First, let me start by saying I was excited for the christmas update. New content and more achievements sounded like it would be fun and give us something new to do.
Upon playing the updated game, I feel like the game is less fun. It feels as if all the balances were suggested by people who don't even play on the harder difficulties. For example, the sharpshooter nerf:
Other classes, like the demolitions expert have similarly disabling reductions as well. People will essentially stop buying pipe bombs. The LAW isn't even a useful weapon. Even after the update, it's about as useful as the Hunting Shotgun. Heavy, expensive and doesn't do enough damage to justify itself.
The Medic should above all be the fastest class in the game, faster than all other classes by a notable amount so that he can keep up with other players. Really, if you wanted to slow down the Medic, you should've fixed the bugs involving the medical dart launcher on the MP7.
The Firebug with the Mac 10 was the perfect class for killing Crawlers, now the Crawlers are more annoying than ever.
Really, it feels like the balances were suggested by people playing on lower difficulties, and I can understand if they do. My team played on normal last year around this time, then we moved up to hard, now we're playing Suicidal.
The game doesn't really feel like fun any more, and more like a chore.
Upon playing the updated game, I feel like the game is less fun. It feels as if all the balances were suggested by people who don't even play on the harder difficulties. For example, the sharpshooter nerf:
- The Crossbow was only used to take out the bigger classes of enemies, the price of its ammunition made it illogical to use against easier enemies. The ammo is now harder to get and the weapon does less damage. On the harder difficulties, Suicidal up, this makes it near impossible to kill Fleshpounds, and much harder to kill Scrakes.
- The M14EBR was slow enough already. The Sharpshooter is one of the classes who should be getting more kills. It's an important class for the harder difficulties.
- The removal of the Recoil Bonus isn't even sensible. maybe on dual weapons, but on a single 9mm pistol the bonus should still be there.
Other classes, like the demolitions expert have similarly disabling reductions as well. People will essentially stop buying pipe bombs. The LAW isn't even a useful weapon. Even after the update, it's about as useful as the Hunting Shotgun. Heavy, expensive and doesn't do enough damage to justify itself.
The Medic should above all be the fastest class in the game, faster than all other classes by a notable amount so that he can keep up with other players. Really, if you wanted to slow down the Medic, you should've fixed the bugs involving the medical dart launcher on the MP7.
The Firebug with the Mac 10 was the perfect class for killing Crawlers, now the Crawlers are more annoying than ever.
Really, it feels like the balances were suggested by people playing on lower difficulties, and I can understand if they do. My team played on normal last year around this time, then we moved up to hard, now we're playing Suicidal.
The game doesn't really feel like fun any more, and more like a chore.