The idea is simple: increase M14 headshot multiplier from x2.25 to x2.30, so Husks and Sirens will die form one headshot on 6p HoE.
As it is now, it is just annoying. Playing HoE game with 5 players Husks and Sirens die with 1 M14 headshot received from Level 6 Sharpshooter. When sixth player joins, they survive with ~5hp left. In the beginning I thought that my aiming is bad. But later by making some calculations and checking on testmap, I realized, that it's true - you can't kill Husk or Siren with 1 headshot. I think this should be fixed. Otherwise it is weird that you need same amount of shots from M14 and HandCannon (it is more than enough to finish Husk with 2 precise HC headshots).
Increasing M14 headshot multiplier by 0.05 will fix this, without changing other params:
* Fleshpound will still not raging from 1 m14 headshot;
* 10 shots will need to kill FP on 6p HoE (as it is now)
As it is now, it is just annoying. Playing HoE game with 5 players Husks and Sirens die with 1 M14 headshot received from Level 6 Sharpshooter. When sixth player joins, they survive with ~5hp left. In the beginning I thought that my aiming is bad. But later by making some calculations and checking on testmap, I realized, that it's true - you can't kill Husk or Siren with 1 headshot. I think this should be fixed. Otherwise it is weird that you need same amount of shots from M14 and HandCannon (it is more than enough to finish Husk with 2 precise HC headshots).
Increasing M14 headshot multiplier by 0.05 will fix this, without changing other params:
* Fleshpound will still not raging from 1 m14 headshot;
* 10 shots will need to kill FP on 6p HoE (as it is now)