BalanceMutator

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Anemia

FNG / Fresh Meat
Mar 22, 2009
232
15
0
@ Benjamin, I'm not sure I follow you there. In case you missed that I was wondering about the Firerate :) which in some cases are as low as 0.096. By the way Benjamin, I have you to thank for getting my thumb out of my mouth and start with this mutator after checking your tutorials :3

Anyway I though of one thing today, I'm thinking about making it so that the player may put in a percentage to increase the Firerate with.

Example:
Code:
PlayInfo.AddSetting(FRModStr, "SCARFR", "SCARM17 firerate", 0, 1, "Text", "1;0:1000");
    class'SCARMK17Fire'.default.Firerate=0.096*(1+(SCARFR*0.01));

I'm starting with this now, and if I can be effective enough ill be done with this tonight.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
@ Benjamin, I'm not sure I follow you there. In case you missed that I was wondering about the Firerate :)

I mean rather than letting the user input the absolute value (which is problematic since as you mentioned you can't specify a limit with certain accuracy) let them input a value to subtract from the original value, or a percentage to apply to the original value (with a limit of 100% = original value).
 

Olivier

Grizzled Veteran
Jan 19, 2010
3,651
1,071
113
Anemia, Did you submit this to be whitelisted yet?

TWI will probably whitelist it in the next update which will also include their own balance update. Which doesnt make sense when you think about it :rolleyes:
 

Anemia

FNG / Fresh Meat
Mar 22, 2009
232
15
0
Sorry guys, nope it's not whitelisted. I will soon (i dont know how soon) release an update with firespeed and such, but i've been a bit busy (havent had access to my computer as much as i use to and also RenegadeX B0.55 got out xP), But I'll pop it out as soon as possible so i can apply it for the whitelist.
 

Olivier

Grizzled Veteran
Jan 19, 2010
3,651
1,071
113
TWI will probably whitelist it in the next update which will also include their own balance update. Which doesnt make sense when you think about it :rolleyes:

NVM, i talked to fast and now we need this ASAP.