30
Fredericksburg, VA, USA
www.reenactor.net
Hip-fire and charge if you're close enough.

Automatics are the bane of your existence. If you can kill them with a well placed shot, do it. They're naturally going to spray and pray.

Don't forget your grenades! If you're around a load of friendlies, then grenades are a no-go. They're best used before any sort of shooting goes on. Either in a pause of rifle fire or before clearing a room. Mastering the grenade is instrumental.
 

JakeWedd

FNG / Fresh Meat
Dec 1, 2011
46
2
0
Auckland, NewZealand
Most people with Auto's will just spray, when you see them, dart into a place where they cant hit you, they will mostly spray around where you were.

but Fast movement is best, and footsteps are now working, they add a new dimension
 

SoFGR1

Member
May 16, 2012
80
2
8
some ppl use bose headsets for echolocation, but i do just fine with crappy headphones - 3d isnt that great on ro2 anyways

bose ? rofl wtf :p a decent stereo pair + x-fi cmss3d / dolby headphone is all you need, my AKG K601s have saved my *** countless times since the goty release, even shot a russian through the bushes in grain elevator once just because someone yelling from that direction, using your ears as a second pair of eyes is very important in CQ
 
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BuenaventuraDurruti

FNG / Fresh Meat
Oct 22, 2011
133
1
0
If you are a rifleman, and an enemy appears within under 5 m of you, bayonet should be your first option. Shooting the guy can be great if you hit him, but if you miss you are basically screwed, and will likely be killed before you are able to fire again. This applies both to people who run in and see you as well as people you have snuck up behind (especially the second though).

Plus, bayonet kills just feel better.
 

Kowalczyk

FNG / Fresh Meat
Sep 9, 2011
484
25
0
So many times I can be watching a doorway or area, and the moment I turn my eyes away, for example to see who is coming up behind me, or to reload, an enemy comes out and kills me. I think its' just luck most of the time, apart from all the techniques you can learn from the above posts and knowing the map/respawn times etc etc.
 

heeteepee

FNG / Fresh Meat
Sep 15, 2011
36
0
0
friendly fire scares most people into double thinking before they shoot, especially in cqb. Probably due to the shunning which sometimes occurs from those not so pleasant people.