Hi,
I have a question for the developers regarding the new game:
Does this game feature bullet Ballistic Coefficients? And if so, is the data used authentic?
As we know both sides used different caliber ammunition both for their rifles, MG’s, pistols & SMG’s during the war.
The Germans as always preferred long range engagements, always trying to acquire a long standoff distance between themselves and the enemy, whilst the Russians on the other hand preferred the fighting to be up close and gritty. This is ofcourse also reflected in each side’s choice of main rifle ammunition types, the Germans preferring to use heavy & highly streamlined bullets with a very high ballistic coefficient for great long range power & accuracy, whilst the Russians made do with lighter and faster bullets as most other countries.
The importance of this during sniping:
During the war trained German snipers usually had their Karabiner 98k’s loaded with special 198 gr FMJBT sS (Schweres Spitzgeschoss) rounds with an unusually high G1 ballistic coefficient of .594 at a muzzle velocity of 755-760 m/s, to achieve optimum long range accuracy. While Russian snipers on the other hand didn’t have any special ammunition for their profession, having to make do with the std. 147 gr FMJ flat based spitzer with a G1 BC of .405 and a MV of 860-865 m/s through the long Mosin Nagant 1891/30.
On top of this German snipers enjoyed the advantage of being equipped with much better scopes (partially taken into account in the game so far I can see), the scopes from Zeiss, Dialytan & Hensholdt sporting the best optical clarity & brilliance in the world as-well as a wide field of view. The scopes weren’t as easily zeroed in as the simple Russian PU scopes, but they were however much more precise in fine tuning, and once zeroed in they could be taken off and put back on without the loss of zero; something no Russian scope mounting system could offer. The German scopes also had the advantage of being calibrated for the trajectory of just one round, the sS Patronen. (the most aerodynamically efficient rifle bullet issued during the war) In short this meant that the Germans snipers could, providing they had judged the distance correctly, simply dial in the range on their range adjustment screw featured on the top of the scope (and being adjustable in range from 100 to 1000 meters in intervals of 50 meters), and expect a first round hit. This feature significantly increased the chance of a first round hit at long ranges, and is in use with std. military sniper rifle scopes today.
In addition to this the Germans also fielded many different types of reticles for their scopes, the most commonly used was the std. German nr.1 post type reticle (as ingame), which was most common in the scopes of 4x power and lower. Scopes of 6x in power and higher however often featured reticles such as the German nr.8, as shown below (Suggestion: Adding this reticle to the game would add some diversity by not having the German & Russian snipers use the same type reticles):
I have a question for the developers regarding the new game:
Does this game feature bullet Ballistic Coefficients? And if so, is the data used authentic?
As we know both sides used different caliber ammunition both for their rifles, MG’s, pistols & SMG’s during the war.
The Germans as always preferred long range engagements, always trying to acquire a long standoff distance between themselves and the enemy, whilst the Russians on the other hand preferred the fighting to be up close and gritty. This is ofcourse also reflected in each side’s choice of main rifle ammunition types, the Germans preferring to use heavy & highly streamlined bullets with a very high ballistic coefficient for great long range power & accuracy, whilst the Russians made do with lighter and faster bullets as most other countries.
The importance of this during sniping:
During the war trained German snipers usually had their Karabiner 98k’s loaded with special 198 gr FMJBT sS (Schweres Spitzgeschoss) rounds with an unusually high G1 ballistic coefficient of .594 at a muzzle velocity of 755-760 m/s, to achieve optimum long range accuracy. While Russian snipers on the other hand didn’t have any special ammunition for their profession, having to make do with the std. 147 gr FMJ flat based spitzer with a G1 BC of .405 and a MV of 860-865 m/s through the long Mosin Nagant 1891/30.
On top of this German snipers enjoyed the advantage of being equipped with much better scopes (partially taken into account in the game so far I can see), the scopes from Zeiss, Dialytan & Hensholdt sporting the best optical clarity & brilliance in the world as-well as a wide field of view. The scopes weren’t as easily zeroed in as the simple Russian PU scopes, but they were however much more precise in fine tuning, and once zeroed in they could be taken off and put back on without the loss of zero; something no Russian scope mounting system could offer. The German scopes also had the advantage of being calibrated for the trajectory of just one round, the sS Patronen. (the most aerodynamically efficient rifle bullet issued during the war) In short this meant that the Germans snipers could, providing they had judged the distance correctly, simply dial in the range on their range adjustment screw featured on the top of the scope (and being adjustable in range from 100 to 1000 meters in intervals of 50 meters), and expect a first round hit. This feature significantly increased the chance of a first round hit at long ranges, and is in use with std. military sniper rifle scopes today.
In addition to this the Germans also fielded many different types of reticles for their scopes, the most commonly used was the std. German nr.1 post type reticle (as ingame), which was most common in the scopes of 4x power and lower. Scopes of 6x in power and higher however often featured reticles such as the German nr.8, as shown below (Suggestion: Adding this reticle to the game would add some diversity by not having the German & Russian snipers use the same type reticles):
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