...why they are ridiculous.
My first point, tanking. Tank combat is vastly unbalanced the argument of "Oh but get in close with the T-34 and youre bound to win" doesnt work...why? Because in the real world the T-34 could only do this because they were so many, meaning they could charge needlessly into battle and get up close where they had the advantage, but now its tank vs tank and the time it takes for the T-34 to get into decent range, the Panzer IV has already knocked out your turret ring and cannon. Not to mention the fact that the hit detection is truly god awful, putting a good 5 or 6 shells into the engine of an enemy tank shouldnt happen, it should be about one and that thing goes off like a firework, instead all the "weak points" do not register hits properly and hard points often register as one hit kills. This, coupled with the fact that AT rifles do little to nothing against Tanks at a range further than 2 feet and we have a very Panzer dominated world.
Then there is weapon balancing, the AVT is extremely inaccurate meaning that unless youre standing next to your foe, all those bullets you fire are going to miss, even in controlled bursts the weapon is difficult to control at times, whilst the MKB doesnt have this problem. Im not even sure why these weapons were added, but thats not irrelevent.
Map balance is another problem, take a look at the map Barracks, the NCO barracks is a defenders heaven, plenty of windows and the top floor stair case is extremely easy to defend, making it nigh-on impossible to uproot a decent squad of enemies. The NCO barracks also has a nice view of the German spawn, meaning an MG team can essentially lock down the spawn (so long as another MG team covers the second flank out of the German spawn). Whilst to get these same advantages the Germans first have to push the Russians out of the NCO barracks and claim the Mess Hall, where there is 1 decent window for watching the enemy advance, even then the advance is riddle with cover and the window is easily flanked. Most of the maps have some form of balance issue at one stage or another.
Although not game breaking, considering most of these can either be avoided or fixed, (the map balancing issues will die down once the SDK is released and new community maps take over from the current maps.)
So members of the community, do you agree? if not please tell me why, examples always help, considering I am only human and can be wrong about these things and someone elses EDUCATED opinion can really help.
My first point, tanking. Tank combat is vastly unbalanced the argument of "Oh but get in close with the T-34 and youre bound to win" doesnt work...why? Because in the real world the T-34 could only do this because they were so many, meaning they could charge needlessly into battle and get up close where they had the advantage, but now its tank vs tank and the time it takes for the T-34 to get into decent range, the Panzer IV has already knocked out your turret ring and cannon. Not to mention the fact that the hit detection is truly god awful, putting a good 5 or 6 shells into the engine of an enemy tank shouldnt happen, it should be about one and that thing goes off like a firework, instead all the "weak points" do not register hits properly and hard points often register as one hit kills. This, coupled with the fact that AT rifles do little to nothing against Tanks at a range further than 2 feet and we have a very Panzer dominated world.
Then there is weapon balancing, the AVT is extremely inaccurate meaning that unless youre standing next to your foe, all those bullets you fire are going to miss, even in controlled bursts the weapon is difficult to control at times, whilst the MKB doesnt have this problem. Im not even sure why these weapons were added, but thats not irrelevent.
Map balance is another problem, take a look at the map Barracks, the NCO barracks is a defenders heaven, plenty of windows and the top floor stair case is extremely easy to defend, making it nigh-on impossible to uproot a decent squad of enemies. The NCO barracks also has a nice view of the German spawn, meaning an MG team can essentially lock down the spawn (so long as another MG team covers the second flank out of the German spawn). Whilst to get these same advantages the Germans first have to push the Russians out of the NCO barracks and claim the Mess Hall, where there is 1 decent window for watching the enemy advance, even then the advance is riddle with cover and the window is easily flanked. Most of the maps have some form of balance issue at one stage or another.
Although not game breaking, considering most of these can either be avoided or fixed, (the map balancing issues will die down once the SDK is released and new community maps take over from the current maps.)
So members of the community, do you agree? if not please tell me why, examples always help, considering I am only human and can be wrong about these things and someone elses EDUCATED opinion can really help.