Axis / Team stacking The Thread Reborn

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Phoenix-D

FNG / Fresh Meat
Feb 28, 2006
706
0
0
Tak said:
Auto-balance would fix that problem though, by forcing players back over to the other team.

Yeah, I was thinking of auto-select.
<--I'm with Stupid

The various excuses people make to stack the teams are 'great'.
 

Muddy_May

FNG / Fresh Meat
Feb 8, 2006
204
0
0
vacationing on Mars
Phoenix-D said:
Yeah, I was thinking of auto-select.
<--I'm with Stupid

The various excuses people make to stack the teams are 'great'.
Lately, and on certain servers that shall remain nameless, I've been having the misfortune of loading a map, selecting Allies, taking my pick of guns, and spawning alone, against a full Axis team. Now, this is at the start of a new map on a full server, so teams are something like 8v8. However, the 8 Axis are all spawned, and the other 7 Allies have unselected classes.

I can't decide if this is due to the fact that the first people in want to get on Axis, or if its because the people on the Allies are also trying to get on Axis. Most likely a mixture of the two.

P.S. I really miss auto balance from the mod. While its nice to aways be able to be a Russian, I think equal and varied teams would add to the longevity of this game significantly, as maps would have more variation, and Axis wouldn't get that first round "gimme" as often.

As I see it, alot of first rounds tend to be a wash since on certain maps (Baskova, Baskan, Krasnyi etc), there is not much that a significantly smaller team can do to hold off the German advance. I usually just try to get a few practice kills.

Conversely, other maps (Stalingrad, Konigsplatz, etc) favor the Allies when the Germans stack, as more people on Axis means their reinforcements run out faster.

So conclusion is its a mixed bag. If you always play Allies, like me, win/lose over a series of maps is usually *close* to 50/50, though first rounds go to Axis a high percentage of the time (dependant on map, of course).

P.S. I really miss the autobalance that was in the mod. While its nice to always be able to play a Russian, I think that even and varied teams would significantly add to the longevity of this game. More variety (especially at the beginning of maps) is always a good thing. This would also certainly cut down on the first round "gimmees" that the Axis often enjoy, and make them that more sweet when they do get them.
 
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Kurtz

FNG / Fresh Meat
Jan 14, 2006
401
0
0
I see stacking on both. While maybe axis is a little more common, I played a round on odessa where the teams were even, and it was an epic match, with the allies barely failing to capture the headquarters (last objective) as time expired. Then, next round the allies somehow got almost twice as many players, took apartments and the square in no time, then wrapped up the tower and headquarters in a few minutes. :(
 

*FMJ*Bird

FNG / Fresh Meat
Apr 7, 2006
13
0
0
Felix Ostheim said:
This is all a load of crap...there's plenty of stacking on both teams...I see enough russian stacking.

Coming from an axis clan douchebag of course you see russian stack. Pffft. Whenever you all wonder why 125 people play this game look at the player base you have to work with.
 

Col Sharpe

FNG / Fresh Meat
Apr 29, 2006
42
0
0
United Kingdom
Ive Just Got this game today and i think its great. The map didn't take too long to load up, only around 1 minute on full setting. I think it's way better than cod2 as that feels like you are firing blancs at people!!
 

Juice

FNG / Fresh Meat
May 10, 2006
20
0
0
yo mamma's house
www.myspace.com
I have to say, I see non-idling Axis players outnumbering non-idling Allies by at least 4 players 95% of the time. Every game. In the hundreds of times I have joined a ROOst server, I've seen Allies outnumber Axis less than 5 times.

I suspect that its a combination of preference for the Axis weapons and the Axis team in general.

I have no problem with a clan all joining the same team in order to play together. More specifically, I have no problem with the predominately Axis-based clans (and yes, there is a very large majority of Axis clans to Allied clans) all join the Axis team in order to play together in spite of the teams being uneven. However, I do think that they should admin the servers better to keep the teams even. Good admins are the only way to keep the teams even on any server.

I do think the problem could be passed up altogether by changing the capping method to give more capping power to players on the shorthanded team (unless this is how it works anyways). So that if one team had 10 players, and the other had 5, each player on the team with 5 people would be worth 2 of the other team's players in determining who has the control of an objective.

Feel free to criticize.
 

Moz

FNG / Fresh Meat
Nov 21, 2005
1,773
1
0
doesn't auto select dump you into the axis team 100% of the time (bug)

plus Arad is always allied stacked.
 

Oleg

FNG / Fresh Meat
Feb 16, 2006
450
0
0
Oberst Freitag said:
good job bringing back an old thead

With good reason though. I agree with his post, and I agree with the original poster. Team stacking (and in 90% of cases it IS Axis team stacking) makes some maps downright unplayable. Good luck playing Rakowice or Odessa with Soviet team 4 men down. It turns the game into senseless team deathmatch, ruining it for both sides.

As explained in other thread, it is currently my biggest gripe with the game (I learned to ignore, or even love, the rest of my gripes :D ).

O.
 

MightyRamms

FNG / Fresh Meat
May 28, 2006
24
0
0
I dont see the big deal with this? It should not be a game problme but it should be addressed to all the admins. I have never really seen a real problem with team staking before~
 

[-project.sneaky-]

FNG / Fresh Meat
Nov 26, 2005
28
0
0
I also hope that the auto balance bug will be fixed asap.

It is a rare occasion that when I join a server the Axis side is lower in nubmers. Usualy they outnumber the russians by 2-3 and that does not take the 3-4 guys in account on the russian side that have not chosen a class yet (there are about always some).

Right now, due to my participation in BFE as Axis, I prefer playing on the Axis side, as I still have trouble with their rifle (and MG somewhat) - however it's rare I can do so without feeling bad due to team balance issues.
 

Shadowman

FNG / Fresh Meat
Mar 16, 2006
345
0
0
Rockville, MD
I'm not completely convinced that it always makes much a difference (unless it's like 10 to 1) The team with more players doesn't always win.
 

Apocalypse81

FNG / Fresh Meat
Mar 14, 2006
58
0
0
UK
I played on a server last night, Stalingrad Kessel. I went german rifleman (i have no real team preference and think the balance is good) and the teams were give or take 2-3 people fair & balanced. We (the Germans) after initially penning the russkis in got smashed back through the whole map in one of the most dramatic battles i have taken part in on RO. The sides were fair all the way, it was a case of good players organising themselves and rising to the challenge.

I find the weapon balance good, i have not witnessed any team stacking (didnt even know what it was till i saw this post) and generally think that the original poster is the victim of bad experiances.

I play as part of a small UK clan on the 6th best ranked RO server (game-monitor rank) and have to say RO is a great game and offers me the best online fps experience i know or have known. I say this as an ex COD/UO, COD2, BF2 player.
 

Oleg

FNG / Fresh Meat
Feb 16, 2006
450
0
0
Shadowman said:
I'm not completely convinced that it always makes much a difference (unless it's like 10 to 1) The team with more players doesn't always win.

It DOES make a difference on some (well, most) maps. No matter how 1337 the undermanned team is, it's just impossible to cap objectives unless you have enough bodies to cap!

Maps that have this problem are, say:

Odessa. If Germans outnumber Ruskies all they have to do is camp inside the Tower and will always win. Also, at the very start, if there is 16 vs 12 (as it VERY VERY often is) how can you expect Ruskis to cap TWO objectives at once? (as they have to do to continue the advance). It is just mathematically impossible unless Ruskis kill Germans like ants.

Rakowice - Russians here have almost endless list of objectives and things to do/blow/build/capture/make love to, that, again, it's completely impossible task if they are outnumbered to start with. BTW I love Rakowice for it's absolute unfairness towards attackers - I say DON'T make this map any easier for Sovs, because I am masochist. But frankly, whoever thinks this map is balanced - I want to know what are they smoking?

There are more examples - say Hedgehog, Stalingrad etc. basically any map where attacking team has to keep/attack two objectives at once, or attack extremelly well protected postion (like Odessa Tower) - while outnumbered.

Also the idea that Sovs would be outnumbered by hungry demoralised Germans inside Stalingrad pocket - hm, hm LOL Insetad of Soviet human wave tactics in RO you usually have outnumbered Sov 1337 team fighting vs human wave of German fanboi kiddos & n00bs LOL
 

Oberst Freitag

FNG / Fresh Meat
Feb 19, 2006
329
0
0
rarely will one team get a 4 person advantage...there is a type of balance in that it wont let you join the team if there are 3 more people on the team you're trying to join...
 

Spade

FNG / Fresh Meat
Nov 27, 2005
113
0
0
Oberst Freitag said:
rarely will one team get a 4 person advantage...
Wish that was true. Not to mention times when numbers are even but 4-5 Allied never spawns.
Also if you select auto-select team and then switch team in next screen you can join either without game stopping you doing so.

What I find most frustrating is that if you ask people to balance teams when Axis has more players, no one ever does or reply is 'stop whining' but Heaven Forbid, if Axis have less players they expect teams to be balanced immediately.

What I find funniest is that more often than not, heavily outnumbered Allied team wins.
 

MrBunsy

FNG / Fresh Meat
Feb 11, 2006
472
0
0
Surrey, England
www.lukewallin.co.uk
Spade said:
What I find funniest is that more often than not, heavily outnumbered Allied team wins.
Possibly because it's filled with the sort of people who want to try and balance the teams?

I think it's been mentioned anyway, but simply keeping people who haven't selected a team yet off the scoreboard would improve the situation no end.