Balance complaint... again

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Typewriter

FNG / Fresh Meat
Sep 18, 2011
10
7
0
I know everyone's probably fed up with this thread but I'm just disappointed with the team balance :( I haven't played as a German since the full game was released, for the German team being constantly overcrowded I can only join the Russian team... and loose.

Well, since the Russians are attackers most of the time, who would want to desperately rush into a certain death being pushed by the lockdown and equipped with the nerfed PPSh (I play as an assault most of the time) while you can just sit in a window and destroy them with the ridiculously superior Mkb42 or (although rarely seen) straight-firing MP40?

I remember someone posting that "the PPSh with a drum mag owns the universe" so you'll have to unlock it...
I've already picked a PPSh equipped with a drum few times and I can say that the capacity makes no real difference as the unrealistic recoil makes you fire only a very short bursts if you actually want to hit something (Yes, I've fired the real steel and even with the lighter stick mag, the recoil is much more controllable).

You should make the Russian team to be attractive for the players - for example by the realistic CQB-owning Shpagin with a default drum. Also, why not to make them to have more assault units than the Germans? Over 6 million PPSh's were produced compared to the 1 million MP40's! (not even mentioning the Mkb42 -_-)

Don't take this post as an insult, this game has a HUGE potential, but the unlocks and balance... are just ******* me off.
 

Sight

FNG / Fresh Meat
Jul 10, 2006
149
142
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I totally agree with what you said on recoil !!

I've posted something simular already stating that the PPSH recoil is way too strong and completely wrong while standing.

This jumping recoil (getting stronger and weaker) on almost all automatic weapons including MG's has to go.Steady, evenly recoil pls!

I am already honor 88 and have a level 30 MG 34 and PPSH with drum magazin as assault hero and i can assure , it s not getting better, the jumping recoil just get s weaker but absolutely not weak enough.

Its like they made the MP40 totally realistic and nicely but the PPSH get s a recoil nerf.
 
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jinnwarior

FNG / Fresh Meat
Jan 28, 2011
118
40
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i don't know what game y'all are playing, but in myHOS, the PPSH recoil is nonexistent when supported by anything. wall sides, window frames, whatever.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
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55
Newton, NJ
I have to agree a bit with the OP. Most of the time, especially since the hero weapon unlocks were fixed, I have been playing as Russian since they are always the team with less players. I always take the team with less players since there is no auto-assign.

The reasons for more German players are fairly obvious.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
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Canadian in Australia
i don't know what game y'all are playing, but in myHOS, the PPSH recoil is nonexistent when supported by anything. wall sides, window frames, whatever.

Yeah, I can't say I have any real issues with the PPSH.... it's 20x better than it was in RO1 and closer to what it used to be in RO:CA. I can take out enemies very easily at great distances with that SMG..... you just need to figure out where to aim with the sights as I found they work a little differently than many other weapons & their sights.

In RO:CA, I could place my front sight on my target and hit them.... in RO1 it seemed as though I just had to get my target into the center area of the sight guard and I'd hit them..... now in RO2 it seems like it changed again.

The recoil, as mentioned above, is far better than it was in RO1. The RO1 recoil felt like you were a 6 year old trying to control a Bren gun.

Burst shot is the key.

The really funny thing I see in these forums is how you have a bunch of people complaining about how accurate the weapons are and how they need more recoil..... then you have another group of people complaining that there's still too much recoil and it needs to be reduced.

Myself?

It's fine as it is.

The only reason why people seem to choose the Germans more often is because everybody wants to play with their MKB42...... but it's really not that much of an advantage, nor is it really that great of a weapon..... mainly because it seems far weaker than it should be. I can usually take someone out with one shot from the MP40, yet I have to hit someone 2-3 times with the MKB42 before they drop..... which is why I don't pick it all the time and prefer the MP40

imo
 
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FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
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www.righttorule.com
While I like that RO2 has similar asymetrical weapon balance to RO1, there are some key areas that raise eyebrows. Granted the MG-34 is the better MG, as it should be, but why continue to make the MG-34 even better with the saddle drum. While this isn't a huge improvement, it is more ammo at the cost of being a WTFaffe upgrade, but then the gun goes on to get a 250 round belt. Or another example, why does the PPSh need to unlock both the drum mag and the fire selector since both, to my knowlege, came with the gun.

I think the asymetrical balance is fine (given that all the weapons are at level 1), but to go on beyond that and make the differences either more extreme MG-34 vs DP-28, or make the differences almost meaningless MP-40 vs PPSh kinda ruins the magic.
 
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Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
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Having no issues with the PPSh here myself, that thing is super effective indoors and it has close to no recoil once you get to lvl 30+ with it.

The Mkb42 on the other hand has too much recoil atm, and like Cpt-Praxius pointed out the rounds lack the knockdown power they have in reality.
 

Hans_klempner

FNG / Fresh Meat
Mar 8, 2006
272
66
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Wow I cannot believe people are complaining about that Russian noob cannon.

Try attacking the Train station or Grain Silo with a Kar98, which i use 90% of the time :rolleyes:
 
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Listingbadly

FNG / Fresh Meat
Oct 18, 2010
46
3
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Wow I cannot believe people are complaining about that Russian noob cannon.

Try attacking the Train station or Grain Silo with a Kar98, which i use 90% of the time :rolleyes:


Agree completely Hans, The PPSh seems deadly in close to me and much superior in feel when I use it compared to the MP40.

The PPsh shouldn't be comapred to the MKB42 as they are a diffirent class of weapon.
 

grothesj2

FNG / Fresh Meat
Dec 29, 2010
527
155
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The few times I used the PPSh it seemed perfectly OK to me. I mostly use bolts though and recently MGs.
 

theta123

FNG / Fresh Meat
Sep 11, 2011
463
215
0
still the balance is completly off the scale.been playing mostly with russian team, because often you dont have a choise, and my win ratio is currently:0.50


People who ever dare to say=everything is fine
are probaly who constant play on the axis team and who wanna keep there OP weapons as it is
 

Leto Atreides

FNG / Fresh Meat
Jun 5, 2010
258
148
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TWI has said, and I paraphrase, "We haven't touched any of the PPSh stats since the beta started. Not sure where you guys are getting this from."

I'm not talking about a nerf that accured since beta. I'm talking about the fact that they took away the PPSH's standard issue drum magazines and gave it ridiculous recoil.

Tripwire was probably scared that it would be too strong as opposed to the MP40. Which is strange because they never cared about the DP-28 being inferior to the MG34. Not only they didn't try to balance it like the PPSH, but they also gave tons of unlockable upgrades to MG34 while the DP-28 has none at all.

You have either keep it historical or go all the way and balance everything. Right now, the Germans weapons are historical and the one Russian gun which is better than the German's has been nerfed. That's not fair to the Russian team at all.
 
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Jippofin

FNG / Fresh Meat
Sep 15, 2011
183
72
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Funny thing here with PPSh is the fact that people are complaining because they got the IMPROVED magazines. The drum magazine was the early war solution, and the 35 round magazine was designed to get rid of the problems related to the drum. :) They were cumbersome to carry and failure prone, which should really be represented in game: I suggest that there will be minimum of one failure to feed per drum, and that only two can be carried.

So I suggest that the drum is only available on very low level of experience, and is then succeeded with the 35 rounders. :)

Ok?

Ps. Recoil is just fine, fully automatic SMG's are not that easy to control...
 
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theta123

FNG / Fresh Meat
Sep 11, 2011
463
215
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I'm not talking about a nerf that accured since beta. I'm talking about the fact that they took away the PPSH's standard issue drum magazines and gave it ridiculous recoil.

Tripwire was probably scared that it would be too strong as opposed to the MP40. Which is strange because they never cared about the DP-28 being inferior to the MG34. Not only they didn't try to balance it like the PPSH, but they also gave tons of unlockable upgrades to MG34 while the DP-28 has none at all.

You have either keep it historical or go all the way and balance everything. Right now, the Germans weapons are historical and the one Russian gun which is better than the German's has been nerfed. That's not fair to the Russian team at all.
Exactly

They use historical accuracy and "balance reasons'" in the favour of the german side and in the disadvantage of the Russian side

MG34 vs DP28? MG34 was a better machinegun, no argueing there

But PPSH VS MP40 was always a victory for PPSH. Many german soldiers discarded there MP40's because they knew the PPSH was better.
And come with the classic argument of "Magazine disreliability" of the PPSH. The MP40 also had a very unreliable magazine, the Erma double stacked one feed magazine jammed just as much as a PPSH drum, as a Thompson dum, a Sten magazine... Pretty much every SMG had magazine problems.The only ones i can recall are the MAB 38 from italy and the KP 31 of finland. Both of these SMGS had good designed magazines.
 

rpxy24

FNG / Fresh Meat
Sep 16, 2011
141
88
0
MG34 vs DP28? MG34 was a better machinegun, no argueing there

Why do people keep ignoring the fact that the DP28's damage per bullet is way higher?

3 hit (a small accurate burst) won't always land you a kill with the MG34 whereas the DP28 can one shot in the chest.

You trade off ROF & ammo capacity, for more accurate single shot ability (try it) & higher bullet damage.

Imho the DP28 scales way higher with the user's skill than the MG34, thus making it the better MG when manned by a skilled player, tapping it & getting 1 kill per shot.

I'd even add that the DP28 is better at hipfiring, still because of the high bullet damage.
 

Jammybee

FNG / Fresh Meat
Feb 25, 2006
112
41
0
When I use the m34, it kills with one bullet. I use the single fire mode quite a lot.