Balance and other things, a note from Yoshi.

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[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
With a level 6 support HS spawn helps get you through the first wave when you get shotgun until you can buy an AA12. It is certainly the least suited for suicidal of the three (commando, SS, support) but medic is only really viable because of the x-bow. I would rather see support, SS, or commando on my team before medic.

One thing I noticed recently is that headshots (particularly decaps and insta-kill headshots) are really ridiculous. I did a test to see if I could beat hard with only a 9mm as a support. Got 5 waves in before dying. A friend is currently working on a mutator to remove decaps while retaining headshot damage to see how the game feels.
 

Shambler

FNG / Fresh Meat
Nov 4, 2009
465
11
0
Basically, right now, the only really viable perks for Suicidal are Sharpshooter and Commando. Medic is necessary for healing as well. The other classes just aren't viable. I don't think it's so much of a problem with Commando and Sharpshooter as it is an issue with the other classes...

How would we ever cope without the scar and the m14 with our level 6 perks...

Why, the game might actually be challenging if they had never been added just a few months ago.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,997
775
113
opinion...

...is opinion...

is opinion

is opinion.


Please come back with facts or stfu.

your opinion = fact, his = fiction. right! but wait, this is opinion too! because everyones 'take' on the game is F$$! opinion, for somone with a veggie level of intelligence even nuclear weapons or self killing zeds wouldent be overpowered, because they would still end up loosing!


also @ nanostike: support spec is no more costly then the others if you use your head, just never NEVER buy ammo for your HS. level 6 HS selling + buying new puts you down about ~60 quid? after that ammo for pump and aa12 is not to expensive. support specs real downside is that every weapon he has is close range, and slow reload; so timing is EVERYTHING.

edit: Il just add this to wildcolts original post: the numbers you cruched and posted (if im thinking of the right post) are based on consistent headshots(more of a theoretical max value). (was it you that made the claim of suicidal, 2x Fps in 5 seconds?) Ive yet to see anyone come close to that kind of performance.
 
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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
How would we ever cope without the scar and the m14 with our level 6 perks...

Why, the game might actually be challenging if they had never been added just a few months ago.

well, what about corrected hitboxes for SS and removal of FP decap by zerkers, or even the addition of the husk specimen? pre-update and post-update each have their own level of challenge that varies between each perk, each weapon and each map. i find roughly the same amount of challenge in the game, although it's taken some adjusting.....for example, before the update i played zerker a lot to decap FP and stun scrakes......after the update, i worked my SS perk up to 6 and still take FP/Scrake duty, just using different weapons this time.

everything has to be taken with a sense of relevancy...
 

DocDave

FNG / Fresh Meat
Sep 12, 2009
329
7
0
Uh. Same challenge as before? Roflcopter?

New weapons generally about doubled the sustained DPS for perks who got them. That's not to mention more loadout options like Medics or Zerks with M14s or whatever, Firebugs with m79s etc.

I wouldn't say that sort of increase has happened for Team Zed. The Husk is good and makes Team Zed more rounded, but it's not exactly like fighting Zeds with double the hitpoints, or even "only" spawning double Fleshpounds.
 

BEEEEEES

FNG / Fresh Meat
Aug 29, 2009
476
42
0
Berserker is an unpopular perk because it offers nothing that another perk doesn't do better and safer.

It's a melee, single-target, glass cannon, with 0 crowd control, going up against a crowd- and it doesn't even touch the fringes of being the highest damage-dealer in the game.

The downright brutal nerfs to chainsaw and katana damage didn't help much, either.

I'm tired of either running around taking damage because of the blasphemously unfavorable roster of zeds stacked against the berserker or watching everyone kill everything before it gets to me.
 

thet3mpo

FNG / Fresh Meat
Oct 21, 2009
60
2
0
Vegas
www.youtube.com
Man, finally a developer/publisher who actually takes the time to get in touch with the community.

Ever since I bought this game, I've been so happy with KF and the dev support.

Compared to GBX/2k's and other crapalicious mainstream publishers' way of handling their community's PC issues, problems, and questions, you guys are lightyears ahead of the bar imho. Please stay this way, guys. There aren't many companies left out there who adhere to ethics.

Keep on, have a rocking holiday, and party lots.
 

Shambler

FNG / Fresh Meat
Nov 4, 2009
465
11
0
well, what about corrected hitboxes for SS and removal of FP decap by zerkers, or even the addition of the husk specimen? pre-update and post-update each have their own level of challenge that varies between each perk, each weapon and each map. i find roughly the same amount of challenge in the game, although it's taken some adjusting.....for example, before the update i played zerker a lot to decap FP and stun scrakes......after the update, i worked my SS perk up to 6 and still take FP/Scrake duty, just using different weapons this time.

everything has to be taken with a sense of relevancy...

Fixed hitboxs made every class that uses bullets job easier. Better guns did this more-so. The FP decap was a glitch, every class can use the crossbow and the husk is a much needed boost to difficulty ( though far under what was needed to keep the game hard ).

The way you phrased your response made it sound like I was complaining the game was too hard.
 

Anemia

FNG / Fresh Meat
Mar 22, 2009
232
15
0
Sweet :D Information for the win =]

I'd like to say a lot of things about the balancing but since I know there's more than enough good and fair opinions here so I'll leave that part out.

Thanks for the information, and I'll wait to see how it turns out. Probably good like always. :)

~Anemia
 
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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
don't worry, i caught the complaining that the game was too easy since the update because of the new weapons and perk levels. the way i phrased my response referenced other features of the update as additional factors for the current "difficulty" of the game that needed to be taken into account. nothing i said implied that i made your post sound like you thought the game was too hard now and i have no idea where you got that idea.

according to TW, the FP decap actually wasn't a glitch. the glitch was that weak weapons such as the 9mm or knife could get a decap. notice the change wasn't that they removed the ability to decap a FP, but that it can only be done by certain weapons. the chainsaw nerf made it so weak that it could no longer get a decap. look at how it's a pain to even decap the weakest speciman since the change. was it a bad thing, not really. it just shifted FP/scrakes priorities originally from the zerker role to SS and supports. however, it was bad in a sense that some players who loved berserker all the time got pissed off. which is why i've recently been making posts urging TW to remember the "butchering" of the zerker and not make the same mistake with other classes/perks.
 

Nitemare

FNG / Fresh Meat
Dec 28, 2009
3
0
0
I've played the game for a short time now and notice that the SS is the dominate class. The xbow is leaps and bounds beyond any other weapon and combined with your perk it's unstoppable. 1 shooting FP's is just ridiculous and cheap really. Where is the challenge when you have a SS killing big Zeds in 1 shot? Some changes has to be made in order to make the highest difficulty more challenging. Just my opinion.
 

BEEEEEES

FNG / Fresh Meat
Aug 29, 2009
476
42
0
The SS needs to come down and the other perks up a notch. If you simply pump up the zeds without doing this, SS will be the only perk you've got a prayer with.
 

Fabimaster

FNG / Fresh Meat
Dec 29, 2009
8
0
0
Man, finally a developer/publisher who actually takes the time to get in touch with the community.

Ever since I bought this game, I've been so happy with KF and the dev support.

Compared to GBX/2k's and other crapalicious mainstream publishers' way of handling their community's PC issues, problems, and questions, you guys are lightyears ahead of the bar imho. Please stay this way, guys. There aren't many companies left out there who adhere to ethics.

Keep on, have a rocking holiday, and party lots.
Thats true, TWI has a great support and tells the community that wpns can get rebalanced. I just love you guys (not in a gayish way ofc ^^) For example EA:
they made a patch for a f2p game what ruined it for the free players that didnt want to pay and brought back "exclusive closed beta items" back in december...
its unplayable vs the "BF ppl" have the uber wpns, and normals cant even afford basic rifles...
 

Pinecone

FNG / Fresh Meat
Jan 11, 2006
67
2
0
Don't nerf classes. Either buff/alter all other perks and buff zeds at the same time, or don't do anything at all. The roles of the classes can become more specific this way.
 

Thexor

FNG / Fresh Meat
Dec 30, 2009
6
0
0
Which is a great idea in theory. Except that, right now, the Sharpshooter's role is, "Kill everything indiscriminately and easily". And that the Zerker's role is, "Try to earn a couple of kills without dying."

When one perk is overpowered, either it needs to be nerfed or everything else needs to be buffed. Avoiding nerfs when possible is good; avoiding nerfs at all times, however, is naive and foolish.
 

BEEEEEES

FNG / Fresh Meat
Aug 29, 2009
476
42
0
btw here's a friendly neighborhood reminder: get them to powerup that worthless hunk formerly known as the chainsaw. Chainsaw is on the same tier with the knife :mad:
 

AlLoCuRa

FNG / Fresh Meat
Nov 17, 2009
6
0
0
sigh... so much pointless yadda yadda.

Critical:
A) Reduce the cost of the ammo of the Crossbow and Hunting Shotgun by 50%
B) Provide the ability to cancel reload animations by throwing grenades or weapon switching (the weapon will not be reloaded if the animation is not completed)


Balance:
a) Reduce damage of the Crossbow making it only a "one shot" weapon only in the hands of the Sharpshooter.
b) Make Fleshpound invulnerable to Arrows if not enraged.
c) Reduce the damage of the M14 by 20% and the ammo capacity by 50%
d) Revive Berserker (buff chainsaws primary firering mode and give it the ability to turn off/Reset FPs rage ONCE per FP) [Power strike on the chest thingy]
e) Give the Firebug a job (the garbage takeout is already done by the more versatile Support Specialists and Commandos)
f) Reduce the Reload Time of the M-32 by 10%

Discuss.
 
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Voltali

FNG / Fresh Meat
Oct 21, 2009
120
2
0
The sharpshooter should have reducted health (like 50 instead of 100) so they can stick to a more supportive role (staying back and picking out the ZEDs)

This will make it so people will not be able to rambo with the damn M14 anymore, a fleshpound/scrake will screw them. They'd have to stay back behind the team to do what sharpshooters are MADE to do, support the team by taking out the larger ZEDs from a distance.

I think game is balanced as it is and almost EVERY sharpshooter I've seen has a **** kill amount. Support and But they can deal out a lot of damage to the bigger ZEDs. Reducing the damn health will force sharpshooters not to rambo.
 
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smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
Keep your opinions and flames out of a discussion about in game mechanics, thanks.

If your memory is that short just scroll up and read what you wrote. You started with the flaming and have pretty much been a complete dick.

If you want to do facts then back yours up. How about a video of you dropping those two scrakes in 5 seconds that you "proved" can be done? Yeah I didn't think so.

There is more to this argument than raw computed numbers (your "facts"). Opinion by experienced players does indeed have a place in this discussion or do you think that your views alone should dictate what happens to the game I paid for?
 

Galslacht

FNG / Fresh Meat
Jan 5, 2010
376
103
0
If your memory is that short just scroll up and read what you wrote. You started with the flaming and have pretty much been a complete dick.

If you want to do facts then back yours up. How about a video of you dropping those two scrakes in 5 seconds that you "proved" can be done? Yeah I didn't think so.

There is more to this argument than raw computed numbers (your "facts"). Opinion by experienced players does indeed have a place in this discussion or do you think that your views alone should dictate what happens to the game I paid for?
When it comes to feedback, it does not matter how experienced you are. The more experienced you are, the more clouded your judgement will be actually.