@ Benjamin, I'm not sure I follow you there. In case you missed that I was wondering about the Firerate
which in some cases are as low as 0.096. By the way Benjamin, I have you to thank for getting my thumb out of my mouth and start with this mutator after checking your tutorials :3
Anyway I though of one thing today, I'm thinking about making it so that the player may put in a percentage to increase the Firerate with.
Example:
I'm starting with this now, and if I can be effective enough ill be done with this tonight.
Anyway I though of one thing today, I'm thinking about making it so that the player may put in a percentage to increase the Firerate with.
Example:
Code:
PlayInfo.AddSetting(FRModStr, "SCARFR", "SCARM17 firerate", 0, 1, "Text", "1;0:1000");
class'SCARMK17Fire'.default.Firerate=0.096*(1+(SCARFR*0.01));
I'm starting with this now, and if I can be effective enough ill be done with this tonight.