Auto kick idle players feature

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Ron

FNG / Fresh Meat
Feb 9, 2006
910
0
0
Ok this has been buggin for a while now:mad: today i was playing as allies for a couple of rounds but although the teams had the same number of players the allies always had during every bloody map about 5 people who never picked a class and were just hogging spaces on people who might actually want to play they must have gone for food or something. Now as you may realise this put the allies in impossible position.
I dunno what it is but it normally only happens to the allies, the axis almost always has all its players playing which as you might expect is a huge advantage, i tried explaining this to the axis players but they didnt seem to realise while although there was the same number of players there were five on our team who hadnt even picked a class eventually i just left.
So as the title explains i would like a kick idle player feature.
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
0
Germany
This is already in the game, the problem is those Players that seem to be idle are usually still loading (ping >1000), and people love to stack Axis for some Reason, and thus the Players get shifted to Allied due to the Auto Teambalance.

This is caused by the Autoassignment, i guess it would really be better if people wouldn't get assigned to a Team by default.
 

Ron

FNG / Fresh Meat
Feb 9, 2006
910
0
0
Witzig said:
This is already in the game, the problem is those Players that seem to be idle are usually still loading.

Well these guys were loading for over two rounds so i dont think it was that.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
32
Falmouth UK
the problem is if we set the idle kicker, teams that are out of reinforcements get kicked for idling. Thesame with people connecting for a long time.

Because we don't want to make it unable for some people to play we leave the autokicker off.