However, I am glad to see that the nerfs have stopped it from being the only weapon on a server (demos with xbows were a bad sign)
imo, that was really the only stats change needed for the bow......non-SS perks shouldn't have had all that power using the crossbow. now that they've made the weapon nearly ineffective as a non-perked weapon, the results are great as it's now more rare to see a medic, demo or zerker with a bow (although it still happens time to time). this change needed to happen and i for one am glad it happened.
however the bow is close to trash now in the hands of a level6 SS on anything above hard. when you look at all the necessary nerfs made to the SS (reloads/bodyshots for 9mm and handcannons) in addition to the changes to the bow like price increase (weapon/ammo) and ammo reduction, removing it's power is just the nail in the coffin for the perk. it no longer has a unique purpose in the game. for 20 months, a level5 (yes, not even the highest level) could one shot kill a scrake and two shot kill a FP using a crossbow in the hardest difficulty. all it took was a small group of people whining that the "SS is OP" and then cheating in beta testing to convince TW there was a problem when there never was. i just laugh at the fact that three blatantly obvious bugs with the crossbow (magic reload, fire before reload finishes, bring up scope before reload animation completes) weren't even addressed during the beta testing, and yet they stood by and trusted people who said it was a "skill" and totally possible to get 3 shots off on a FP in 3 seconds.
There was a beta that went on for over a month that included players of all skill types providing constant feedback.
yeah, like this:
Im a n00b...and was in the Beta....And im loving this. Its harder, and sharpshooter finally feels right now. I never played with SS cous it was no fun at all. Now its finally a challenge, and it feels more like a perk instead of something you pick only to do round 1 with. This is my opinion offcourse, others will and may disagree.
obviously, somebody who states they never used the perk, would be the best person to ask "oh, hey, what do you think of the crossbow and SS perk?"....genius
The suggestions were mostly made by veterans, because the game was too easy and boring as hell, even on suicidal.
actually, in the case of the crossbow/SS issue, most of the suggestions were made by people who had at some point publicly identified themselves as a "zerker", "medic", "firebug" or any other non-SS perk....people who said things like "my class" or "that doesn't help me and my perk". basically people who can generally be referred to as "SS haters".
Because there has been some one to post a thread about how every perk is to OP..... Zerk is to OP.....Skar is OP.....Sharpshooter is OP.....Demo is OP....Medic is OP.....The Mac is OP....
yup it's sad but true. it's one thing to post about things being unbalanced, but the real problem lies in the fact that most people make their claims and really provide no support for their arguments. now the problem is that while this balance update brought about a lot of GREAT and NEEDED improvements, it also failed to properly address many issues and actually created more issues that didn't exist before the update. worst of all, given the release of RO2 being right around the corner, the chances of seeing more balancing work (or even bug fixing for that matter) in KF any time in the near future are probably slim to none.......
updates are a blessing and a curse, it's as simple as that. at least we can, for the most part, still have fun with the game despite it's flaws.
