Someone suggested this and I'd like to hear from Tripwire about whether it will somehow "break" the tanking or squad loadout before I try it in Ogledow.
If I remove the HullMG Role from tanks will players still be able to use tanks at the same time preventing AI from using the HullMG position?
If I remove the HullMG Role from tanks will players still be able to use tanks at the same time preventing AI from using the HullMG position?