Thanks
Thanks
Aeneas, thanks, yes. How do we do this?
Thanks
we can probs squeeze them in over on the DH site if they want to![]()
Aeneas, thanks, yes. How do we do this?
we can probs squeeze them in over on the DH site if they want to![]()
Ok thank you Jono, you're on! Loading screens would be really nice. You can use the soldier images at http://gregsandor.tripod.com/MxMil.htm (click the thumbnail for larger view)
and the buildings at http://gregsandor.tripod.com/MxArch.htm as source materials for inspiration. I have hundreds of references for this world, so if theres a detail you'd like to see, or the original Aztec art, let me know. For now, lets see what you come up with for a cool loading screen that sets the tone for the battle about to begin.
Maybe he also could take some inspiration from the game Theocracy, its set in the same timeline.
The high-res player models are ready (and then some -- I now have over 30 individual warrior types modeled.) Also many buildings are ready, (still need to UV map some, but they work.) I will make low res player models and if Tripwire upgrades RO to UT2007, can make normal maps from the hi ones.
Here's a sample:
This sounds very interesting, keep us up to date please!Update:
I've just about got the code for the realistic projectile weapons ready.
Also modeled:
Atlatl (spear throwing stick) and dart
Bow and arrow
Sling and stone
The mesh models show up in game but I haven't figured out how to do the ones for the first person view.