Aztec Empire Mod

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SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,893
679
0
33
Netherlands
www.tangodown.nl
Ok thank you Jono, you're on! Loading screens would be really nice. You can use the soldier images at http://gregsandor.tripod.com/MxMil.htm (click the thumbnail for larger view)
and the buildings at http://gregsandor.tripod.com/MxArch.htm as source materials for inspiration. I have hundreds of references for this world, so if theres a detail you'd like to see, or the original Aztec art, let me know. For now, lets see what you come up with for a cool loading screen that sets the tone for the battle about to begin.

Maybe he also could take some inspiration from the game Theocracy, its set in the same timeline.
 

Aeneas2020

FNG / Fresh Meat
Aug 23, 2006
1,016
1
0
check your pms Six_ten

p.s. bug someone to get you stickied mate ;) once we get you on our site we can give you some help.
 
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Jono

FNG / Fresh Meat
Nov 26, 2005
890
24
0
Maybe he also could take some inspiration from the game Theocracy, its set in the same timeline.

I'll check it out. But i already have the first idea for a loading screen in my head and want to get started before its decides to talk a walk.
 

Slashbot_427

FNG / Fresh Meat
Dec 9, 2005
257
0
0
Sunny Brisbane Australia
The high-res player models are ready (and then some -- I now have over 30 individual warrior types modeled.) Also many buildings are ready, (still need to UV map some, but they work.) I will make low res player models and if Tripwire upgrades RO to UT2007, can make normal maps from the hi ones.

Here's a sample:


30+ individual hi poly models and many buildings. Dont you sleep? :D
 

SgtH3nry3

FNG / Fresh Meat
Six_Ten, my advice is, if you think you can finish it, invest 25-30 dollars in a domain+webspace.

Once you did that, setup a simple phpBB2 forum (about 10-15 mins work) and have another building your website, this will help definately you, I know from experience.
 
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Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
0
aztecmod.darkesthourgame.com
The AztecEmpireMod forum is open now. Join us!

The AztecEmpireMod forum is open now. Join us!

http://aztecmod.darkesthourgame.com/forums/index.php


The AztecEmpireMod forum is open now. Join us!

I thank the devs and players of RedOrchestra Ostfront and particularly the mod team at Darkest Hour for setting up and hosting the board.

I would like for this thread at RO to remain active; lets keep the mod moving forward.
 
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Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
0
aztecmod.darkesthourgame.com
Update:

I've just about got the code for the realistic projectile weapons ready.

Also modeled:

Atlatl (spear throwing stick) and dart
Bow and arrow
Sling and stone

The mesh models show up in game but I haven't figured out how to do the ones for the first person view.
 

Lt_Kettch

FNG / Fresh Meat
Look what I found in an old book! The qualitay sukks a bit, don't know if this is useful/helpful?
 

Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
0
aztecmod.darkesthourgame.com
Aztec Mod -- Call to Arms

Aztec Mod -- Call to Arms

It seems that everyone who knows anything about modding for RO is busy expanding WWII mods. On the other hand there is a great deal of interest in the Aztec Mod, and I want to deliver it.

At this point I am researching the history, writing the code, building authentic models and optimizing, UV mapping, texturing and shading them, setting up the mod architecture, making the interface icons, designing a test level that will be true to history and fun to play, and much more.

I've thought about a one day session with a group of modders who are busy with other mods but could all get together via forum or MSN or whatever to work all at once for a few hours on a Saturday:a blitz to get this project over the basic hurdles.

If you can contribute any time and energy at all, even for one-time for a few hours, I have a good enough handle on this mod that I can give you a specific part to work on with clear direction so your time will be appreciated not wasted.

Is anyone interested and available?