Banzai Charges

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Nestor Makhno

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Feb 25, 2006
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They're called paragraphs... use them. What are you? French?

Other than that, once I was able to penetrate the wall of text, some thought-provoking stuff there.
 
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Luckless

FNG / Fresh Meat
Aug 28, 2011
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Yeah, no idea what you did to that post or what happened before you got there, but for the record that is less white space than it was typed with.


And yes. My family is partly French. (And Turkish, German, English, Scottish, Irish, with a bit of Dutch in there a few generations ago. Yeah, my Family got around.)
 

Hypno Toad

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Apr 18, 2008
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Standing behind you
Having played the RO beta now, I can sort of imagine how a system like this could work:

- Upon the Japanese commander issuing "banzai" orders, anyone in the spawnpoint pool immediately spawns on their squad leader; and if they have no squad leader then they spawn on the commander's position... It could be less suceptible to "enemy presence"

- While the banzai order is issued, all Japanese soldiers in the vicinity of their squad leader or commander become highly resistant or immune to suppression effects, and any bleeding caused by injuries becomes less detrimental to your immediate combat abilities (though, actual player health remains the same)

- Using battle chatter, all the soldiers in the vicinity of their squad begin shouting "banzai" or otherwise just shouting as a group to signify the assault

- Minor boost to sprint speed and faster stamina regeneration (but the faster sprint should use up more stamina when the player is sprinting..) Anybody who fails or "misses" the banzai charge becomes highly susceptible to suppression until they die due to a "massive loss of morale". They could also lose points I guess? (though that may be a bit extreme)

Also, I guess what I posted earlier cold still be a valid incentive:

me said:
Just give the Japanese team ticket boost and raise their morale. When in Banzai mode you get x3 points for bayonet kills and point blank shots :D
 
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Nestor Makhno

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Feb 25, 2006
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Anyone that uses the word 'bonzai' again is going to get their post deleted.

BANZAI

The reason for my mention of French earlier is that, whenever I used to mark essays by French students, they were usually composed of paragraphs that were a page or more long. It seems that that is the way French students are taught to write.
 
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Stephen

FNG / Fresh Meat
Mar 25, 2011
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BON ME, PLEASE, I LOVE THE TASTE OF YOUR BIG BONSTICK

:D

Will there be any bonzai charges, though?

I feel it's an important point to raise; few games accurately portray the intense rush of tiny, manicured trees running at full speed towards the yellow man.
 
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EvilKiwi436

FNG / Fresh Meat
Aug 26, 2011
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BON ME, PLEASE, I LOVE THE TASTE OF YOUR BIG BONSTICK

:D

Will there be any bonzai charges, though?

I feel it's an important point to raise; few games accurately portray the intense rush of tiny, manicured trees running at full speed towards the yellow man.

Ahahaha golden.
 

SSgt. Stevens

FNG / Fresh Meat
Sep 6, 2011
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Well, a banzai charge would be interesting... But if it came down to a choice of adding a charge or focusing on the game overall- I'd be choosing the latter.
 

Maniacal

FNG / Fresh Meat
Jan 7, 2007
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We are investigating our options with regard to encouraging Banzai charges when appropriate.

If any other ideas don't pan out, would it be possible for the commander to order a wave of bayonet armed bots to charge an enemy position? That way the human players on the Japanese side wouldn't be afraid of being the only (or one of a few) people banzai charging.
 

Varisily

FNG / Fresh Meat
Sep 16, 2011
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Seems pretty easy to me.

Banzai charge could trigger on either or these two conditions;

1) Attacking: Japanese reinforcements are reduced to 0 and all Japanese players are dead. All Japanese players immediatly spawn with their last selected weapon with no ammunition. This forces players to rush in banzai form by;
a) giving them no ammunition to camp
b) no more reinforcements means that the team will need to attack en mass as a group in order to take the final objective. If they dont mass attack then they will get picked off.

This will help in making up for the difference in quality between basic rifles and possibly encourage people to use bayonets wherever possible

2) Defending: The final objective has an equal number of attackers as defenders or more attackers then defenders. Immediate forced spawn closer to objective then normal (ie will make it to the objective in time) with no ammunition and the weapon last used. Once per game only.

As both show, the easiest way to encourage players to act in a banzai charge manner is to remove ammunition which in many cases was the cause of a banzai charge. When things look bleak, time to banzai. :)

I'm more of a fan of the first example as it will not happen all the time, but will happen frequently enough to still give the side some character. I feel the second example may be too frequent
 

Snails

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Sep 2, 2011
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Maybe instead of having a lockdown, the timer is until BANZAI attacks. How you would encourgage players in this time frame to charge is another thing, Maybe implement it so they have to run forward, otherwise suicide, or if they stop, suicide.... infact Banzai is suicide... confusing lol.
 

Hamster

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Jun 3, 2007
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Seems pretty easy to me.

Banzai charge could trigger on either or these two conditions;

1) Attacking: Japanese reinforcements are reduced to 0 and all Japanese players are dead. All Japanese players immediatly spawn with their last selected weapon with no ammunition. This forces players to rush in banzai form by;
a) giving them no ammunition to camp

I like this idea the best, although I would prefer that tactical decisions be left to the players (I also think maybe players should be spawned with a loaded weapon for the charge, but no additional ammunition). Historical authenticity aside, I think if the players want to charge, they should organize it themselves. It's a desperate move, but I've seen it done in both RO games - when it's near the end, sometimes people just pile into the objectives at all costs.
 

Maj. Belov |1st RD|

FNG / Fresh Meat
Sep 1, 2011
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I personally think that a Banzai charge in RS shouldn't have any perks apart from suppression effects against the enemy perhaps? screen greys out slightly, weapon sway increases etc, the idea of being scared.
 

Giuliano

FNG / Fresh Meat
Sep 6, 2011
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I guess this idea could only work when the Japanese are attacking and the Americans are already in defensive postions, but hear me out.

Basically, at the beginning of the map (capturing the first american capzone) the Japanese have 3 waves of reinforcements that last about 1 minute each. Once the 1 minute timer has ran out (assuming they havent captured the capzone of course) the second wave doesn't deploy untill every Japanese soldier has been killed. Once all of them have been killed you could implement a 10 second lull (Japanese spawn time) in the fighting for the Americans to gather ammo or group up/whatever. To simulate the feeling of soldier after soldier banzai charging forward you could cut down the time it takes to spawn to about 5 seconds.

I guess that would feel like a banzai charge from both the American and Japanese perspective in the game.
 
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stray cat

FNG / Fresh Meat
Sep 2, 2011
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Guys, what the fk?
Why are people here actually looking for a way to force players to do mindless banzai charges? As if the pacific war was all about zergling japanese bumrushing heroic americans that run around basiloning their M1919.

If we go down that road, how about a a map where all players except one are americans trapped in some bushy area and one japanese getting a sniper rifle to shoot them from a distance they cant see him? Let's force that too.

It hilariously silly how people try to squeeze movie fed cliches into the game which often lack any historical backing. Especially russians and japanese being mindless rushing drones while the americans are heroic defenders and germans are undefeatable techno knights that only got defeated by russia because they threw more men at them than they had bullets.
The reality of it was that 50% of world war 2 happened in russia and the japanese army mopped the floor with the british in asia and only the countries with the largest capacities of manpower and material (USA and Russia) came out as winners on their own.
And all of this is reduced to cliches as seen in "Enemy at the gates" or "Pacific".


I guess this idea could only work when the Japanese are attacking and the Americans are already in defensive postions, but hear me out.

Basically, at the beginning of the map (capturing the first american capzone) the Japanese have 3 waves of reinforcements that last about 1 minute each. Once the 1 minute timer has ran out (assuming they havent captured the capzone of course) the second wave doesn't deploy untill every Japanese soldier has been killed. Once all of them have been killed you could implement a 10 second lull (Japanese spawn time) in the fighting for the Americans to gather ammo or group up/whatever. To simulate the feeling of soldier after soldier banzai charging forward you could cut down the time it takes to spawn to about 5 seconds.

I guess that would feel like a banzai charge from both the American and Japanese perspective in the game.

That is quite insulting to Japanese soldiers. Let us turn this around and play as Japanese fending off waves of US marine bots. I am sure many players on this forum would object.
 
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Miro!

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Apr 22, 2009
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It is quite known that in the beginning of the War in the Pacific, Japanese soldiers used quite some of those Banzai charges during the first battles against the USMC forces, like on Guadalcanal for example. It is an historic fact. Past those first battles, Japanese high command tend to avoid those kind of assaults seeing it didnt work at all.

We are here to share our thoughts, brainstorming ideas that will help to handle those banzai charges the best way in our game, involving the community like Tripwire Interactive has always done.

No one here is insulting the Japanese forces. So chill out.

There is NO WAY we are searching our inspiration in those Hollywood movies you are naming. We are developing a game focusing on the Pacific Theater of War between the Japanese and the American forces, and WE INTEND TO MAKE IT THE RIGHT WAY. So chill out n
 
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stray cat

FNG / Fresh Meat
Sep 2, 2011
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Well seeing people theorize about forcing or encouraging banzai sort of makes me angry.

And it is not even needed, because RO2 has native banzai support. It is a long blade at the end of your rifle. Simply start running and press melee. There is your banzai. Only the URRRRRAA or BANZAAIIII screaming you have to do yourself. Specifically forcing players into doing it is just a very bad idea. Because no sane japanese soldiers would have done if it was not an order enforced by an officer threatening to kill you if you refuse. And if we wanted that in the game you would have to give officers the option to tk any player if they refuse orders, and for all nations.