RS Baby just light my fire

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mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
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Over here, no not there, here.
I see what you're saying fishsticks. It's just that I've never seen something spring a leak and the liquid contained within go 360 degrees around the leak.
I can totally understand that if the fuel got on the igniter it would ignite, but I can't imagine something spraying off your back and getting on something you were holding in your hand. If the tank were on your chest it would be very likely on the other hand.
Don't get me wrong, I'm sure it happened sometimes at least. But the problem with accounts is that they can be emotionally charged and you also have to consider that all the times it didn't happen people probably didn't tell accounts of it. One of your battle buddies bursting into flames will certainly stick out in your mind.
Hardcore researchers don't really accept anecdotal evidence anyway, because at one time or another everything has happened.
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
57
0
Alabama
I see what you're saying fishsticks. It's just that I've never seen something spring a leak and the liquid contained within go 360 degrees around the leak.
I can totally understand that if the fuel got on the igniter it would ignite, but I can't imagine something spraying off your back and getting on something you were holding in your hand. If the tank were on your chest it would be very likely on the other hand.
Don't get me wrong, I'm sure it happened sometimes at least. But the problem with accounts is that they can be emotionally charged and you also have to consider that all the times it didn't happen people probably didn't tell accounts of it. One of your battle buddies bursting into flames will certainly stick out in your mind.
Hardcore researchers don't really accept anecdotal evidence anyway, because at one time or another everything has happened.


Flammable liquid simply pouring out of the puncture like a water faucet and happening to work its way around to the igniter in your hands isn't the correct picture to be painted. With the fuel under extreme pressure there would be violent escape of fuel creating a fine mist or vapor surrounding the immediate area. Just as if I was to go out and shoot a propane tank with a rifle there would be a similar violent escape due to the pressures involved.

Perhaps though you are correct in stating that even though it is recorded as happening it doesn't mean that it DID happen every time. None of us were there or know for a fact how many times these incidents occurred. The fact still remains I have read m1a1 fielding guides and also heard various military sources/veterans claiming it was a concern. :)
 
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mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
Flammable liquid simply pouring out of the puncture like a water faucet and happening to work its way around to the igniter in your hands isn't the correct picture to be painted. With the fuel under extreme pressure there would be violent escape of fuel creating a fine mist or vapor surrounding the immediate area. Just as if I was to go out and shoot a propane tank with a rifle there would be a similar violent escape due to the pressures involved.

Perhaps though you are correct in stating that even though it is recorded as happening it doesn't mean that it DID happen every time. None of us were there or know for a fact how many times these incidents occurred. The fact still remains I have read m1a1 fielding guides and also heard various military sources/veterans claiming it was a concern. :)
Oh yeah. It was definitely a concern. Just probably not something to count on if you were on the other side targeting a flamer. One of those wierd things where it seems like a big deal if it's bad for you, but when it's helpful it's unreliable :p
Although one of my thoughts is that, napalm is more of a gel, so I'm not sure how well it would mist.

@Mefirst: It wasn't so much a main point as it was a passing statement. Although one should consider that it's not like any vet is going to tell the story of how an engineer with a flamethrower got shot in the tank and didn't combust. It's not really war story material.
 

{1.SS}Faust

FNG / Fresh Meat
Dec 10, 2005
94
0
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While I dig the idea of slowing down the flamethrower Marine/soldier, as well as the idea of giving him igniters, even if it was a matter of "you have to keep the beast lit and running through a river, explosions nearby, and sprinting through the jungle all have A CHANCE of putting out the pilot light," I would also like to point something else out:

Everyone wants to nerf the flamethrower, but no one wants the flamethrower to actually spray burning napalm.

Slow the fether down, but also make him spray napalm, not just magical fire.
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
57
0
Alabama
Everyone wants to nerf the flamethrower, but no one wants the flamethrower to actually spray burning napalm.

Slow the fether down, but also make him spray napalm, not just magical fire.

The flamethrower we use in-game does spray napalm fuel. Napalm is just the thickener added to the fuel. The degree to which napalm fuel was thickened is what changed the flame consistency and projection.

What would be nice in game is if you could pick 2 different mixtures for your tank. One with less thickener (like we have now) and a second with a thicker mixture of napalm. The 2nd mixture would produce a narrower stream but shoot further.

You can easily see the effects of different mixtures as shown in this old US War Dept film:

(I'd say the napalm fuel currently modeled in game is around a 2% mix)

Flame Throwers (1945) - YouTube
 
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LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
Hmm, While I'm all for more weapon choices, I'm not sure we need a flamer that is pinpoint accurate out to 45-50yds. It's bad enough as it is.

The easiest and most effective change would be just to reduce overall speed and increase inertia, so the flamer can't sprint into a cap zone and spin-to-win like they can now. I'd like to see them have to be supported by their teammates to get into optimal positions instead of leading the charge. This could easily be done with a mutator.

As far as blowing up, what about secondary explosions from arty or satchels? I don't know if it's in the least bit realistic, but a small mushroom cloud rising from a recently kaboomed flamer would be most satisfying. :p
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
57
0
Alabama
Hmm, While I'm all for more weapon choices, I'm not sure we need a flamer that is pinpoint accurate out to 45-50yds. It's bad enough as it is.


Something else that is interesting..or fuel for thought I'd like to add:

Have you ever tried using the flame thrower class in action mode? You have to hold the flame on a target about 1/2 second longer for the target to actually start burning. It would be nice to see that damage model applied to realism or classic mode so the role isn't quite as deadly.

As far as pinpoint accuracy with a thicker fuel mixture I think it would be interesting to see in game as a choice. The flame diameter could be very small ...say a 6 inch diameter stream all the way out to the target. You would have to actually do a much better job aiming the nozzle to hit a target due to the smaller diameter stream.
 
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LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
I would rather see the thin stream as the default TBH, although only if the movement was nerfed to a realistic limit. I think it'd be much more realistic for a squad to move their flamer to within range of the bunker and let him hose down the firing slits than for him to go barrelling up to the door like now and let lose with a couple of *poofs*. Same with trenches, he could sit farther back and arc a stream over the top. That burning goo would still wreck havoc with enemy and wouldn't be as silly as the flamer dancing around in a ball of fire without singeing his eyebrows.
 

titsmcgee852

FNG / Fresh Meat
Feb 27, 2013
696
0
0
This is a pointless discussion. TWI/AM will never change this, and whilst we all would like a bit of variety and perhaps a nerf to this class, it's just not going to happen. They are far too reluctant to make major gameplay changes like this. For good reason? Maybe, maybe not. Other games do it successfully (like Project Reality), but when there's money involved it's a different ball game.
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
57
0
Alabama
This is a pointless discussion. TWI/AM will never change this, and whilst we all would like a bit of variety and perhaps a nerf to this class, it's just not going to happen. They are far too reluctant to make major gameplay changes like this. For good reason? Maybe, maybe not. Other games do it successfully (like Project Reality), but when there's money involved it's a different ball game.

Well I agree to a point. TWI has taken the game just about as far as they are willing to go. Now we have talented people like Dibbler and his crew working on the Immersion Mutator. I'm sure they get a few ideas from posts in these forums. I'll keep contributing to ideas knowing that some people may still be reading these type threads. Perhaps other talented people will want to rise up and enhance the gameplay. Plus, one can always simply dream of more enhancements being made :)