KF1, BF3, and BF4 all have iron sight zoom. What they don't have is shift zoom which I can do without.
They really don't. Disabling zoom in RO2 turns it down to basically -1 or 2 FOV - there is still a VERY slight amount of zoom. Infact in BF3 and 4 the 'zoom' feels identical to IOM.
Keeping the default 'zoom' of RO2 is about -10 just for SMGs, and much higher for Rifles, enabling them to actually pick up targets at longer ranges - quite hard to believe considering the human eye doesn't 'change' depending on what kind of open-sighted gun you aim. I would actually have an easier time believing a slight amount of 'shift-zoom' providing the same depth for EVERY gun, and usable in ANY stance (including sprint) - exactly like how ArmA handles it.
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