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Aufmarsch: The Great War 1914-1918

Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
1,169
218
0
The mod's first release is now on Steam Workshop! Maps will soon follow (likely tonight or during this week.)

Steam Workshop Page

Dammerung Map Page



Notes on developing Maps for Aufmarsch:

The information regarding how to install HOTW for making maps applies to Aufmarsch as well.
You will need to follow it and add in the package names that Aufmarsch uses instead of the ones in HOTW.

Important!
-Use only AMRoleInfo classes.
-Use only AMTurrets for HMGs instead of RO2 or RS Turrets. One day these may get improved models.
-Don't use AMRoleInfoGerFlamethrower_WF on the Eastern Front maps (unknown issues may arise.)
-Don't use Rocket Artillery or any Vehicles.
-We suggest and encourage Mortars and standard Artillery to recharge quickly and be available in surplus, but this is not necessary.



After that, for each map you will need to create .INI files for it to work in RO2 (not just the SDK.) This is a similar process to HOTW.
Please prefix your maps AMW for West, or AME for East.
This is an example of what you will need in your .ini File:

WestFront INI
Spoiler!


East Front INI
Spoiler!




Information about the mod:
Spoiler!


Join the Steam Group

Contributors:
-Boudu "Dziga Vertov"
-Postamenos
-r0tzbua
-Comrade AAZ
-Joe "RandomPerson78642"
-TremozL "Panzer Jager '43"
-"CommanderShepard"
-Coin-God
-CannonBall
-nymets1104
-Rikugun Taisa Dancho

What's with the name?

Aufmarsch refers to the German Army deployment plans for the East and West fronts prior to the declaration of war with France and Russia. The 'Schlieffen plan' was developed by Field Marshall Alfred von Schlieffen, and they were put into use in the opening days of the war in mobilizing and moving troops to the appropriate fronts.
 

Attachments

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Marta

FNG / Fresh Meat
Jun 24, 2006
134
3
0
Good approach doing baby steps. I rather get solid bits and peaces instead of waiting for a great ambitious pack which is never released.
Not to fond of "no zoom" only. Would be nice if one could choose likre in IMO, but perhaps technically not possible, yet.
 

Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
1,169
218
0
Good approach doing baby steps. I rather get solid bits and peaces instead of waiting for a great ambitious pack which is never released.
Not to fond of "no zoom" only. Would be nice if one could choose likre in IMO, but perhaps technically not possible, yet.
It is possible but generally requires double the work for all weapon files and modifications to other core scripts. We aren't ruling a 'realism' mode out yet but it won't be in the first release; we'll be looking to see community reaction first.
 

r0tzbua

FNG / Fresh Meat
Jul 9, 2012
69
0
0
Nice to see all of that!

Just a quick thing for your contributor list, the G98 model and bake was done by "Coin-God", I just did the texture and some normal map edits :)

(And it's the Schlieffen Plan, not Schleiffen Plan :D)
 
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nymets1104

Active member
Dec 18, 2012
2,433
24
38
USA
Are there any plans for custom meshes in the works for this mod yet or should map makers make do with the stock meshes or personally designed meshes for the maps?

I am not sure we would need much really. Maybe some destroyed tanks (Especially for the Western front 1918) or WW1 era artillery pieces. Early 1900's model cars or trucks perhaps too. Just to set the era a bit. There was a lot of work put into trench models I know on the other mod, but I am going to see what I can piece together from the RO2 meshes on hand. Der Iwan BErg and No Mans hill had some good examples.
 

Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
1,169
218
0
Are there any plans for custom meshes in the works for this mod yet or should map makers make do with the stock meshes or personally designed meshes for the maps?

I am not sure we would need much really. Maybe some destroyed tanks (Especially for the Western front 1918) or WW1 era artillery pieces. Early 1900's model cars or trucks perhaps too. Just to set the era a bit. There was a lot of work put into trench models I know on the other mod, but I am going to see what I can piece together from the RO2 meshes on hand. Der Iwan BErg and No Mans hill had some good examples.
We don't have a big enough team to consider environmental assets; all that'll be available (unless we find some dedicated modeller) will be the stuff in RO2.

The mod is starting extremely light + small scale; we have basically only 1-2 "new" weapons on release. If there is interest in it, then maybe we'll find someone who wants to do env-assets once we get some publicity :)

CannonBall said:
Although with things like this its usually best to wait until the creator of the mod releases the code base for mappers first so we know its fully functional.
Not quite sure what you mean with that. It's working right now, and release this month (or October at worst) will function very similarly to HOTW. Once I release this 'code-base' it'll just be up to mappers to change the roles + objective type.
 
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Dziga Vertov

FNG / Fresh Meat
Mar 22, 2013
165
1
0
Yeah, adding environmental assets is as simple as importing the fbx into the sdk and saving it to the map file. So like under the content browser, you could save your WW1 rock or tree as TE-Mapname.Mesh.MyWW1_rock, so pretty much same as usual.
 

reptilianhuman

FNG / Fresh Meat
Feb 20, 2013
214
0
0
Has anybody messaged about maps? Thinking of Cantigny right now but I wouldn't want to start if someone else was already on it. On another note, that's a very nice model, CannonBall!
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,286
372
83
In Unreal
PM Panzer about maps, he'll keep track of . I'm still trying to find a scenario, I'm looking for some trench warfare on the Eastern Front with an interesting landmark for the final objective or it could even be like Mamayevkurgan with the landmark (water towers) in the centre of the map.
 

nymets1104

Active member
Dec 18, 2012
2,433
24
38
USA
Has anybody messaged about maps? Thinking of Cantigny right now but I wouldn't want to start if someone else was already on it. On another note, that's a very nice model, CannonBall!
Im planning a smaller West Front Night map right now, nothing historically based necessarily, but have also started tossing around an idea for Belleau Wood.