Well i'm just excited about the future of games and hope
it will be implemented in WW2 games cause that's the only games i played
so far.
it will be implemented in WW2 games cause that's the only games i played
so far.
Euphoria and DMM both look absolutely stunning when seen in motion in my opinion, it might even truely revolutionise games into the coming months or so but I wonder if it is in anyway comparable to the UE 3 ?
If Red Orchestra 2 will use the NovodeX physics engine that comes with the Unreal Engine 3 package...Thats some cool looking stuff, it would be really neat to have a physics engine that powerful on RO2.
The DMM and the Euphoria engines are both licencesed by Lucasarts for now so don't expect them to show up in other games for a long time. I don't think other companies will be able to copy them since they copyrighted it.
I also wouldn't reccomend not getting a Physx card since the Havok engine is soon to update to 3.0 which is able to do things better than Physx with just a GPU.
I guess someone could write an engine that did the same things as Euphoria and DMM for the Unreal 3 engine though.
Dose the Unreal 3 engine have a physics engine already in it?
Like Yoshi said, Unreal Engine 3.0 has the NovodeX physics engine (PhysX as they call it recently) by standard.The DMM and the Euphoria engines are both licencesed by Lucasarts for now so don't expect them to show up in other games for a long time. I don't think other companies will be able to copy them since they copyrighted it.
I also wouldn't reccomend not getting a Physx card since the Havok engine is soon to update to 3.0 which is able to do things better than Physx with just a GPU.
I guess someone could write an engine that did the same things as Euphoria and DMM for the Unreal 3 engine though.
Dose the Unreal 3 engine have a physics engine already in it?
Euphoria is owned by LucasArts, but by NaturalMotion, and afaik Konami has licensed Euphoria aswell for Metal Gear Solid IV I believe.
It isn't really animation and physics.The problem with Euphoria is that combining physics with animation is quite straining on the CPU. More so than just doing animations and then doing physics. I am not convinced anyway, to me it looks like we could be getting repetetive death animations, that end with bodys lying correctly.
http://www.ageia.com/physx/tech_demos.htmlNovodex physics claims to be able to do real time bending of metals, so i would like to see a physics demo where you have a tiger tank, and you can shoot a shell at it. And let the player adjust the size/weight/velocity of the shell.
Well, PhysX is definately an application programming interface, and it also falls under the definition of API's... ^^One sticking point I can see withimplementing a physics solution in hareware is that, just like video was 7-10 years ago, there needs to be an API for it such as directX is vor video etc. This would cut down on developer time, and allow copeting hardware solution into the market. Competion breedsd better performance after all..
Not sure if Havok, Karma, Ageia etc could be called an API as they are proprietry (i think) systems. Also not sure if DX10 has a "DirectPhysX" api..