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[BALANCE] Slight increase in M14 headshot multiplier

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
The idea is simple: increase M14 headshot multiplier from x2.25 to x2.30, so Husks and Sirens will die form one headshot on 6p HoE.

As it is now, it is just annoying. Playing HoE game with 5 players Husks and Sirens die with 1 M14 headshot received from Level 6 Sharpshooter. When sixth player joins, they survive with ~5hp left. In the beginning I thought that my aiming is bad. But later by making some calculations and checking on testmap, I realized, that it's true - you can't kill Husk or Siren with 1 headshot. I think this should be fixed. Otherwise it is weird that you need same amount of shots from M14 and HandCannon (it is more than enough to finish Husk with 2 precise HC headshots).

Increasing M14 headshot multiplier by 0.05 will fix this, without changing other params:
* Fleshpound will still not raging from 1 m14 headshot;
* 10 shots will need to kill FP on 6p HoE (as it is now)
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
49
0
I'm not sure what's with my math, or if I got the wrong head health for the Siren and Husk on HoE, but I'm getting a value of 468 damage with 80 base, 2.25x HS mult, and 2.6x SS6 mult. And with a 2.3x HS mult instead, shows 478,4.
 

Aze

Grizzled Veteran
Mar 19, 2010
1,368
491
83
I'm not sure what's with my math, or if I got the wrong head health for the Siren and Husk on HoE, but I'm getting a value of 468 damage with 80 base, 2.25x HS mult, and 2.6x SS6 mult. And with a 2.3x HS mult instead, shows 478,4.
Sharpshooter's level 6 hs-multiplier isn't 2.6x, it's 2.4x :)
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
49
0
Sharpshooter's level 6 hs-multiplier isn't 2.6x, it's 2.4x :)
Ah, that explains things! Hmm, in that case, maybe doing just 2.28125x HS mult so it gives a flat 438 damage. I'd say 2.28, but the game truncates the damage, right? That'd lead to an interesting thing I'd guess.
 
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Aze

Grizzled Veteran
Mar 19, 2010
1,368
491
83
Ah, that explains things! Hmm, in that case, maybe doing just 2.28125x HS mult so it gives a flat 438 damage. I'd say 2.28, but the game truncates the damage, right? That'd lead to an interesting thing I'd guess.
Meh, 2.30 looks better :)

Oh forgot:
@poosh - I like that idea a lot! It would make the M14 slightly more worthy of its tier 3 status ^^
 

ph30nix

FNG / Fresh Meat
Dec 29, 2010
146
38
0
id be happier if the damn thing at least went where i aimed. Nothing more infuriating then KNOWING im aiming perfectly at their head and have a Sharp Shooter weapon go way off mark.

Every time i think to myself

"ya know people keep saying the m14 is great maybe im doing something wrong"

so i give it a shot and by wave 6 i want to bash my monitor in or i end up using the LAR 90% of the time because IT goes where i aim.

And to anyone who thinks im exagerating ive even broken down and put a piece of tape on my monitor and marked the exact center to see if it was just me. maybe 2 out of every 3 shots will go slightly off center making it absolutly useless at medium to long ranges. rant off
 

Lacedaemonius

FNG / Fresh Meat
Feb 16, 2011
1,078
324
0
id be happier if the damn thing at least went where i aimed. Nothing more infuriating then KNOWING im aiming perfectly at their head and have a Sharp Shooter weapon go way off mark.

Every time i think to myself

"ya know people keep saying the m14 is great maybe im doing something wrong"

so i give it a shot and by wave 6 i want to bash my monitor in or i end up using the LAR 90% of the time because IT goes where i aim.

And to anyone who thinks im exagerating ive even broken down and put a piece of tape on my monitor and marked the exact center to see if it was just me. maybe 2 out of every 3 shots will go slightly off center making it absolutly useless at medium to long ranges. rant off
brotip: spell check
anyways the hip-fire accuracy is ****, even with laser on. You should only fire from the hip with it when you're running and irons the rest of the time
 

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
brotip: spell check
anyways the hip-fire accuracy is ****, even with laser on. You should only fire from the hip with it when you're running and irons the rest of the time
That would be fine if the irons didn't suck, something like the LAR with a wider ring. Squinting through those irons gives me a headache, and the gun blocks most of the view underneath it. I like its behavior and stats, and would probably use it regularly if the sights didn't suck.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
brotip: spell check
anyways the hip-fire accuracy is ****, even with laser on. You should only fire from the hip with it when you're running and irons the rest of the time
I don't agree. M14 is a Sharpshooter's weapon, so you could think it should used with iron sights. But it's only theory. In the real game I never aim using iron sights with M14. If I need to make precise shot, I prefer switching to LAR. M14 has high rate of fire, fast reload and a lot of ammo. So while using the laser sights I can afford to miss twice and then hit the tagget, and it will be faster than making 1 precise shot with those terrible iron sights.
 

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
I don't agree. M14 is a Sharpshooter's weapon, so you could think it should used with iron sights. But it's only theory. In the real game I never aim using iron sights with M14. If I need to make precise shot, I prefer switching to LAR. M14 has high rate of fire, fast reload and a lot of ammo. So while using the laser sights I can afford to miss twice and then hit the tagget, and it will be faster than making 1 precise shot with those terrible iron sights.
Also, what is amusing to me is that the pump and AA12 have excellent iron sights, and I hardly ever use them on the shotguns.
 

lammah

FNG / Fresh Meat
Mar 1, 2011
345
30
0
California
M14 damage is fine as it is, leave it.

Its even almost too easy to take down FPs and scrakes on hard w/o a single scratch.

My only grief with the M14 is the lousy headshot hitbox, especially on clots and stalkers.
Even with my red dot right on their heads, almost point blank ~2 feet away, and still it'll miss once in a while.

I seem to get much more reliable headshot count with 9 mm.
I hope this could be fixed.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
M14 damage is fine as it is, leave it.
Yes, with one exception - 6-player HoE game.

Its even almost too easy to take down FPs and scrakes on hard w/o a single scratch.
Slight headshot multiplier increase will not decrease shots number required to take down those targets in most circumstances. Anyway, using M14 on scrakes is not a good idea...

My only grief with the M14 is the lousy headshot hitbox, especially on clots and stalkers.
Even with my red dot right on their heads, almost point blank ~2 feet away, and still it'll miss once in a while.

I seem to get much more reliable headshot count with 9 mm.
I hope this could be fixed.
The only "fix" you need is a more practice.
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
49
0
lammah said:
My only grief with the M14 is the lousy headshot hitbox, especially on clots and stalkers.
Even with my red dot right on their heads, almost point blank ~2 feet away, and still it'll miss once in a while.

I seem to get much more reliable headshot count with 9 mm.
I hope this could be fixed.
The only "fix" you need is a more practice.
I think it's more of a legitimate problem with their hitboxes. I've noticed with Clots that if you aim too high (ie, brain area) that you're going to do damage like that of a bodyshot instead of a headshot. You pretty much have to be shooting the face to get a headshot.

As for the irons on the M14, depending on the map, I can be found to like or dislike them. I think the main thing is the thickness of the rear ring. The tuning fork front sights generally isn't a big problem because of how thin the parts are. Then again, this is what I think would remedy the sights the best...
 

Zoridium JackL

FNG / Fresh Meat
Mar 20, 2011
266
118
0
Australia
M14 damage is fine as it is, leave it.

Its even almost too easy to take down FPs and scrakes on hard w/o a single scratch.

My only grief with the M14 is the lousy headshot hitbox, especially on clots and stalkers.
Even with my red dot right on their heads, almost point blank ~2 feet away, and still it'll miss once in a while.

I seem to get much more reliable headshot count with 9 mm.
I hope this could be fixed.
you seem to have missed the whole ponint of the increase, it really wouldn't affect too much, just that it would allow you to one shot head shot husk's and sirens, which is possible up until the point of 6 man HoE, because they survive with literally enough health that you could kill them, with pretty much anything, so it's like adding in a second shot for the sake of wasting ammo, FP's and the like wouldn't be affected all that much.
 
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Aze

Grizzled Veteran
Mar 19, 2010
1,368
491
83
you seem to have missed the whole ponint of the increase, it really wouldn't affect too much, just that it would allow you to one shot head shot husk's and sirens, which is possible up until the point of 6 man HoE, because they survive with literally enough health that you could kill them, with pretty much anything, so it's like adding in a second shot for the sake of wasting ammo, FP's and the like wouldn't be affected all that much.
Exactly.
This fact is also reason enough for me to now only make 5-man servers for HoE :) (if i host them myself that is ofc) It's actually such big of a potentially lethal difference for me to do such a thing.

EDIT:
I've noticed with Clots that if you aim too high (ie, brain area) that you're going to do damage like that of a bodyshot instead of a headshot. You pretty much have to be shooting the face to get a headshot.
It's not only with Clots (but yes, it's more noticeable on them). It's the same thing for other specimen too, in particular Sirens.
 
Last edited:

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
I think it's more of a legitimate problem with their hitboxes. I've noticed with Clots that if you aim too high (ie, brain area)
Don't you know zeds have no brains. That's why they are so stupid. You need to shoot them in the teeth, so they couldn't eat you after kill you.