Good try, but i dont see any sense in this as long as we have detailed and constantly improving Verdun.
Well, tbh, while I think that Verdun does look like a good game, I think that there are very good reasons to suspect that RO2 can be the base for an even better WW1 game.
1) The maps can be larger
2) There can be far more players (it may even be possible to increase the number beyond 64, which with uneven teams could have like 60 vs 40)
3) The weapon mechanics seem a lot more fluid.
4) Red Orchestra overall has a lot more of a gritty, vs arcadey look to it than Verdun. Couple this with the fact that Aufmarsch borrows some great aspects from IOM like far more exciting explosions and bullet sounds, and I think the result is just a better fit for WW1
5) Many people already own RO2, so Aufmarsch can benefit at the very least a little from this connection, especially if TWI decided to give us a shoutout at some point
6) Many people's chief complaints about RO2 are that it took a more mainstream approach than its predecessor RO1. Whether this is true or not, a WW1 game with the much heavier focus on drawn out rifle combat and flanking obstacles like fixed mgs has the potential to draw in some of those with that sentiment.
7) WW1 itself is sort of an underrepresented setting in FPS, but even more so is the eastern front of WW1, which will be in the initial release of Aufmarsch, along with the western front, so different gameplay styles can be tried out.