I think I'm pushing hard but why the eff-not? I really think zerk weaponry shouldn't be that overpowered and stable.
My offering is adding a small shift in balance while swinging such heavy melee weapons (Katana, Scythe, Fire axe, Claymore, Dwarfs?! Axe) constantly. That should only apply in their primary fire; thus secondary fire remains as stable blows. All melee weaponry have area effects in their primary attacks and I see nothing wrong with losing some balance (like recoil in firearms) when you swing it away. Swinging rapidly may cause blade to go off-balance doing diagonal cuts above or below the crosshair, cause zerker to miss head.
Knife and Machete like lighter weapons or Chainsaw should have no shift of balance or a very small one while swinging away trying to cut down the horde with great efficiency.
With katana, flinch locking a Scrake below suicidal, may require zerk to combine primary fire with secondary swings so I hardly doubt that would effect the low level gameplay. As for swinging primary fire, if zerk puts a small delay between swings it should hit precisely at the crosshair again.
As for Buzzsaw Bow, I think it's appropriate to add some recoil on its shots. Even it's a slow reloading projectile weapon it should have some more cons points.
Thoughts?
My offering is adding a small shift in balance while swinging such heavy melee weapons (Katana, Scythe, Fire axe, Claymore, Dwarfs?! Axe) constantly. That should only apply in their primary fire; thus secondary fire remains as stable blows. All melee weaponry have area effects in their primary attacks and I see nothing wrong with losing some balance (like recoil in firearms) when you swing it away. Swinging rapidly may cause blade to go off-balance doing diagonal cuts above or below the crosshair, cause zerker to miss head.
Knife and Machete like lighter weapons or Chainsaw should have no shift of balance or a very small one while swinging away trying to cut down the horde with great efficiency.
With katana, flinch locking a Scrake below suicidal, may require zerk to combine primary fire with secondary swings so I hardly doubt that would effect the low level gameplay. As for swinging primary fire, if zerk puts a small delay between swings it should hit precisely at the crosshair again.
As for Buzzsaw Bow, I think it's appropriate to add some recoil on its shots. Even it's a slow reloading projectile weapon it should have some more cons points.
Thoughts?
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